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notyoueither is offline notyoueither
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Aug 2001
time: 22:29
  Old Post 27-07-2003 01:52
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notyoueither is offline notyoueither
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Aug 2001
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  Old Post 27-07-2003 01:54
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War by committee is not a good thing. When deciding to leave Vigo with one pike, we all neglected to take into account that a single MI from the mountains could get lucky. Damn!

Critical Issues
Ansars at Vigo 2 2 1? The worker can take a peek.

Counter Attack ND stack 1 of Z

Reinforcements from P to Z and S. How many of which to where?

Short rush pike in NM and switch to Horseman.

Last edited by notyoueither on 27-07-2003 at 04:04

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 27-07-2003 02:00
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Message accompanying shots.
quote:


I have posted new "before" shots on my webpage. The URL is exactly the same as last time:

http://www.geocities.com/tom_ogas/10west.jpg
http://www.geocities.com/tom_ogas/10east.jpg

I have posted unit counts in our RP forum so any of the team members can give them to you. Nothing very unusual in the counts.

ND has exposed themself to an attack from us from Zaragoza. We have the following units in Zaragoza:

4 pikes, 7 inf, 1 catapult.

I will be gone most of the day, as will BigFree (our acting Lord Chamberlain -- sort of like our Prime Minister, 2nd in command). We plan to do the save late tonight, probably around 11-12 PST.

--Togas

asleepathewheel is offline asleepathewheel
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Mar 2002
time: 00:29
  Old Post 27-07-2003 02:48
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damn I wish we had moved the cats to Z last turn.

Would have been good timing-ansars are healing in leon. Now they are probably ready to go on another attack.



I guess ND is wanting to get rid of the river defense bonus, eh? Or they are going to pillage the roads around Z and kill it that way.

Obviously you take the shot with the cat. Then do you attack the stack? 7 mi's. What are they up against? If its majority pikes, then don't strike, its a head fake to use up units. If majority mi's then maybe strike with 4 or 5 of the mi's, hopefully only one or two losses.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:29
  Old Post 27-07-2003 02:55
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I think it payed off well not to put the other units in. They were dead in Vigo, why waste them on such terrible odds? ND has enough Ansars to have taken Vigo either way.

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 27-07-2003 02:58
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quote:
Originally posted by Aeson
I think it payed off well not to put the other units in. They were dead in Vigo, why waste them on such terrible odds? ND has enough Ansars to have taken Vigo either way.


Agreed, Vigo was a guaranteed loss. At least now the pikes are on the mountains to guard the south.

Oh and one thing I would ask is that the pike next to vigo cut the iron road. We can't have them rushing pikes in their new cities, can we?

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:29
  Old Post 27-07-2003 03:32
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2 Pikes, 4 Med Inf in that stack if it's just what was at Z4 last turn (no other slow movers could have made it to that tile for ND).

Against the 2 Reg Pikes, Vet Med Inf have 60% odds. Against the 4 Med Inf (all Vets?), they have 80% odds. Only 58% while defending against the Med Inf.

They should attack, but not kill the last unit there. If they get lucky, they'll hit the Pike with the Cat, and then be able to kill the other Pike and all the Med Inf, leaving the wounded Pike. Then ND will only have Ansars left to attack Z with. It could still hold if RP doesn't lose more than 1 or 2 units in the attack.

If ND gets to attack with their 4 Med Inf along with the Ansars, Z will be much more likely to fall.

RP's worker S of Vigo needs to check Vigo 221 as Ansars could be moving S there in the FoW.

It looks good so far. ND's offensive is now stalled. RP has only lost 4 Pikes and a Sword, so their forces are in as good a shape as can be expected.

-----------------

Oh, and make sure that RP moves through the build queue to NM and short rush the Pike (which should be switched to a Horseman). Knights are going to work well because of the city spacing.

Pillaging the Iron is a good idea Sleepy.

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 27-07-2003 03:44
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We can give them chivalry when, next turn?


i wish their spacing was a bit tighter,but I understand they had to fill the land quickly. I would love to shift a handful of units to Z, but they would be sitting dead to rights in the open....wait a minute, if i count correctly, an ansar could attack said units, but couldn't retreat fully to the city. What if we, say, moved 3 pikes, 3 meds, and 4 cats to Z 3-3. If they attacked, they would have to win 6 times to take the cats, and the winners would be sitting ducks to mi's from pamplona (who in turn would probably dead themselves, but then leon would probably be drained of ansars and I would trade 1 mi for 1 ansar all day) And if they don't take the bait, Z is significantly strenghtened.

Hmm. I haven't thought this out thoroughly, so probably flawed in some fatal aspect.

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 27-07-2003 03:59
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risking the cats might not be such a good idea, but getting a few units moving towards zaragoza is a good idea.

If ND assualts next turn and fails, then Z will still be weakened, and open to taking by newly completing ansars and that other stack that is moving up.

