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DaveMcW
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"The Lux Maneuver" - The important thing is grabbing your enemy's territory. Getting cities or workers or great leaders along with that land is a nice bonus, but they are insignificant compared to the value of the land.
"The Espana Maneuver" - I would consider accepting my enemy's cities before I can capture them a declaration of war. And after seeing GS's true motives, I'm sure everyone else will too.
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Niessuh
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Sevilla
Mar 2003 time: 06:29
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Well, most of the players of my team do not participate (yet ) at the PTWDG I, so perhaps we need a more extensive explanation of which that exploits are.
Starting from the things read here and in the PTWDG I (personally) think:
quote: Originally posted by ZargonX
-Force Teleporting. Some consider it an exploit, some consider it good use of game mechanics. Time to decide officially whether it will be allowed in this game or not.
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I am not sure of what's that: cancel a right of passage with a friend civ so that the units in their territory are expelled towards your new cities?

quote:
-Razing cities before they are taken. (The Lux Maneuver). There has been discussion as to whether it is in the spirit of the game, or just a cheap way to deny your enemies their victories out of spite.
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Scorched Earth policy seems valid to me , and historically justified. 
quote:
-Gifting away cities that are about to be taken. (The Espana Maneuver). Again, smart strategic move, or cheap way or screwing with your enemies?
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WOW! the España Maneuver!
I can't deny this! Latin lover will accept every city with female citizens!
Seriously talking, I again think that it's valid even historically (greek city-states, mid-age german & italian kingdoms, middle east during the crusaders)
So any (game) action will be corresponded by a (game) reaction. I do not see nothing personal in this. (yes, this is my first PTWDG ) And I think that teams using these tactics are not winning at the PTWDG I. 
Maybe the problem is that we used to play against the AI like the aggressor, and at the MP there is to think much more defensively. All these tactics agree in which they benefit the defender, so as a builder the two last ones seem valid to me. 
Last edited by Niessuh on 31-07-2003 at 17:50
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:29
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Just to inject my personal opinion:
I don't think that either the razing of cities to prevent their capture nor the gifting of cities to prevent their capture are an exploit. At all.
I don't even think that RP making sure there was a nice military stack inside of Toledo when it was gifted, transporting them to the front is an exploit. I call all of that smart gaming.
Now, whatever happened with Inchon, and I don't know for sure, only GS can answer this. But, if the sole purpose for gifting that city for one turn was to teleport troops, I call that a blatant exploit of game mechanics and a deplorable move.
So, bottom line: If you are permanently gifting a city, sure, take advantage of the warp. If you only want a warp, I see it as wrong.
HOWEVER:
My wife so cleverly discovered another gifting exploit that needs be covered in one of our games involving the Pyramids, and Sun Tzu's to a lesser extent.
The nation with Pyramids or SunTzu's can 'sell' granaries and/or barracks to a second civ on the same continent by gifting of a city back and forth...
free granary to the second civ...she is fond of gifting a granary for two slaves....
(might work with the internet too if a game ever lasted that long...)
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:29
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quote: I don't even think that RP making sure there was a nice military stack inside of Toledo when it was gifted, transporting them to the front is an exploit. I call all of that smart gaming.
Now, whatever happened with Inchon, and I don't know for sure, only GS can answer this. But, if the sole purpose for gifting that city for one turn was to teleport troops, I call that a blatant exploit of game mechanics and a deplorable move.
So, bottom line: If you are permanently gifting a city, sure, take advantage of the warp. If you only want a warp, I see it as wrong. |
I disagree - it's gotta be all or nothing.
For the record, Inchon was used to teleport RP troops. You feel that's an exploit (but that the teleportation of Toledo's forces or Vox's forces in the Voxodus weren't??). I'm not sure, but I'm leaning toward "exploit" and am perfectly willing to have it declared so for the purposes of this game - all or nothing, though. Either there can be no troops in a city when gifting, or there is no restriction.
Abandoning cities is fine by me. Sometimes that's just smart military tactics.
-Arrian
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mrmitchell
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The map should go back to the drawing board. It should be a scenario that includes Spam, Rye, Spam on Rye, Eggs, Spam, Spam, Spam, and Spam, and Donuts as unique units.
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