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Knecht
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I have always played on the largest map possible both with Civ II and Civ III (and in Civ III, I really like Pangaean maps). The slow discovery of distant lands and peoples beyond my borders has, for me, always been a central part of the Civilization mystique. I also enjoy games that last for a week or more as this gives me a greater feeling of historicity, each game having a unique character and a past that soon becomes distant. I really like the feature at the end of Civ III that lets you replay the whole game - I like watching the cities appear (and disappear) and saying "oh yeah, I remember that" about something that (since it actually happened last week, I had all but forgotten). Anyway, while I'm sort of addicted to the big maps, it does raise a problem or two for me (or seems to, at any rate). While the REXing strategy so often recommended in these forums works just as well on big maps, early rushing of other civs is more of a problem. More often than not, there are large distances and obstacles between you and your nearest neighbor. Even using horsemen or other fast movers, the likelihood that they will have to traverse jungles or mountainous terrain erases their advantage. It often takes so long for an expeditionary force to reach even the nearest Civ that by the time they get there, even your own tech advances have rendered the units obsolete and your army of horsemen is up against swordsmen or even pikemen and generally outclassed. My first question would be (to those that also like big maps), do you still try and rush your neighbors in ancient times and, if so, how do you go about it? Or, alternatively, do you wait until the middle ages by which time you usually have Chivalry and you and your neighbors have expanded into each other (and many of the advantages of hitting them when they're small are lost)? Another issue with large maps is the problem of resources. Very often those precious iron deposits are so far away that it takes forever to nail them down and thus to gain a tech advantage over your neighbors. The third problem I have is deciding when to quit REXing. On huge maps, you often have so much time and space in which to expand that you can really spend all your time building settlers and workers (who spend most of their time just building roads to connect all those cities) that you never get around to building city improvements, defensive units, etc. Is there some finite number at which you say "I've got enough cities" and turn to other things or do you just keep doing it until there's no more room? Thanks in advance for any thoughts.
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Sitting Bull
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I don't play huge maps because rexing takes forever, as you pointed out, instead I usually play large maps with only 7 opponent civs. This usually avoids excessively early war (by intent), but mid/late ancient war is usually possible. I have found it a better balance. Try it.
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Knecht
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Thanks for your reply, ChrisiusMaximus. Based upon the dearth of replies to this thread, I'm guessing that we lovers of big maps are few. It also seems that the problems I noted go with the territory and must be tolerated. I might do as Sitting Bull has suggested and try the next notch down but I still like the big maps, which brings me to you, Arrian. I appreciate your honesty and reserve but I'm afraid that your mention of a mega map has intrigued me. I have been playing the original Civ III with the 1.29f patch and, as far as I can tell, the largest map size is huge. If there is a random map larger than huge I'd love to try it. Can you point me in the right direction? Does it come with Play the World? Huger than huge? Absolutely. You betcha. I wannit.
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Sitting Bull
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The last time I tried a huge map I played Iroqouis and popped so many huts I was getting stuff like map making and polytheism while I still had like 2 or 3 cities.
Let us know how it goes. It will be interesting, though I wouldn't want to do it, lol.
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Knecht
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Many thanks to Mountain Sage. Great thread Mr. Sage. As my grandaddy used to say, you done druv it into the ground and busted it off. By chance, I am playing the Chinese in the mega game I started a few days ago and you're right, the 3 square range of those riders is a big advantage - ditto the industrious workers. The GA worked just like you said too. Even though I opted for a Pangaean map, I wound up on the smaller of two continents (this sometimes happens with Pangaea - don't know why but it doesn't always live up to the definition). This left me alone with three other Civs and I think maybe that with so many Civs in the game, this was an advantage. I'm still hovering between 2nd and 3rd place out of the eleven total I started with which, considering my skills, isn't too bad. I already wiped out the Greeks and am gearing up to take over my little continent. Hopefully that will put me in first place. I might even have time to stage a channel invasion if things go well. I don't know if I balanced things out correctly when I set this thing up though. Because this mega map was about a 60% increase over the huge maps I usually play on, I bumped everything else up by 60% too, i.e., 11 civs instead of the seven I usually play with, 32 instead of 24 for the distance between civs, 50 for optimal number of cities, and 640 for the tech rate (I have no idea what tech rate means but I figured it has something to do with map size so I amped it up). Do you think I gave myself too much of a break (I'm playing on Regent), or was that the right way to go?
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georges bonbon
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Hail to the lovers of huge maps.
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Mountain Sage
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TheArsenal,
Good to know I'm not the only one who faces the wrath of the RNG gods.
When I am alone on an island and since I play commercial civs with Alphabet as a free tech, I always go for the GLibrary AND the GLighthouse;
My first 2 cities build these two wonders and my lonely 3rd settler is in charge of founding my 3rd city and having babies. Your REX is slowed but since you are all alone...
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Knecht
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Well, Sage, in my own defense, I did think of swapping for the oil myself though I had to give up a whole tech for it. Trouble is, out of all those civs, only one had an extra oil and wouldn't take anything but Atomic Theory for it. Still, I am in first place (just barely) and I already have the Hoover, so I figure let 'em have it because soon I'll own my whole continent and can then jump those punk Indians on the mainland and get their oil. I am doing better in this game than usual and I think it's because all the other civs are fighting each other and nobody is attacking me (that's a genuine first). Wish I knew how I pulled it off. Now, about these acronyms. You guys keep driving me crazy with the dogbone acronyms. I have to keep looking them up in the abbreviation thread and now you come up with two that aren't even there. Okay, so what's the PP club? Penny Pinchers? Party Poopers? And also, who the heck are the RNG gods? Really Nice Guys? Real Nasty Girls? And while I'm on the subject, there's an acronym for "Kill mother-effing Depeche Mode" As far as I tell, this is French for "fast fashion" (whatever that is) and the only other reference I can find is to some rock band by that name. Are Civ players opposed to this band for some reason?
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Knecht
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Thanks for the translation, Theseus.
The other one I asked about was in the abbreviation thread in the Civ III General forum:
"KMFDM Kill mother-effing Depeche Mode"
???
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Knecht
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Thanks for the tip guys. The glossary thread also has the best explanations I have seen of some of the basic Civ strategies. However, it doesn't mention "depeche mode" which is mentioned twice in the abbreviations thread in the general forum, specifically the killing thereof. Further research reveals that Depeche Mode is not only a rock band but also a French fashion magazine the literal translation of which is, I think, Fashion Dispatch, or maybe just Fashion News. Kill the fashion news? What the heck does that have to do with Civ? Can't wait to hear the explanation.
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