Shiber is offline Shiber
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Jul 2002
time: 07:29
  Old Post 27-07-2003 04:01
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asleep, if ND's ansars retreated to Leon-6 then RP would have to attack over a river if they'd want to attack from Pamplona, if I'm counting correctly.

notyoueither is offline notyoueither
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  Old Post 27-07-2003 04:03
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Keep in mind that shoring up Salamanca might be a high priority as well.

asleepathewheel is offline asleepathewheel
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  Old Post 27-07-2003 04:05
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quote:
Originally posted by Shiber
asleep, if ND's ansars retreated to Leon-6 then RP would have to attack over a river if they'd want to attack from Pamplona.


That's true, nonetheless, they would be in the open, wounded, on the plains. Ansars are weak on defense, RP has several Mi that would be up to the task.

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 27-07-2003 04:09
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We received Chivalry from GoW on turn 121, so we need to wait till turn 132 to pass it on right?

-------------------

Retreat rolls could really screw things up. The Ansars would have pretty good odds in the initial attacks, especially against the Med Inf. Then RP Med Inf attack with decent odds across a river, with the Ansars retreat half the time back into Leon, except for the one which kills the last RP unit in the initial stack. It probably ends up with RP trading ~12 units (if ND disbands the Cats) for ~4 Ansars.

asleepathewheel is offline asleepathewheel
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  Old Post 27-07-2003 04:11
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quote:
Originally posted by Aeson
We received Chivalry from GoW on turn 121, so we need to wait till turn 132 to pass it on right?

-------------------

Retreat rolls could really screw things up. The Ansars would have pretty good odds in the initial attacks, especially against the Med Inf. Then RP Med Inf attack with decent odds across a river, with the Ansars retreat half the time back into Leon, except for the one which kills the last RP unit in the initial stack. It probably ends up with RP trading ~12 units (if ND disbands the Cats) for ~4 Ansars.


Ah, that's no good then.

Does Leon have a barracks? It could be to our advantage if they don't and have some wounded ansars there, speed up the recapture.

Shiber is offline Shiber
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Jul 2002
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  Old Post 27-07-2003 04:12
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True. They can snatch Salamanca below our feet with healed ansars, or force RP to spread their defenses too thin.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:29
  Old Post 27-07-2003 04:21
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I don't like the idea of putting RP units out in the open yet. If I'm ND, I kill anything I see on flats knowing that they are headed for a walled size 7 city where the odds will be much worse for me.

It gives ND shots at killing units at the best possible odds they can get. Once Knights (RP and/or GS) are around to clean things up, it's more viable. Relying on slow movement units to clean up units with retreat could get nasty real quick.

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 27-07-2003 04:23
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quote:
Originally posted by Aeson
Once Knights (RP and/or GS) are around to clean things up, it's more viable.


When will that be, our knights next turn and rp's the turn after?

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
time: 23:29
  Old Post 27-07-2003 04:24
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Is there enough in Pamplona to hold against ten or conceivably more Ansars if RP pulls three pikes and three MedInfs out? And what would RP have left to attack the surviving Ansars with on their following turn? It might be worth the risk of trying to reinforce Zaragoza if enough units can be spared without compromising Pamplona's defenses, especially considering that proper positioning would force ND to scout into RP's territory just to find out that reinforcements are being moved (although Ansars have enough movement to duck in, out, and back to their base city).

If we move knights into position, we could contribute three knights to the counterattack against ND's survivors from attacking the stack. But we'd be exposing our knights to a possible ND counterattack in the process. Also, am I remembering right that ND will have a road at Santiago 6, letting them reinforce the bulk of their retreating Ansars with slow-movers (at least one a vet pike) from that tile?

At the moment, I'm skeptical about the idea of trying to reinforce Zaragoza, but I'm not inclined to write it off completely.

Shiber is offline Shiber
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Jul 2002
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  Old Post 27-07-2003 04:26
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It says in the civilopedia that fast units can retreat unless fighting another fast unit. But can 3-move units still retreat if they're fighting 2-move units? Do we know for sure?

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:29
  Old Post 27-07-2003 04:26
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RP's in 3 more turns (this turn we can't give them Chivalry, next they upgrade, then they can move). 3 of ours could be in position next turn (we could move them to by Pamplona this turn). Depends on what GoW decides to do with it's stack.

It would be better to wait on ours in (almost) any case until we have Pikes close enough to gaurd the Knights after their attack though.

asleepathewheel is offline asleepathewheel
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  Old Post 27-07-2003 04:27
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quote:
Originally posted by Shiber
It says in the civilopedia that fast units can retreat unless fighting another fast unit. But can 3-move units still retreat if they're fighting 2-move units? Do we know for sure?


can't retreat, I've never seen it. I could be wrong, but I haven't had any 3 moves retreat from a 2 move.

edit: wait, wait a minute, I'm sure I've seen modern armors retreat from mech infantry. .....but never cavalry from other horses....

