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Daleran is offline Daleran
Settler
Texas!!!
May 2003
time: 05:29
  Old Post 27-07-2003 05:42
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Special Forces Mod Support Apolyton, buy Civilization III: Complete

I'm not sure yet, but I may, maybe make a cool mod to enhance special forces operations. I found that if I make a unit a legacy unit I can let it transport other units. Probably only modders know what I mean by legacy unit.

Legacy Unit: A unit or function that was in the Beta or in a pre beta version.

One of the legacy abillities lets you transport units. Well, scince I recently got the RON exporter and I am going to get 3D Studios Max pretty soon (In about a week) I was thinking about making a transport helicopter and maybe 2 or 3 other special forces units to help you carry out fun surgical strikes against the enemy, Unfortuanatly, If you have my U.S. mod it will replace it, so I am thinking about puting the U.S. mod in a different version so you don't lose it. I will also take out the current Elite Special forces unit and make it three different units. The three special ops units will remain cloaked when not carrying out there duties, except the sniper is always cloaked but very slow. The four units I will add are:

1. Transport Helicopter: Lets you fly infantry to different locations. Model: Blackhawk Helicopter
2. Sniper: Can take down units at a long distance and remain cloaked even while firing his weapon.
3. Demoltions Expert: A unit that can plants explosives. But the unit will become visible when planting an explosive. May also fire Submachine gun. Equipped with anti tank abilities.
4. Support Unit: A unit with a submachine gun that is able to take down infantry quickly. But is vulnerable to fire when firing.

Basically all these units may have alot of attack and can nail down units very quickly but unfortunately you wouldn't want to replace your standard infantry because these units are expensive and have alot less health. I am also thinking about making these three units avaible at the fort instead of the barracks. The Transport helicopter will be availbe at the airport of course. The Transport Helicopter will also be able to transport two squads of infantry and have a machine gun on the side to fire at any units that get in the way. Sound cool? I always like playing around with special forces yet there was never a good way to get them in or out, not a way to quickly eliminate infantry. So what do you think?

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:29
  Old Post 27-07-2003 13:15 Visit One_Dead_Villy's homepage!
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Enter the AD-FREE zone

sounds good....mind exporter some models for me when I get some doene (its just a few seconds to convert plus email time) and i wont have that many that often...but i cant get the exporter to work

ded_man_walkin is offline ded_man_walkin
Chieftain

May 2003
time: 05:29
  Old Post 04-08-2003 00:15
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Support Apolyton

well. i dont know..... i mean it would kinda hamper with the game's original balance....i mean there is a machine gun unit for "support".... spy for "sniper" commnado for demolition man....... but i like the transport idea! However, in controversy of my own thoughts, think the scout/explorer/com/sp/esp/ line should be able to attack, which means they can attack and shoot bullets like normal infantry, maybe even better, but they will have either low hp/armor, or a limit to them, which means the opponent wont mass them against you, like he did elephants or priests in AoE. But on the other hand. i dont know......maybe you shoudl just go to the unitrules.xml and change spec op's attack, then assign him to shoot bullets in the graphics.xml (or i dont know, i have to cheack, im sure it can be done)

BadKharma is offline BadKharma
Settler

Aug 2003
time: 05:29
  Old Post 21-08-2003 01:06
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Lose 30 kilos (of popups)

that sounds really good.........if you need any help with the graphics let me know

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