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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Restored Forums > [Restored Forum 28] Scenario Design Contests & HAC Awards > SDC RESULTS!!!
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18.Sep: `ACSR WEEKLY`: SEPTEMBER 18TH, 2005
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reismark
Emperor
Paragon of Virtue
Jan 1970
time: 00:13
22-10-1999 22:49 | www
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#1 | report |
SDC RESULTS!!! Support Apolyton, buy Galactic Civilizations


Continue with the rest of my post, or go to: http://hac.apolyton.net/submissions.shtml

Official Contest
1. BARRON
2. ARCHER
3. BAUM

People's Choice - Best in Contest
1. BARRON
2. ARCHER
3. SAGAN

People's Choice - Most Original
1. ARCHER
2. SAGAN
3. BARRON

And everyone's codename:

ARCHER - Techumseh
BARRON - Mark Laanen
BAUM - Mike Daumen
DIETZ - Neil Guenter
FOSTER - Carl Fritz
MOORE - Chris Wilkinson
SAGAN - Mr. Temba

Congratulations to all the winners!

------------------
<a href="https://hac.apolytonarchive.net/"><font color=000080>Hodadian Award Central</font></a> - hac@apolyton.net
"I have the leadership abilities of a small canteloupe." - <font color=FFFF00>Stefu</font>
<u>New Millennium:</u> <font color=FF0000>Nationalistic Confederation of Colombian States</font>
<font size=1 face=Arial color=444444>[This message has been edited by reismark (edited October 22, 1999).]</font>

Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:13
22-10-1999 23:47 | www
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#2 | report |
Support Apolyton buy from Amazon


Damn I'm good! Considering this is my second (real) scenario, this is more then a suprise to say the least. And the scenario was still filled with bugs!

anyway, do I have to make a speech now?

Michael Daumen
Prince
Research Triangle
Jan 1970
time: 00:13
23-10-1999 00:15 | www
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#3 | report |
Increase Your PM Length


Finally I throw off the yoke of a crappy codename. Bear, Brin, Bester, Benford, Bova -- all quality B-authors. But no, I have a code name based on a thinly-veiled allegory writer. And could it have been any more similar to my real name?

Temba, and anyone else who quit when research was ended, did you get far enough to build the pulse bomb?

------------------
Michael Daumen

"the future is not yet"

mrtemba
Bloomington, IN, USA
Jan 1970
time: 05:13
23-10-1999 02:58
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#4 | report |
Increase the size of your Attachments


yep. you had a "no" where there should have been a "nil" in the future technology thing. but other than that it was a really good scenario.

If I was the judge

1st - BARRON
2nd - FOSTER
3rd - BAUM

but thats just imho. Foster had the problem tha the negotiation screens were unreadable but once i fixed that it was a really good scenario! Barron could have been balanced a little less in favor of the seekers but thats about it, and baum just kinda seemed unfinished to me...i don't know why. oh well congrats everyone!

techumseh
King
of the frozen North.
Apr 1999
time: 22:13
25-10-1999 09:55 | www
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#5 | report |
Remove this text


Any chance for some closing comments from our esteemed judge? What he did and didn't like?

blackclove
Guest

Not Yet
time:
25-10-1999 19:13
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#6 | report |
Support Apolyton, buy Call to Power 2


Soon... sorry, I am in Ph.D hell right now. It will take a few days to say much.

Short version regarding the winners:

Archer - loved the artwork and the total redesign of the tech tree, even if the units were a little unbalanced (the "catapult" equivalent was too good). I thought the idea of having all the nations be not in blocks, but rather scattered all over the globe with rail lines between them, made for very interesting conflicts -- there was no "front" like in most Civ2 scenarios.

Barron - the play balance was fascinating and I really liked playing from different perspectives. The "Horde" plays like a mongols scenario, while the others play very differently. It was several scenarios in one package, really. I also liked the art and events here.

Baum - It felt a little half-finished because events were so scarce. The use of the forager as a unit that can attack air (to search "ruins") was brilliant, but there were no events surrounding this, which was odd. The hawkmen were also really neat - swoop in and attack! I also liked the general idea of the rogue computer, but thought it needed some kind of help to play better and some more diverse units and longer tech tree.

I'll try to say more about the others as I get the time. I will say that I liked pretty much all of them.

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