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 27-07-2003 04:28
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3 move units can't retreat from 2 move units.

asleepathewheel is offline asleepathewheel
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  Old Post 27-07-2003 04:43
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Pamplona currently has (I think)

10 pikes
5 infantry
3 horses
7 cats

(from the rp10bc thread-pamp +toledo +ichon)

Zaragosa currently has: (assuming no losses this turn, need updated list)

4 pikes
6 infantry
1 cat

If this were my game, I would roll the dice at this point and move all but the horses in Pamplona, to Leon 6. The horses, I would move to Zaragosa. I would pull 3 or so infantries to Leon 6 as well. And I would recapture Leon the next turn.

Why?

Nd is constructing a road from the north down to leon. It will be connected, I think, after next turn (but I would figure that out, how long 2 spanish workers take to build a road through grassland, and if its built this turn, I would sacrifice the cat in Z and bombard the road the next square down) While there is no road, their ansars are stuck in leon without any defensive units. They are also still likely recovering from prior use. Now is the time to eliminate the bulk of their offensive army. Delay in attacking will allow the slowmover defense to catch up and fortify their positions.

nbarclay is offline nbarclay
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  Old Post 27-07-2003 05:20
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Does anyone know exactly what's working on a road at Santiago 6 and when they started? Keep in mind that roads are available for use a turn sooner in PBEM than they are in SP; in PBEM, workers already assigned to a job seem to make their move at the beginning of the turn instead of at the end.

asleepathewheel is offline asleepathewheel
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  Old Post 27-07-2003 05:31
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quote:
Originally posted by nbarclay
Does anyone know exactly what's working on a road at Santiago 6 and when they started? Keep in mind that roads are available for use a turn sooner in PBEM than they are in SP; in PBEM, workers already assigned to a job seem to make their move at the beginning of the turn instead of at the end.


We know that its two spanish workers. The question is, were they captured on that square, thus starting a road on the first turn of the war, or were they in santiago when captured and then moved over. I think the latter is correct.

I think, I think that the sequence was, we accepted Santiago in 10BC. ND then attacked and captured the city and moved the workers over. They started working 10Ad, I think. So this next turn will be the 2nd full turn of roading. Again, I think thats what it is.

notyoueither is offline notyoueither
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  Old Post 27-07-2003 05:32
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Except they were captured in Leon on turn one of the war, not Santiago.

asleepathewheel is offline asleepathewheel
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  Old Post 27-07-2003 05:35
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quote:
Originally posted by notyoueither
Except they were captured in Leon on turn one of the war, not Santiago.


Duh!

Does that change the sequence?

notyoueither is offline notyoueither
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  Old Post 27-07-2003 05:36
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No. Last turn captured and moved. This turn is turn 1 of 3 for road building.

nbarclay is offline nbarclay
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  Old Post 27-07-2003 06:35
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What would happen if RP would arrange to have six pikes (including two from NM when they give it to us if both units there are pikes and one from Salamanca) and three horsemen in Pamplona and bring forward seven pikes, five MedInfs, and seven cats to threaten Leon? If ND makes the mistake of thinking RP left Pamplona unguarded, they'll find themselves unable to take it without some pretty impressive luck, and then RP's stack can take Leon and come back for the Ansars with the help of three GS knights. If ND goes after the stack on open ground, pikes with cat support should be able to give about as good as they get cost for cost even allowing for Ansars' ability to retreat, and retreating Ansars will be out of action for a turn or two. That still leaves ND the option of going after Zaragoza, but we can't do much about that no matter how we handle things - other than set up to take it back reasonably quickly, which having RP regain control of Leon would help do.

I'm not saying I think this is necessarily what we should recommend to RP, but it seems like it's worth considering. If ND does take one of the two baits - either bypassing the main stack to hit Pamplona or hitting the stack itself - that should assure Zaragoza's safety for a while. But they may figure that at least a large part of the stack outside Leon came from Zaragoza, making them more likely to hit Zaragoza.

asleepathewheel is offline asleepathewheel
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  Old Post 27-07-2003 06:41
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quote:
Originally posted by nbarclay
What would happen if RP would arrange to have six pikes (including two from NM when they give it to us if both units there are pikes and one from Salamanca) and three horsemen in Pamplona and bring forward seven pikes, five MedInfs, and seven cats to threaten Leon? If ND makes the mistake of thinking RP left Pamplona unguarded, they'll find themselves unable to take it without some pretty impressive luck, and then RP's stack can take Leon and come back for the Ansars with the help of three GS knights. If ND goes after the stack on open ground, pikes with cat support should be able to give about as good as they get cost for cost even allowing for Ansars' ability to retreat, and retreating Ansars will be out of action for a turn or two. That still leaves ND the option of going after Zaragoza, but we can't do much about that no matter how we handle things - other than set up to take it back reasonably quickly, which having RP regain control of Leon would help do.

I'm not saying I think this is necessarily what we should recommend to RP, but it seems like it's worth considering. If ND does take one of the two baits - either bypassing the main stack to hit Pamplona or hitting the stack itself - that should assure Zaragoza's safety for a while. But they may figure that at least a large part of the stack outside Leon came from Zaragoza, making them more likely to hit Zaragoza.


I like that plan. I totally missed before when discussing similar prospects, that nd could still reach pamplona by bypassing the stack next to leon

 
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