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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:29
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Maybe not for Guerillas, but it does give me an idea for a Sniper unit.
1/1/1 with a bombard strength of 6, stealth attack, bombard range of 3, rate of fire 4, lethal bombardment on land, maybe invisible and can see invisible, cost 100. I know there's no really good target for a sniper except in Regicide games, especially considering the scale that one unit represents, but it still might be fun to play around with. Painstakingly move him into place to take that one, hopefully fatal, shot. Any thoughts?
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Sheik
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Sniper is a cool idea.
I'm not sure the Guerilla is appropriate for it, I will probably be adding an assasin or Special Agent unit to the normal game to take advantage of this ability.
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CerberusIV
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Thinking about it the units that would really benefit from this ability to select what they attack are the bombardment units, artillery and aircraft, assuming the editor will allow that. Being able to select which units in a stack you bombard so you can take out the highest value or most dangerous enemy unit would be a crucial advantage.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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Looks very cool.
Good to see some more depth being added in.
But i have to second the concern of the AI's use of such traits.
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