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Epistax

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of Bananas
May 2001 time: 00:29
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The Saphir looks great on paper. 8-3-3, pretty much unbelievble in the era you get it.... is utterly, utterly useless.
Why do I say that?
The alternative unit is 6-3-3. It kicks the ass of everything up to riflemen. And Saphir? It kicks the ass of everything up to riflemen. Sure they take a bit less damage, but they still seem to get their asses handed to them when facing a bunch of people in formation with guns.
I've come to this conclusion after a recent raid on the Persians. I developed Saphirs, then decided to attacl as soon as my trade agreements with the Persians wore out- a mere 16 turns. I managed to make about two a turn until then. I made narry a cannon, as the only unit that posed a threat to the Saphir was other calvary, and those guys could still take out a Saphir with just one bar of health.
Then I attacked. Took their cultural capital and demolished it (there was no way it wasn't going to flip). Took a couple other cities. A turn later.. riflemen everywhere, no cannons. My veteran army of Saphirs? Can't even scratch the riflemen, lose all health and do no damage. The same happens to the majority of my hord. I never manage to kill a single rifleman, although I do a bit of damage (which is repaired over the turn). I still have a few left, and if I tilt my now golden age war machine towards cannons, I'll make short work.
But I gotta say...
Saphirs suck.
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CerberusIV
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Riflemen can stand up to cavalry on flat terrain and are hard to beat if the terrain has a larger defence bonus, Sipahi are stronger against riflemen outside cities.
In a city with walls or a defence bonus it will always be hard going with either cav or Sipahi. That is why you start with Sipahi to destroy the AI's units outside cities and then use your GA to quickly produce a stack of cannons to bombard the city defenders down to low HP before your Sipahi storm in. Unfortunately this destroys city improvements in the process but they can be rebuilt.
The RNG can be fickle. In a recent game I lost a vet swordsman attacking an unfortified barbarian conscript warrior on grassland. It happens. :shrug:
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gunkulator
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I dunno. I'm playing the Ottos now. With a 4 to 1 Siphai to defender ratio, I have taken and razed two size 12 cities. Each had a mix of Infantry and Rifleman. The inevitable Cavalry counterattack managed to kill only one of my Infantry (I was on a mountain). Best of all, my Golden Age was triggered so I am outproducing the AI like crazy.
Siphai give you a reasonable attacking unit against Rifles and even Infantry, not a hopeless one. War with Siphai are a great way of slowing down the AI's inevitable research into Tanks and Bombers. Tacitally, you still need overwhelming odds though.
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gunkulator
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So in summary for the Ottomans:
1) You get a kick@ss UU
2) You get a perfectly timed GA
3) You get Industriousness - the best trait
4) Scientific ain't too shabbly either.
Sounds like a winner. Perhaps the most well rounded/best civ?
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