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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Help, how do you turn off auto-raze?
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johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:29
  Old Post 30-07-2003 21:02 Visit johncmcleod's homepage!
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#1 Report this post to a moderator
Help, how do you turn off auto-raze? Enter the AD-FREE zone

Everytime I capture a city, it razes it. I've been coping with this for a long time (genocide in a computer game can be fun ) but now it's getting too much. How do you turn off this feature? I couldn't find it under preferences or in the editor. I have PTW, to let you know.

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:29
  Old Post 30-07-2003 22:20
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Enter the AD-FREE zone

There's an autoraze? All I can think of is that you have a size 1 city fetish. If that's not the case, and it's not under the basic game options.. I dunno.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 30-07-2003 22:24
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As far as I know it isn't an option you can turn off. If you attack a small city with no culture to it's name then it gets autorazed. It's a little annoying because razing a city gives you a rep hit. And autorazing is something you can't avoid unless you wait for cities to build culture before attacking them.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:29
  Old Post 31-07-2003 00:10
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Turn it off?

You'll just have to wait till the cultural borders grow or play "chase the palace" or wait till there's more than 1 citizen in the city. The last one is most difficult since the AI loves to pop rush when under attack, and even if you have troops waiting to ransack the tiny little town, sometimes it goes up to 2 and back down to 1 before you get the chance to take it.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:29
  Old Post 01-08-2003 17:24
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There are two basic rules that deal with Auto-razing:

1. If a city ever grows beyond size 1 it will not be auto razed.
2. If the city has produced culture points then it will not be auto razed.

Of course you will always have the option to raze the city, but I rarely use it.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 02-08-2003 01:52
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I think if it grows beyond size one, but you bombard it back down to one or disease sends it back to one or somehow it goes back to size one, it will still autoraze.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 02-08-2003 02:41
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I am not sure about that, but I think if it get 10 points of culture it will not autoraze regardless of size?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 02-08-2003 03:17
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Help yourself to an AD-FREE life

If it gets any culture it will not be auto-razed.

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:29
  Old Post 02-08-2003 22:05
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Enter the AD-FREE zone

What about a size 1 city which has a wonder but no culture due to the wonder being stolen?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 02-08-2003 22:12
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Stolen wonders produce no culture? I've never heard this.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 03-08-2003 07:03
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quote:
Originally posted by skywalker
Stolen wonders produce no culture? I've never heard this.

Yep it's a fact. In a game I am now playing I captured London with three wonders and it didn't produce any culture. That's not the first time it has happened to me either.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 03-08-2003 07:35
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Tired of ads?

That sucks.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:29
  Old Post 03-08-2003 16:07
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quote:
Originally posted by skywalker
If it gets any culture it will not be auto-razed.


If it gets any culture of the civ from which you capture it it will not be auto-razed.

Some time ago, a member of these forums (can't remember the name) reported a case where Civ A built a wonder in a certain city which was later captured by Civ B. He (Civ C) then tried to capture this city (now down to size 1) from Civ B - partly because he wanted to own all wonders -, but instead of being captured, the city was auto-razed.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:29
  Old Post 03-08-2003 16:33
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So the cities don't retain a memory of all the culture they have.

Well, that sucks.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:29
  Old Post 03-08-2003 17:03
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Well, it does retain a such memory; when you racapture one of your former cites, it'll still have any culture it accumulated before you lost it.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:29
Arrow  Old Post 03-08-2003 19:44 Visit panag's homepage!
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quote:
Originally posted by skywalker
Stolen wonders produce no culture? I've never heard this.



hi ,

thats why we should get the option to rebuild some of them , .....

have a nice day

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 03-08-2003 19:44
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quote:
Originally posted by The Mad Monk
So the cities don't retain a memory of all the culture they have.

Well, that sucks.


Yes they do. How do you think culture-flip works?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:29
  Old Post 03-08-2003 19:45
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quote:
Originally posted by lockstep
If it gets any culture of the civ from which you capture it it will not be auto-razed.

Some time ago, a member of these forums (can't remember the name) reported a case where Civ A built a wonder in a certain city which was later captured by Civ B. He (Civ C) then tried to capture this city (now down to size 1) from Civ B - partly because he wanted to own all wonders -, but instead of being captured, the city was auto-razed.


Sorry, I wasn't as clear as I should have been. I meant any culture in the little culture meter that determines border size.

Gufnork is offline Gufnork
Warlord
Gothenburg, Sweden
Jul 2003
time: 05:29
  Old Post 05-08-2003 15:48
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Well, that's not your culture, it's the other civs culture. Wonders provides culture to the Civ that built it. Owning a wonder isn't what impresses people, building it does. When a city is recaptured, the culture meter continues where it left off when you lost the city. I'm not 100% sure the wonder doesn't keep providing you culture in case you recapture the city, but I'm quite sure it doesn't.

bernardjan is offline bernardjan
Settler

Jul 2003
time: 05:29
  Old Post 05-08-2003 18:39
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Remove this text

If you build a great wonder in a city, loose it and
recapture it, the wonder will produce culture
again. Small wonders are lost, of course.

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