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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > C3C: Stealth attack ability and Guerrilas
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player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:29
  Old Post 29-07-2003 22:34
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C3C: Stealth attack ability and Guerrilas Increase the size of your Attachments

Has anybody heard about new Stealth attack ability that will be added in C3C.

As far as I have heard, it's planned to be added to and Ninjas (in Japanise scenario) and Submarines.

It gives you an option to attack some specific unit in enemy stack.


Doesn't this look like perfect ability for Guerrilas?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:29
  Old Post 29-07-2003 23:21
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Maybe not for Guerillas, but it does give me an idea for a Sniper unit.

1/1/1 with a bombard strength of 6, stealth attack, bombard range of 3, rate of fire 4, lethal bombardment on land, maybe invisible and can see invisible, cost 100. I know there's no really good target for a sniper except in Regicide games, especially considering the scale that one unit represents, but it still might be fun to play around with. Painstakingly move him into place to take that one, hopefully fatal, shot. Any thoughts?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:29
  Old Post 30-07-2003 00:33
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I think it will be given to subs (at least in the WWII pacific scenario) as well. That makes sense to me.

That sniper unit...range of 3 tiles That's one helluva rifle, soldier!

-Arrian

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:29
  Old Post 30-07-2003 01:05
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I don't think a sniper should have sush high range. If you going to make it bombard than make it at most a range 2, but, range 1 is more like it.

Oh, and regarding target and scale, think of how amny snipers you fit in one unit You could snipe out an entire army

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 30-07-2003 01:27
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It would be nice for Regicide games with the King units with 1 hp. However, it should be 0/0/1 and have range 1.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:29
  Old Post 30-07-2003 02:03 Visit panag's homepage!
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hi ,

see this thread ; >>> http://apolyton.net/forums/showthre...&threadid=92698

snipers should only be able to target foot units at a 50% rate , .....

have a nice day

Sheik is offline Sheik
King

May 2002
time: 00:29
  Old Post 30-07-2003 05:55
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Sniper is a cool idea.

I'm not sure the Guerilla is appropriate for it, I will probably be adding an assasin or Special Agent unit to the normal game to take advantage of this ability.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:29
  Old Post 30-07-2003 12:24
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Lose 30 kilos (of popups)

Well, in normal game, there are no Kings, so I don's see any point of sniper division taking out group of enemy infantry.

So, Guerrilas still seam more appropriate.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:29
  Old Post 30-07-2003 16:16
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quote:
Originally posted by Arrian
That sniper unit...range of 3 tiles That's one helluva rifle, soldier!



CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:29
  Old Post 30-07-2003 18:18 Visit CerberusIV's homepage!
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Thinking about it the units that would really benefit from this ability to select what they attack are the bombardment units, artillery and aircraft, assuming the editor will allow that. Being able to select which units in a stack you bombard so you can take out the highest value or most dangerous enemy unit would be a crucial advantage.

Kaos XIII is offline Kaos XIII
Warlord
beautiful coastal city of... Que te Importa
May 2003
time: 00:29
  Old Post 30-07-2003 23:54 Visit Kaos XIII's homepage!
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I just hope the AI is smart enough to use this new tactic, with Guerrillas.

For the Subs, this will be very interesting, as now there will be no way, to give our transports any defense within a stack. It'll add some flavor to Naval Warfare.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 31-07-2003 01:47
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The only problem I see with this on land units is that if they attack a city, it could reveal all of the units in the city.

EDIT: Just realized this could actually be quite useful for a "spy" unit.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:29
Lightbulb  Old Post 31-07-2003 03:03 Visit panag's homepage!
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quote:
Originally posted by skywalker
The only problem I see with this on land units is that if they attack a city, it could reveal all of the units in the city.

EDIT: Just realized this could actually be quite useful for a "spy" unit.


hi ,

, maybe a spy should have the option to " terminate " an enemy unit , .....

have a nice day

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:29
  Old Post 31-07-2003 09:29
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Increase the size of your Attachments

Looks very cool.

Good to see some more depth being added in.

But i have to second the concern of the AI's use of such traits.

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