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0bsidi0n
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I've looked for it everywhere and tried it everywhich way, but a buildable ocean bridge (see Confederation Bridge) seems impossible. I don't know if anyone cares, or if everyone has relegated it to the immodable, but I thought I'd share my latest attempt, and hopefully discussion and a subsequent solution will be discovered.
The closest I've gotten is this: I create an immobile deployable transport ship, very expensive, and create a 'bridge' of these units across a section of coast (I've decided that great expense and coast-only would be realistic requirements for these, as well as for the sake of game balance). Then, I allow workers to build railroads on coastal, walk the worker onto the "platform", and build said improvements.
The trouble is this: while units could certainly traverse a bridge of transports, they do not gain the movement bonus of the railroad. I cannot find any line or file that will allow this change, but I'm hoping someone else has stumbled across it.
I think this approach, should it ever come to fruition, is the most realistic. These bridges would be expensive, immobile, destroyable, defendable (by ships), and a feasible way to connect close landmasses. Sorry for the longwindedness, I just wanted to present all my research and findings; perhaps someone knows how to make this possible?
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Sheik
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Many things like this have been tried and AFAIK none of them really ever worked well. One of the main reasons is the AI wont use it.
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0bsidi0n
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Touché Immortal Wombat. I guess the dream really is dead. I agree events would be great for scenarios, but I like to play a fresh game every time, so unless you could create random events I wouldn't really care.
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Sheik
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quote:
The Holy Grail of modding is EVENTS.
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I would agree with this.
Has there been any word on whether or not the new "robust" conquests editor will have the ability for us to add events?
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