Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Max Unit cost 18?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:29
  Old Post 26-07-2003 01:22 Visit Palaiologos's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Max Unit cost 18? Tired of ads?

At the editor help it advises against having units with more than 18 as their production cost.

Where could that matter?

I've done some experiments myself and i found nothing "bugy" with either their building time or the shields they give when disbanded.


So, where is the catch?

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:29
  Old Post 26-07-2003 02:53
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Above eighteen, they can sometimes be bought for negative gold. Actually, the cutoff line seems to be 180 shields specifically, not 18 lines, in my experience. The borg cubes in Kobayashi's ST:BAQ cost like seventeen rows and 196 shields; you could still buy them negative sometimes. In my version, at least; Kobayashi and/or Microprose may have fixed their respective bugs.

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:29
  Old Post 26-07-2003 03:04 Visit Palaiologos's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Unit cost 18=180 shields.
I didn't mean 18 lines.

So what happens when you pay them negative ammounts?
You actually earn a profit?


And BTW what is the maximum number of units permited before the too many units pop up appears?

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:29
  Old Post 26-07-2003 04:18
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Dunno about the max unit number; I've never gone that far. But yes, essentially, what you get is the townspeople offering a choice between getting it later and getting it now and earning a few thousand dollars to boot. Not a tough choice, right? And since the AI seems to view rush costs as a matter of urgency, not gold, it's also an unfair advantage to the human player, in addition to being ludicrous.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:29
  Old Post 26-07-2003 06:29 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

A year ago, FMK explored something closely related to this in "New Discovery? Costless Units!"

Remember this image?
http://apolyton.net/forums/attachment.php?s=&postid=796778

In the thread:
quote:
Paul, Xin, this does indeed happen once a unit costs over 180 shields in FW. I think Microprose mentioned this in the manual, but they managed to fix the bug under MGE.
A classic example of this is playing as the Spanish in Jay Bee's War of Cuba. The weird thing about this is that there appears to be no discernable pattern to when you can buy a unit for a negative amount of money. For example, one turn a unit could cost you 220 shields and to buy it would give you money - the next turn it might have gone down to 215 shields and it'll cost you an absolute fortune to rush-buy. It's weird.
our_man

quote:
You're absolutely right. My friend who owned FW could get several thousand gold a turn by simply rushbuilding Cyborgs on USA 2010, whilst MGE-owning me couldn't get it to work.
And yes, the FW manual warns against setting build costs higher than 180 shields.
Paul Hanson

AFAIK, no one has figured out the math with this. Rush-building gives 'unpredictable' results.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:29
  Old Post 26-07-2003 10:36 Visit DarthVeda's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

It is either 2047 or 2048 Units before you get too many units warning. Needless to say, that is a lot.

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:29
  Old Post 26-07-2003 21:40
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

Actually 18 lines is correct, because the number of shields per line is configurable.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:29
  Old Post 27-07-2003 15:51
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Elok
Above eighteen, they can sometimes be bought for negative gold. Actually, the cutoff line seems to be 180 shields specifically, not 18 lines, in my experience. The borg cubes in Kobayashi's ST:BAQ cost like seventeen rows and 196 shields; you could still buy them negative sometimes. In my version, at least; Kobayashi and/or Microprose may have fixed their respective bugs.


I remember that one - it wasn't the cubes which caused the problem (since it wasn't a human race) but some of the more costly city improvements. You could buy them negative if you rushed them really early (And no micropose has not fixed the problem). As I recall, if it cost more than a certain amount (some number over $20,000) to rush a build, the counter overflows into the negative region.

Please have a go at version 3 just released. It is much much more of a challenge.

http://apolyton.net/forums/showthre...&threadid=93069

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0358 seconds (88.24% PHP - 11.76% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net