 |
|
MrBaggins
|
|
I tried it, and it doesn't work.
|
|
|  |
 |
|
tlatoani
|
|
Mexico
Aug 2001 time: 23:29
|
|
Could it be possible to have units in enemy territory begging to have their health reduced unless they plunder farms or trade posts?
|
|
|  |
 |
|
MrBaggins
|
|
quote: Originally posted by tlatoani
Could it be possible to have units in enemy territory begging to have their health reduced unless they plunder farms or trade posts? |
can be done already with slic, I believe
|
|
|  |
 |
|
tlatoani
|
|
Mexico
Aug 2001 time: 23:29
|
|
quote: Originally posted by Solver
That attrition like stuff is already something that can be implemented via SLIC without any source modification. Besides, I view it as a highly arguable thing. |
Attrition is a good thing. What killed off Napoleon's army but the Russian winter and the lack of supplies. When he found Moscow deserted he had to go back. Even now, the US was worried that by advancing too fast their supply lines could get stretched too thin and get cut off. Armies march on their stomachs.
Even if it can be implemented only via slic, it doesn't mean it should be something to forget about. It can add another dimension to the game if you had to worry about feeding your troops via a supply unit or plundering.
|
|
|  |
 |
|  |
 |
|
Maquiladora
|
|
I think it should be a mod if anything. When all these new ideas start coming out its always a good idea to look back at civ2, simple gameplay and yet deep strategy = fun.
|
|
|  |
 |
|
tlatoani
|
|
Mexico
Aug 2001 time: 23:29
|
|
Another area that could be incorporated into the base line version of the new CTP2, even though it can be added via SLIC, is the religion aspect of the game. Religion can be a source for alliances or wars, and conversion to your religion is a good thing, even if you’re not a fundamentalist state.
|
|
|  |
 |
|
tlatoani
|
|
Mexico
Aug 2001 time: 23:29
|
|
Just to clarify that I think these ideas should be done after the main bugs have been ironed out.
|
|
|  |
 |
|
st_swithin
|
|
10069
Nov 2002 time: 05:29
|
|
FIX A*!!!!
"WORST PATHING ALGORITHM EVER!!!" -entire CTP1 and CTP2 production team
|
|
|  |
 |
|
st_swithin
|
|
10069
Nov 2002 time: 05:29
|
|
yeah, anything BUT a*. Maybe call some people at JPL or NASA - they were using a really good pathfinder for the MARS exploration. But for the little discrepancy of royal vs. metric, it would've worked.
I bet they'd license it for almost nothing, because they probably didn't know that they had a really good pathing system.
|
|
|  |
 |
|
Martin Gühmann
|
 |
Berlin, Germany
Mar 2001 time: 06:29
|
|
quote: Originally posted by Solver
Why, it's not too hard to add another equivalent of reloadslic that would preserve variable value. |
Of course this could be implemented but sometimes at least in the current version of CTP2 it is needed to get rid of the values of some variables. For instance we have the situation that the game crashs. But if you /reloadslic before the game does not crash and continues. Well and compiled code is still faster then interpreted code, even if it is something like Java with an interpreted bytecode. I guess slic is something like this otherwise there wouldn't be the need for reloading slic, when you change a piece of your code.
quote: Originally posted by Solver
Besides, CtP2 pathfinding, well, works. I don't see units getting stuck or ships unable to get around islands. |
Yeah for the humans, but for AIs we saw a lot of stacks just sitting on a road and blocking, Harlan had problems with in his Alexander scenario. So there is a difference between algorithms that are good enough for humans and good enough for AIs. And normally the pathfinding algorithm moves my units around islands, even if the territory is clamed by someone else and I have a non trespassing treaty with them.
-Martin
|
|
|  |
 |
|
tlatoani
|
|
Mexico
Aug 2001 time: 23:29
|
|
Double post. Don't know what happened.
|
|
|  |
 |
|
st_swithin
|
|
10069
Nov 2002 time: 05:29
|
|
nope, it's a coded bug.
|
|
|  |
All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|