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The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:29
  Old Post 29-07-2003 02:46
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Question about marketing a game idea Lose 30 kilos (of popups)

I came up with two excellent ideas for a board game. The ideas are pretty well thought through on paper. I have worked out the rules and such.

I am just curious. Hypothetically, if I wanted to market the ideas into board games, what would I have to do? I guess that I'd have to copyright the ideas, and then try to sale them to a company that makes board games. Am I close?

Cruddy is offline Cruddy
Warlord

Mar 2003
time: 05:29
  Old Post 29-07-2003 02:48 Visit Cruddy's homepage!
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a) Write the best description you can.

b) Include pictures/design idea for the board and pieces.

c) Playtest with friends.

d) Rewrite the description and designs to account for the playtesting.

Once you've gone through the cycle a few times, and have a witnessed, dated description, you can think about approaching a company with the idea.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:29
  Old Post 29-07-2003 03:05
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quote:
Originally posted by Cruddy
a) Write the best description you can.

b) Include pictures/design idea for the board and pieces.

c) Playtest with friends.

d) Rewrite the description and designs to account for the playtesting.

Once you've gone through the cycle a few times, and have a witnessed, dated description, you can think about approaching a company with the idea.


thanks.

Japher is offline Japher
Prince
Ook! Ook! Ack! Ack! Ack!
Jun 2002
time: 05:29
  Old Post 29-07-2003 03:27
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You can find a lot of examples of "design documents" on the web for just such a thing, diplomat...

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:29
  Old Post 29-07-2003 03:35 Visit Inverse Icarus's homepage!
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yes, have a working demo thats been through a ton of playtesting / balancing. good luck

Zopperoni is offline Zopperoni
Emperor

Dec 2000
time: 06:29
  Old Post 29-07-2003 03:41
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I suppose the first step would be researching whether or not there will be (reasonable) demand for these games of yours.

You might think it's great and cool, but if no-one else does, then it's still going to flop.

Japher is offline Japher
Prince
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Jun 2002
time: 05:29
  Old Post 29-07-2003 03:43
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no game will flop if you just add a little sex appeal

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:29
  Old Post 29-07-2003 03:49 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Japher
no game will flop if you just add a little sex appeal

or make it a drinking game. ever play civ3 where every 5 turns, the lowest scoring person takes a shot?


fun fun fun!

Japher is offline Japher
Prince
Ook! Ook! Ack! Ack! Ack!
Jun 2002
time: 05:29
  Old Post 29-07-2003 04:12
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I play Civ 3 where every turn I have to chugg a beer. Never make it to far, so I try and start if far enough a long so that the turns are pretty long...

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:29
  Old Post 29-07-2003 07:28
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quote:
Originally posted by Zopperoni
I suppose the first step would be researching whether or not there will be (reasonable) demand for these games of yours.

You might think it's great and cool, but if no-one else does, then it's still going to flop.


I know. The problem with most board games is that they often require 5 or more people to play. Since it is not always easy to get that many people to sit down and play, many board games don't have a lot of demand.

That is why I plan to have a variation where only 1 or 2 people are needed. This will mean that people will be more likely to be able to play it. This should increase interest and demand.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:29
  Old Post 29-07-2003 07:30
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quote:
Originally posted by Japher
no game will flop if you just add a little sex appeal


I am not sure sex appeal would fit very well in the theme of the games.

Of course, I could maybe decorate the side of the board with pictures of girls in bikinis, that might work.
I could call it the "special college edition".

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:29
  Old Post 29-07-2003 14:02
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The appeal of board games lie with the social elements, that's why you see so many simple, beer and pretzel type games. Gorgnard (sp?) games aren't really very popular.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:29
  Old Post 29-07-2003 19:39
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quote:
Originally posted by Urban Ranger
Gorgnard (sp?) games aren't really very popular.


What do you mean by "gorgnard games"? Could you explain? Do you mean games that require a lot of serious thinking?

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:29
  Old Post 30-07-2003 13:51
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Games that only diehards play. Complex rules, high degree of realism (where appropiate) and lots of serious thinking.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:29
  Old Post 30-07-2003 15:28
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like north & south, Colonist from Catan and Civilization Board game

my favorite 3 board games...

Zkribbler is offline Zkribbler
King
Los Angeles, CA, USA
Feb 1999
time: 21:29
  Old Post 30-07-2003 15:43
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What is more believable than a witness: write your rules down and, in a really well sealed envelope, mail them to yourself. Do not open them once you get them.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 30-07-2003 15:46
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quote:
Originally posted by The diplomat
What do you mean by "gorgnard games"?


Games where between turns more resembles Mornington Cresent.
"Your attack on my left flank would have been really devastating. Had you supplied your troops with ammunition, of course. "

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:29
  Old Post 30-07-2003 16:46
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quote:
Originally posted by Urban Ranger
The appeal of board games lie with the social elements, that's why you see so many simple, beer and pretzel type games. Gorgnard (sp?) games aren't really very popular.


I suggest Grognard. This name was given to the old soldiers of Napoleon Imperial Guard who were always grumbling (to grumble= grogner).

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:29
  Old Post 30-07-2003 19:13
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quote:
Originally posted by Urban Ranger
Games that only diehards play. Complex rules, high degree of realism (where appropiate) and lots of serious thinking.


Well then I guess I am safe. Neither of my two board games would be like that all. There would some thinking, but mostly the fun kind. The rules would be very simple, and the focus would not be on super realism, but on fun. The games would be very appropriate from casual players.

Koyaanisqatsi is offline Koyaanisqatsi
Prince
of Maine paupers.
May 1999
time: 00:29
  Old Post 02-08-2003 23:11
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On a (somewhat related) topic: How do you go about getting developers interested in a video game? This has been a topic of discussion in some classes here that deal with video game theory.

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