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Kramerman
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UT, Austin - The live music capital of the world
Jun 2002 time: 23:29
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If you were a character in Dungeons and Dragons, what would your attributes be?
This is what my character sheet would look like:
quote: NAME: [insert real name or pseudonym here] Kramerman
RACE: Human of highly mixed European ancestry and some native american
GENDER: Male
AGE: 18
CLASS: [job or profession here] Student
ALIGNMENT: Lawful Neutral
LVL: 1 (haven’t entered any professional arena yet in order to gain experience)
BACKGROUND: ???
REGION: Texas
SPEED: 35 [Im really fast]
ATTRIBUTES:
Attribute: Stat [modifier]
STRength: 11 [0] [Im just about average strength]
DEXterity: 15 [+2] [im quicker and have faster reflexes than most]
CONstitution: 12 [0] [My tolerance of pain is a bit higher than the average man’s, Id say, tho I cant take much more punishment than anyone else my size]
INTellegence: 14 [0] [Im pretty intelligent, I know a lot of facts and information and stuff that most people have no clue about]
WISdom: 14 [+2] [I consider myself fairly wise beyond my years]
CHArisma: 15 [+2] [im not too much too look at, but I have a personality]
HP(hit points): 12 (d10 + 2 Con)
AC: [I don’t think this translates to the real world, but ill think about it later]
INITitive: +2 (DEX)
Base Attack: +1
Melee Attack: +1 (+1 base; +0 STR)
Ranged Attack: +3 (+1 Base; +2 DEX)
Saving Throws:
FORTiturde: +5 [I can take a good deal of punishment by virtue of my masichistic tolerance of pain]
REFlex: +5 [im quite quick]
WILLpower: +5 [I have a good deal of will power when i know i must accomplish a task... however poly overcomes this, as i should be studying now...]
FEATS:
[I dunno how to turn this into the real world… ill mess with it later after I study]
SKILLS:
[Ill do this later, have to study for exam L]
SPELLS: none, magic sucks ass 
LANGUAGE:
English,
enough Spanish to get by if need be
WEAPONS:
[this is all i have know... rest assured this arsenal will grow in size and power as i get older]
.22 LR high-quality classic rifle… very sturdy and accurate
hand-made, vintage, single shot .22 short pistol
7” K-Bar combat blade
Lots o’ smalla knives
Hatchet
EQUIPMENT:
Computer with a bunch of stuff
17” TV
VCR
Alarm Clock
Clothes, mostly casual and comfortable, but some formal wear
Los of books
X-Box
Portable CD player and bunch of CDs
Phone
Stuffed rabbit named after my late pet bunny
And a lot more stuff
Money: Not much, im a freakin student
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anyway, for attributes, for those who dont know,
for speed
Average speed is 30 (most humans fall here)
20 would be a midget
25 would be a fat slow man
35 would be very fast runner
40 would be collegiate or olympic athlete
for attributes:
10 is dead average (following examples for strength)
11 slightly higher (the guy at work who looks a bit bigger than you)
12 above average (they guy at work who looks bigger than him)
13 (a good strong man)
14 (a man that works out consistently, a soldier in bootcamp)
15 (a man that has worked out for years, a professional soldier)
16 (a muscleman, smaller professional wrestlers)
17 (Big professional wrestlers)
18 (Conan the Barabrian)
19 (olympian bronze)
20 (Olympian gold)
21 and above (a really strong gorrilla)
EDIT:
alignments:
Lawful good: believe in Laws and Good.. goody goody
Lawful neutral: could care less about good or evil (cultural relativist, perhaps), but is all about law and order
Lawful evil: love laws, but for evil purposes, like a corrupt dictator (saddam hussein, Stalin)
True Neutral: completely neutral in the eyes of the universe.
Chaotic good: an anarchist with a good heart (Ramo maybe?)
