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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Restored Forums > [Restored Forum 28] Scenario Design Contests & HAC Awards > SDC #3 rules
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William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:13
06-01-2000 04:43 | www
edit | quote
#1 | report |
SDC #3 rules Help yourself to an AD-FREE life


So ... what about those rules?

Paul Hanson
King
Dilbert
Aug 1999
time: 05:13
06-01-2000 20:44
edit | quote
#2 | report |
Support Apolyton, buy Civilization 2


Oh, I thought that you were going to tell us

Cam
King
Australia
Jan 1970
time: 14:43
07-01-2000 18:03 | www
edit | quote
#3 | report |
Avatar Enlargement: We've got the solution


They're here! hac.apolyton.net/sdc3.shtml

Cam
King
Australia
Jan 1970
time: 14:43
08-01-2000 02:35 | www
edit | quote
#4 | report |
Got spare money?


The space allowed for Test of Time scenario game files is far too small:

Let's say you wanted 15 unit sprites, a resource sprite, and 4 alternate scenario files - you're already looking at over 6MB.

Can you at least separate the distinction between game file size and sound file size to give an overall maximum of 9MB?

Archangel
Guest

Not Yet
time:
08-01-2000 05:18
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#5 | report |
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I agree with Cam. My WW2 scenario is already over 100MB (seriously). Although most of this is because of the avi files, I'm sure that without them the scenario would be at least 10mb. All the icon.bmps add up.

Why can't there be a total war scenario? Why does their have to be negotiations? I know several great scenarios that don't allow negotiations. Could you imagine Red Front if the Russians could make peace with the Germans? I'd be terrible!

Cam
King
Australia
Jan 1970
time: 14:43
09-01-2000 08:16 | www
edit | quote
#6 | report |
Browse Apolyton AD-FREE


And while the second-guessing of the rules is going on - I'd like to ask if the 'two playable tribes' rule be removed.

This rule is a hang-over from past contests, but given the 'quest-orintation' of both of the themes chosen for SDC#3, I recommend that this requirement be deleted. Both themes push the authors towards games tailor-made for Dracula's Army or The Argonauts, but forcing the authors to create broad-based campaigns instead would only suppress some of the good ideas that could be embraced with a 'Shannara-style' set up.

blackclove
Guest

Not Yet
time:
10-01-2000 00:56
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#7 | report |
Got spare money?


I'm assuming Reismark will answer these questions, but for now I suspect you can assume that:

1) The file size limit will rise

2) The other two rules people have complained about will be dropped (as I see no reason for them)

Cam
King
Australia
Jan 1970
time: 14:43
10-01-2000 03:02 | www
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#8 | report |
Support Apolyton, buy Civilization 2


Thanks for the response.

reismark
Emperor
Paragon of Virtue
Jan 1970
time: 00:13
10-01-2000 20:29 | www
edit | quote
#9 | report |
Remove this text


I have no objections to any of these changes, but I need someone like Will who's made a ToT scenario to help us decide on a fair limit.

------------------
"I'm pushing an elephant up the stairs,
I'm tossing out punchlines that were never there,
Over my shoulder a piano falls, crashing to the ground...
I'm breaking through,
I've been exposed,
I'm keeping flowers in full bloom,
I'm looking for answers from the great beyond."

William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:13
11-01-2000 06:06 | www
edit | quote
#10 | report |
Tired of ads?


Using Microprose scenarios as an example for size I averaged the size of the categories of files that compose a single scenario.

This breaks down into
[*] .5 MB of TXT files
[*] .5 MB per SCN File (might use .ALT here)
[*] 6 MB of Units sounds
[*]10 MB of Other Sounds (Fanfare, Improvements, etc.)
[*]21 MB of BMP files (our size, Micropose's are compressed somehow)
[*]35 MB of Sprites
I could not figure out AVIs since they are all lumped into the same directory.

The basic game files TXT, SCN, BMP and WAV will total around 40 MB prior to zipping, assuming a complete job was done on the scenario. Assigning a size limit below 40 MB will cause designers to leave out graphics and sounds for some of their units and improvements.

The Sprites and the AVI are the only real variables. They could range from zero to 200 or more megabytes.

I suggest that a size limit of 45 MB be placed on basic game files and a size limit of another 45 MB be placed on sprites and animations.

Cam
King
Australia
Jan 1970
time: 14:43
11-01-2000 07:40 | www
edit | quote
#11 | report |
Help yourself to an AD-FREE life


90MB scenarios - my ISP will love me! Perhaps we can burn some CD-ROMs?

William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:13
11-01-2000 10:39 | www
edit | quote
#12 | report |
Suffering from ads?


It is not as bad as it sounds after zipping the files. My tests have shown that the BMPs will compress 75% and the wavs 40%. This means that the zipped version of a 40MB scenario will be about 14 MB without the SPR or AVI files.

reismark
Emperor
Paragon of Virtue
Jan 1970
time: 00:13
11-01-2000 21:21 | www
edit | quote
#13 | report |
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Techumseh, as the ToT judge, can you PLEASSSEEE figure this out?

------------------
I'm pushing an elephant up the stairs,
I'm tossing out punchlines that were never there,
Over my shoulder a piano falls, crashing to the ground...
I'm breaking through, I've been exposed,
I'm keeping flowers in full bloom,
I'm looking for answers from the great beyond...

techumseh
King
of the frozen North.
Apr 1999
time: 22:13
12-01-2000 08:39 | www
edit | quote
#14 | report |
Help yourself to an AD-FREE life


Somewhere in Time and Elsewhere in Time are both 20MB, including sprites. Given that neither has a huge number of new sound files, we could add, say, 5MB more for new sound files. Even that might be unnecessary, since ToT allows you to access any wav file from any unit slot. So if it's up to me, I think 25MB is plenty.

reismark
Emperor
Paragon of Virtue
Jan 1970
time: 00:13
13-01-2000 02:05 | www
edit | quote
#15 | report |
Support Apolyton buy from Amazon


Oh man, we're gonna have massive e-mail problems in July...

------------------
I'm pushing an elephant up the stairs,
I'm tossing out punchlines that were never there,
Over my shoulder a piano falls, crashing to the ground...
I'm breaking through, I've been exposed,
I'm keeping flowers in full bloom,
I'm looking for answers from the great beyond...

William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:13
13-01-2000 10:45 | www
edit | quote
#16 | report |
Support Apolyton buy from Amazon


Although Elsewhere in Time may 'seem' to be about 22.5MB what you may not have noticed is that there is no ICONS.BMP file in the Elsewhere in Time directory?

This is because the scenario gets the file from the Original directory.

What else in Elsewhere in Time comes from the Original directory?

18.5 Megabytes for 57 unit sprite files, 11 Megabytes of sound files, and 17 Megabytes of improvement graphics (10.2 for Microprose).

So the actual size of elsewhere in time, not counting AVIs, is 69 Megabytes.

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