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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Can you do this?
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The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:29
  Old Post 30-07-2003 18:54
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Can you do this? Lose 30 kilos (of popups)

The one thing I find annoying about MOO3 in its vastly improved form is the following: can you invade multiple planets in the same system on the same turn?

It just seems odd that you can have thousands of troops in a single system yet not land them on multiple planets (yet thousands of troops in multiple systems can invade multiple planets). Is their any way to go D-Day on a single system?

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:29
  Old Post 30-07-2003 19:44
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Nope. You have to invade them one at a time, though there's nothing stopping you from invading a different one each turn (thus having multiple ground battles going at a time, if your troops don't get it all done in a single turn).

That was a design decision, way back when...your ships (including troop ships) in a system can only be in one place, so you can't hit more than one planet at a time no matter how many armadas you bring in. To allow differently, they'd also need to add a pre-combat screen that let you allocate your task forces as desired to attack different planets...which also makes for a nasty chess game for the defender, who has to decide how much protection to give what.

Yeah it would've slowed down turn pacing somewhat as players had to agonize over even more decisions, but it might've been an interesting option.

You'll never see it in MOO3, though.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:29
  Old Post 30-07-2003 20:05
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Lose 30 kilos (of popups)

It kind of offsets the fact that while combat can occasionally take more than a couple of turns, conquered populations really are meek little bunnies practically from the outset.

Like the Civ III design decision to make invading enemy territory slower, it helps the AI put up a stronger defence and prevents catastrophic loss from one stupid move. Anything that helps reduce the effectiveness of the "one big stack" strategy is good imho.

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:29
  Old Post 30-07-2003 23:27
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quote:
Originally posted by Grumbold
Like the Civ III design decision to make invading enemy territory slower, it helps the AI put up a stronger defence and prevents catastrophic loss from one stupid move. Anything that helps reduce the effectiveness of the "one big stack" strategy is good imho.


Good point.

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:29
  Old Post 02-08-2003 13:28 Visit Raion's homepage!
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It's probably also made because of multiplayer, and to keep the game running better in that mode.

WhiteCrow is offline WhiteCrow
Settler

Mar 2003
time: 05:29
  Old Post 05-08-2003 07:46
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Support Apolyton or Terrorists Win

Try to attack multiple systems at once. :-) Usually I send excess fleets to enemy's home front and making havoc. (I was very surprised when AI did it on my empire!)

It reminds me yet another UI fault: no population information on assaulting planet selection screen.

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