Chaotic neutral: an anti-establishment whos nuetral to good and evil (cultural relativist)
Chaotic Evil: The embodiment of true evil... Satan himself
Last edited by Kramerman on 29-07-2003 at 08:39
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Jon Miller
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You Are A:
Chaotic Neutral Half-Elf Mage Fighter
Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Detailed Results:
Alignment:
Law and Chaos:
Law ----- (-1)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXX (8)
Good and Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXX (6)
Evil ---- (0)
Race:
Human ---- X (1)
Half-Elf - XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXX (7)
Halfling - XXXXXXXX (8)
Dwarf ---- (-6)
Half-Orc - X (1)
Class:
Fighter -- XXXXXXXXXXXX (12)
Barbarian -X (1)
Ranger --- XXXXXXXX (8)
Monk ----- XXXXXXXXXXX (11)
Paladin -- X (1)
Cleric --- XXXXXXXX (8)
Mage ----- XXXXXXXXXXXX (12)
Druid ---- XXXXXXXX (8)
Thief ---- (-6)
Bard ----- XXXXXXXXXXX (11)
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:29
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the other one
1 Monk
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#6 Assasin
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#7 Fighter
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#8 Paladin
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#9 Ranger
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#11 Bard
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Jon Miller
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Your Character’s Alignment
Based on your answers to the quiz, your character’s most likely alignment is Lawful Good.
Lawful Good
A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion.
--excerpted from the Player’s Handbook, Chapter 6
Keep in mind the alignment suggested by the quiz is just that: a suggestion. It describes your character no better than a 36-question test would describe you. But it’s a good way to start thinking about how your character acts when confronted with issues of alignment.
Now that your character has taken the test, make a note of which questions scored in the opposite direction from your overall alignment. These exceptions can tell some interesting tales about your character Are you a good character with a greedy streak? Are you a lawful character who can’t stand the village elders? Don’t just roleplay your alignment -- roleplay your alignment exceptions, too. Few characters perfectly embody their alignment choice.
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Jon Miller
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#1 Monk
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#3 Paladin
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#4 Druid
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#5 Cleric
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#6 Fighter
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#7 Theif
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#8 Assasin
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#9 Bard
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#11 Mage
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:29
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and the alignment test.
Your Character’s Alignment
Based on your answers to the quiz, your character’s most likely alignment is Neutral.
Neutral
A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutrality is a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil. After all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. The common phrase for neutral is "true neutral." Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.
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Jon Miller
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and I took others today that said bard/ranger. chaotic good (and halfelf/gnome)
Jon Miller
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KrazyHorse
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Macedonia
May 2001 time: 00:29
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quote: You Are A:
Chaotic Good Elf Ranger
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- (-2)
Neutral - XX (2)
Chaos --- XXXXXXXX (8)
Good and Evil:
Good ---- XXX (3)
Neutral - X (1)
Evil ---- (-3)
Race:
Human ---- X (1)
Half-Elf - XXXXXXXXXXX (11)
Elf ------ XXXXXXXXXXXXXXXXXX (18)
Gnome ---- XXXXX (5)
Halfling - XXXXXXXXXX (10)
Dwarf ---- (-5)
Half-Orc - XXXXXX (6)
Class:
Fighter -- XXXXXX (6)
Barbarian -XXXXXX (6)
Ranger --- XXXXXXXXXXXXXX (14)
Monk ----- XXXXXXXXX (9)
Paladin -- XXXXXXXXX (9)
Cleric --- XXXXXX (6)
Mage ----- XXXXXXXX (8)
Druid ---- XXXXXXXXXX (10)
Thief ---- (-2)
Bard ----- XXXXXXXXXXXXX (13) |
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David Floyd
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The bottom of a large bottle of beer
Jan 1970 time: 05:29
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Neutral Good Half-Elf Bard
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
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Albert Speer
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Puerile Polemic
Mar 1999 time: 00:29
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14 ppg
6 assists
5 rebounds
1 steal
kind of low i know...
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