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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Other Games-Archive > GTA - Vice City : Morrowind?
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ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:29
Question  Old Post 29-07-2003 12:07
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#1 Report this post to a moderator
GTA - Vice City : Morrowind? Inflate your Upload Space

A couple of days ago, purely by random chance, I misclicked on a wrong entry and ended up looking at a review for Vice City. It struck me that the description resembled nothing less than some sort of a modern version of Morrowind.
Could anybody who's played, preferably both, give an opinion as to how valid such a comparison may be?
Specifically wrt both the non-linearity and the sheer size of the game map in Morrowind?

There didn't seem to be anything like the TES construction set for generating mods, maps, etc (although I found a site or two with some basic mods importing various bits'n'pieces from previous GTA's) which is a bit of a let down but I assume there's some sort of neural thingummy to keep generating random quests/missions/jobs after the end of the main quest?

Feedback appreciated.

geeslaka is offline geeslaka
Prince
of the purple hand
Jun 2003
time: 22:29
  Old Post 29-07-2003 12:17
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The similarity of the reviews is caused by the fact that they are both very large games and reviewers have a limit on the size of their reviews.
It is also caused by the limited ability of reviewers to cite ingame examples of good and bad behavior because it might "spoil" part of the plot. There would probably be more difference between "spoiler" reviews of the games for this reason.

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:29
  Old Post 29-07-2003 15:31 Visit FrustratedPoet's homepage!
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quote:
but I assume there's some sort of neural thingummy to keep generating random quests/missions/jobs after the end of the main quest?


in GTA? Nope. The existence of such a thing would make it unquestionably the best game ever, though.

The two games are really nothing alike, to be honest.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 29-07-2003 15:53
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Unless you consider the Vigilante/Firetruck style missions as "random quests".
Which no-one in there right mind would.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:29
  Old Post 30-07-2003 08:30
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They both have an element of open-ended gameplay, plus missions and a main 'quest'.

Beyond that, not really much alike at all.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:29
  Old Post 30-07-2003 10:43 Visit Dis's homepage!
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I'm not sure about Vice city. But the other grand theft auto game I played- 3 I think, is more of a racing game. Good skill at piloting your vehicle is a must.

And I suck at that . It was a fun game though. There are a lot of things you can do in the game. But I can't drive worth a ****.

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:29
  Old Post 30-07-2003 14:01 Visit FrustratedPoet's homepage!
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Yes, GTA and Vice City are both much more like a racing game than an RPG. You'll spend 90% of your time driving around the place while doing the main quest.

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:29
Post  Old Post 30-07-2003 15:43
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Well blah.
I thought for a moment I might've been on to something but I guess this is just one of those times when something that walks like a duck, has feathers and goes quack actually is a duck.
Who would've guessed it ...

cheers all

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:29
  Old Post 31-07-2003 13:17 Visit Dis's homepage!
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Increase the size of your Attachments

Vice city does have improvements in that you can get your own building I've heard. That's kind of cool. And you can run around on foot, but that's no fun- and dangerous.

But you can do several types of missions that aren't associated with the main missions to beat the game.

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