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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Modding Forbidden Palace
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0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:29
  Old Post 30-07-2003 04:53
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Modding Forbidden Palace Support Apolyton, buy GURPS/ Alpha Centauri

When the 'decreases corruption' is flagged in small wonders, is there any way to specify the number of cities? I can't find any way to change it from 8 for my imperial mod.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 31-07-2003 01:55
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It's proportional to the OCN.

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:29
  Old Post 31-07-2003 02:21
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Thanks for the reply! So if I made a FP1 and an FP2, they would both have the same city number requirements? That's predictably inflexible...

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 01-08-2003 02:08
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Lose 30 kilos (of popups)

Yes, I believe so.

pdescobar is offline pdescobar
Settler

Mar 2003
time: 00:29
  Old Post 02-08-2003 13:55
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To further clarify, once you hit the magic number (I believe it's 1/2 OCN) all the forbidden palace type small wonders you have can be built. For example, if you have 5 FP-type small wonders and the map has an OCN of 16, once you have 8 cities down you will be able to build all 5 of them barring other technological or resource requirements.

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:29
  Old Post 05-08-2003 19:45
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That is very useful information pdescobar. Thanks! I think I'll be able to hold off with some resource requirements and tech stuff.

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