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Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:29
Post  Old Post 30-07-2003 22:16 Visit Martin Gühmann's homepage!
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#31 Report this post to a moderator
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quote:
Originally posted by hexagonian
There was a food hunger flag in Units.txt that I'd really like to see activated - as well as a possible ongoing gold maintenance cost for units. This would make resource management more critical for having large armies.


Did you try this flag Dave? I never tried it to see its effect so far I don't know if it works.

-Martin

MrBaggins is offline MrBaggins
King

May 1999
time: 05:29
  Old Post 30-07-2003 22:17
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I tried it, and it doesn't work.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:29
  Old Post 30-07-2003 22:51
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Could it be possible to have units in enemy territory begging to have their health reduced unless they plunder farms or trade posts?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:29
  Old Post 30-07-2003 23:04
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Create a type of "/reloadslic" with the same characteristics but that preserve the values of the variables!

MrBaggins is offline MrBaggins
King

May 1999
time: 05:29
  Old Post 30-07-2003 23:10
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quote:
Originally posted by tlatoani
Could it be possible to have units in enemy territory begging to have their health reduced unless they plunder farms or trade posts?


can be done already with slic, I believe

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:29
  Old Post 30-07-2003 23:22
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quote:
Originally posted by MrBaggins


can be done already with slic, I believe


I think this is a good idea because it would force the AI, and the human, to either attack more speedily or get out of the enemies borders and not hang around loitering. It would also create a need for plundering, not just being nasty to the enemy’s population by taking their food. Although that could always be a reason

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:29
  Old Post 31-07-2003 01:18 Visit E's homepage!
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Andthe attrition concept is like Rise of Nations, maybe a supply unit could be made that would prevent this attrition in borders and kiling this unit would grant pw or gold.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 31-07-2003 01:30 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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That attrition like stuff is already something that can be implemented via SLIC without any source modification. Besides, I view it as a highly arguable thing.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:29
  Old Post 31-07-2003 21:44
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quote:
Originally posted by Solver
That attrition like stuff is already something that can be implemented via SLIC without any source modification. Besides, I view it as a highly arguable thing.


Attrition is a good thing. What killed off Napoleon's army but the Russian winter and the lack of supplies. When he found Moscow deserted he had to go back. Even now, the US was worried that by advancing too fast their supply lines could get stretched too thin and get cut off. Armies march on their stomachs.

Even if it can be implemented only via slic, it doesn't mean it should be something to forget about. It can add another dimension to the game if you had to worry about feeding your troops via a supply unit or plundering.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 31-07-2003 21:52 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yeah, but I don't somehow feel like it .

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:29
  Old Post 31-07-2003 22:06 Visit Maquiladora's homepage!
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I think it should be a mod if anything. When all these new ideas start coming out its always a good idea to look back at civ2, simple gameplay and yet deep strategy = fun.

ískallin is offline ískallin
Prince
of the Republic of Iceland
Mar 2002
time: 05:29
  Old Post 31-07-2003 22:11
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I like this idea and i would like to see it brought further,
In say the modern age you have a tank unit that's out of gas(the fuel thing on tanks is easy) then you bring a supply unit that you put on the same square as the tank a push a button named "resupply" or something and then the supply unit is deleted and the tank refuled.

tlatoani is offline tlatoani
Warlord
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Aug 2001
time: 23:29
  Old Post 31-07-2003 22:18
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Another area that could be incorporated into the base line version of the new CTP2, even though it can be added via SLIC, is the religion aspect of the game. Religion can be a source for alliances or wars, and conversion to your religion is a good thing, even if you’re not a fundamentalist state.

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:29
  Old Post 31-07-2003 22:19
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Just to clarify that I think these ideas should be done after the main bugs have been ironed out.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 31-07-2003 22:23 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Religion I guess can be on the list... many Civ 3 people want it too .

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:29
Post  Old Post 31-07-2003 22:28 Visit Martin Gühmann's homepage!
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quote:
Originally posted by tlatoani
Another area that could be incorporated into the base line version of the new CTP2, even though it can be added via SLIC, is the religion aspect of the game.


