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curtsibling
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of the Kill!
May 2002 time: 05:29
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quote: Originally posted by academia
Well... there´s a solution...
You must delete the "Steal Technology" option in the spyoptions menu located in the Game.txt file.
Spy Menu in my iron curtain scenario:
@SPYOPTIONS
Establish Embassy
Investigate City
Steal Technology
Industrial Sabotage
Poison Water Supply
Plant Nuclear Device
As you may notice, there´s no "revolt city" option here
Anyway, deleting the steal tech goes against the nature of the spy units it´s up to you |
Yep, I know this option.
It might stop the human from doing it, but the AI continues to steal techs anyway.
It is only these techs I do not want stolen:
Anti-Reich Propaganda, 1, 0, no, no, 1, 1 ; X1
Anti-PA Propaganda, 1, 0, no, no, 1, 1 ; X2
Anti-Red Propaganda, 1, 0, no, no, 1, 1 ; X3 95
Anti-AF Propaganda, 1, 0, no, no, 1, 1 ; X4
Anti-PAC Propaganda, 1, 0, no, no, 1, 1 ; X5
Anti-UFA Propaganda, 1, 0, no, no, 1, 1 ; X6
National Arms Industry, 1, 0, no, no, 1, 1 ; X7 99
I wonder if having them as 'no,no' techs will restrict them from the enemy?
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Panda
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Europe
Jan 1970 time: 05:29
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I think that's AI behaviour you only see on Deity level.
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Art of War
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Hey Curt, in August 1980, the Russian Dreadnought event occurs, and it says that the Russians unveil the Dreadnought, yet whenever it's the Red's turn, they don't have a dreadnought or the tech to build it..
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