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drambuie
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Hi all,
Well i've been dabbling with Civ 3 ptw for a fair while playing various nations mostly around Monarch level.
WHat I find rather tediuos is the fact that although i'm keeping up in tech just about, the computer nations keep attackign me , embargoing me, are always anooyed or furious even though i've not harmed them.
What is most annoying though is the way they continuously all trade their civ advances around so i can never qeuit get in front in the tech race. I get to around industrial era all the time, which takes a while , then find I can't keep up or attack anyone cos they all have protection pacts etc etc.
Can anyone give some simple tips here cos its all getting a bit boring and repetitive. I dont particularly want to use a ' do this get this result ' tactic cos I find that not a challenge in skill at all realy just purely 'game mechanic beating' .
I'm not a gaming novice btw, played civ 2 etc loads and that was always a bit too easy , except on later levels where it cheated like a maniac ;-)
BTW playing China atm and getting close to the 'bugger this ' point again !
Cheers
Kevin
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Nor Me
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1. The key to keeping up or being slighly aheas in tech is to trade. Try and research techs that the AI doesn't. These will often be the less useful techs. If you have to trade, you don't get the advantage of having a useful tech first for long so why bother? If you can getter ahead later on, you'll want to sell techs for money. This will boost your research rate and slow down theirs. It's possible to keep up and eventually get ahead with an even or slightly worse economy than the AI easily.
Some times it seems to be that a psychological adjustment is needed to see that getting any tech first is enough to consider yourself to be keeping up in tech and being 1 tech ahead is a lead. It's not civ2.
2. As for the industrial era, sign lots of mutual protection pacts yourself and start a world war. You can be much smaller than the AI and still gain from this. Your superior focus should allow you to gain useful territory. When you've done this and your pacts run out, if you sign peace you should be able to easily out-research the AIs who will probably keep fighting in Communism.
3. If you want random comments on how to improve your playing style, post a save and the already circling vultures of the strategy forum will tear it apart.
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Cort Haus
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London
Apr 2002 time: 05:29
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Are you behind in the early game? If so ...
Research choices at the start of the game, early contact + trading, adequate roads and city size management can all help to assure early parity or even superiority in tech - depending on diffculty level.
Starting techs can be used as a basis for a strategy : if you play with cultural linkage you might be able to guess which techs your neighbours start with, especially by using F11 on turn two. Don't research these if you want a unique tech. OTOH, if you meet a bunch of civs with Bronze Working, you can research this cheaply - (slipstreaming) - as trickey says above. It's debatable though, how slipstreaming compares with being the first to market with new tech. Most players, it seems, opt for the latter.
Establishing early contact and regularly checking for trading options - each turn for peace-play at Emp level - helps stay in 'the loop'. There's no substitute for experience on the trading screen - learning relative tech values and the devaluation rate, AI research priorities, when to trade and who to trade with first when you have a new tech. The best general advice is to shop around, and shop regularly. Detailed examples of 'swinging merchant tricks' are recorded on this forum; I or others can direct you if required.
Research comes from gold, which comes from roads, rivers and bonus tiles. The less early buildings you have, the more road, river and bonus tiles being worked, the lower the military support costs, and the lower your corruption, the faster your research can go. Commercial civs and tight build patterns help here.
An alternative to much of the above is to play an aggressive warring strategy and extort techs out of rivals. Many a word has been devoted to this art elsewhere on this forum. I break with forum protocul here by not describing this playstyle as 'warmongering', as the playstyle involves making war, not selling it. Fishmongers sell fish, warmongers sell war.
If you find yourself slipping back in the middle ages, it might be that your military costs are too high for your civ's capacity after switching from despotism into monarchy or republic.
In the later game, selling techs for GPT speeds your research and breaks theirs, as others have pointed out. The Theory of Evolution wonder is basically check-mate for an experienced player in Monarch level SP.
One sure road to Sufficient Power and beyond in Civ 3 is to establish, by war or peace, a dual-core civ where the Forbidden Palace offers a second core of productive cities. From this platform you can do anything.
(typo edited)
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