Yeah, but if you /reloadslic in the current religion mod all the religion is gone or set back. So the source code implementation is the better way to have it. So a Const.txt entry for religion and you can decide if it is in the game or not or put it into the userprofile.txt.

-Martin

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 31-07-2003 22:35 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Why, it's not too hard to add another equivalent of reloadslic that would preserve variable value.

st_swithin is offline st_swithin
CTP1/2 GODDESS
10069
Nov 2002
time: 05:29
  Old Post 31-07-2003 22:38
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FIX A*!!!!

"WORST PATHING ALGORITHM EVER!!!" -entire CTP1 and CTP2 production team

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 31-07-2003 22:40 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Swithin, any specific advice on which algorithm to use?

Besides, CtP2 pathfinding, well, works. I don't see units getting stuck or ships unable to get around islands.

st_swithin is offline st_swithin
CTP1/2 GODDESS
10069
Nov 2002
time: 05:29
  Old Post 31-07-2003 22:43
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yeah, anything BUT a*. Maybe call some people at JPL or NASA - they were using a really good pathfinder for the MARS exploration. But for the little discrepancy of royal vs. metric, it would've worked.

I bet they'd license it for almost nothing, because they probably didn't know that they had a really good pathing system.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:29
Post  Old Post 31-07-2003 22:52 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Solver
Why, it's not too hard to add another equivalent of reloadslic that would preserve variable value.


Of course this could be implemented but sometimes at least in the current version of CTP2 it is needed to get rid of the values of some variables. For instance we have the situation that the game crashs. But if you /reloadslic before the game does not crash and continues. Well and compiled code is still faster then interpreted code, even if it is something like Java with an interpreted bytecode. I guess slic is something like this otherwise there wouldn't be the need for reloading slic, when you change a piece of your code.

quote:
Originally posted by Solver
Besides, CtP2 pathfinding, well, works. I don't see units getting stuck or ships unable to get around islands.


Yeah for the humans, but for AIs we saw a lot of stacks just sitting on a road and blocking, Harlan had problems with in his Alexander scenario. So there is a difference between algorithms that are good enough for humans and good enough for AIs. And normally the pathfinding algorithm moves my units around islands, even if the territory is clamed by someone else and I have a non trespassing treaty with them.

-Martin

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:29
  Old Post 31-07-2003 22:57
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Double post. Don't know what happened.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 31-07-2003 23:34 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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As for reloadslic, we can implement yet another command /clearvar to nullify one variable, if need be.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:29
  Old Post 01-08-2003 03:12
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quote:
Originally posted by tlatoani
Attrition is a good thing. What killed off Napoleon's army but the Russian winter and the lack of supplies. When he found Moscow deserted he had to go back. Even now, the US was worried that by advancing too fast their supply lines could get stretched too thin and get cut off. Armies march on their stomachs.


Don't forget CtP2 is a very large scale strategy game about civilization building, a turn lasts from 20 years to 1 year.

I am playing tabletop wargames and nothing is more painful in the grand strategy games than managing things that should only be considered in tactical or operational level simulations. Pillage is thus enough IMHO.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 01-08-2003 03:23 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yup... attrition would destroy much of the fun in some campaigns... guess that's why noone's done it yet.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:29
  Old Post 01-08-2003 06:36 Visit hexagonian's homepage!
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A small one...

When loading a saved gamefile, you usually can make peace with everyone that you were at war with - I don't know if this is a SLIC related thing.

st_swithin is offline st_swithin
CTP1/2 GODDESS
10069
Nov 2002
time: 05:29
  Old Post 01-08-2003 08:37
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nope, it's a coded bug.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:29
  Old Post 01-08-2003 09:14
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quote:
Originally posted by hexagonian
A small one...

When loading a saved gamefile, you usually can make peace with everyone that you were at war with - I don't know if this is a SLIC related thing.


Never noticed that

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:29
  Old Post 01-08-2003 09:42
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quote:
Originally posted by Solver
Religion I guess can be on the list... many Civ 3 people want it too .


Have you seen the religion mod?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 01-08-2003 12:53 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yup, I have... enhancements always possible, though, are they not ?

 
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