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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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Okay, starting this early, to get some points in...
Hurricane on galleys: do we need those? Currently, we have 2 other cities working on galleys, which we won't have much use for the coming 10 turns. I'd rather have it working on knigths instead (as long as the other 2 cities keep producing galleys, that is).
Cats! The following cities aren't very fast in producing units: Inchoff, WoC, Inchon, D-ville (possibly Elipolis). For the moment, we've got plenty of pikes, but we can always use more cats, we only have 7 of them, most of them on Bob. Bot only those on Bob could be reinforced, but more importantly if we want to have galley-galley attacks to keep invaders out, cat fire is going to be very effective, cats have a ~80% chance of hitting galleys.
Warrior heaven: in case we want to turn upper Stormia (one of these days we have to find a name for this peace of land) into a warrior factory, we have to pillage the road. Easiest would probably be Elipolis 8, if we go for Harry1 and H11, we can't let the worker on H111 build a road first (it needs irrigation, though). If we want warriors, we also have to pillage the harbor in Wittlich... which is a heavy price to pay. But, better get this discussion going quickly: first warriors could be build in 5 turns, and that harbor is only costing us money if we don't intend to use it (we could rush a galley there first before it goes)
Eta for banking in case Lego still wants to trade it: 8 turns. And I wouldn't mind having it in 7, just in case Lego decides to declare war on us early. But... that means no more upgrade money, at least not in mountains in gold.
If Hurricane is before Tempest in the city order (please check this this turn!), we can let Hurr build something in 2 turns (a galley, pike or MI), change to Tempest, and insta-build the GW without any possible interference from GoW.
DeepO
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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Is this the turn that the GoW golden age starts? I know they razed bilbao, but it was undefended. Can you start a GA by taking an undefended city? I don't think they've had the opportunity to kill anything else...
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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quote: Originally posted by Aeson
Also, once Lego gets Navigation, we have to have a standing navy on our east coast to spot incoming ships and block them (sinking Galleys if they send them). We probably want to forgo Economics and go for Navigation ourselves as well. |
To that end, what do we do when our spotters spot them coming? Should we have an agreement in place that each of us can't come within, say, 5 squares of our continent, otherwise the ship can be sunk? I don't want us to idly watch as they say "oh, we're just poking around" and then they land troops. I want our waters to be sovereign.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:30
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A RP horseman did some scouting and found out that GoW's stack is now at Toledo 2. That gives them a fork on Toledo, New Madrid, and a two-turn shot at Pamplona, so we'll need to cover all three possibilities. I'm thinking probably put two pikes [edit: and a knight] on the mountain that provides the best route to Pamplona and divide the rest of our forces between "our" two cities. Also, I'm thinking that assuming I can catch it in the production phase, I should switch New Madrid's rush from a cat to a pike (spending the extra gold needed to make up the difference) since we won't have enough units to go around.
Last edited by nbarclay on 04-08-2003 at 07:06
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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good move by GoW.
Have they entered their GA yet? does sacking an undefended city count?
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Aeson
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orangesoda
Nov 2001 time: 22:30
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I was thinking something far more devious (and probably not acceptable to us ). But something of the sort:
GoW captures NM or Toledo (probably Toledo) this next turn, we only leave 1 unit in the city, so they can start their GA.. capture a city... and then gift it back to us to get their units home. They don't lose anything, it looks like they are fighting us (taking Toledo, and then losing it back to us...we'd just need to rush a Worker or starve the city to make it look right), and they end up with a 'peaceful' GA.
If GoW really wants peace with us, we could probably work something out, and ND would fall pretty fast. We could offer GoW the land they would have had up north (or most of it) from ND for 'free', and we take an 80 to 100 tile chunk of Bob for ourselves as we were originally hoping for. RP keeps what they had before the war, and gets a bit of ND too. Instead of ND controlling the S of Bob, RP does.
ND pays for not being willing to allow us our 'fair share', and RP takes their spot. Then we are looking at 4 remaining civs, roughly the same size each, and a tiny Vox. RP and Lego would still have their GA's to come.
I think it would be better for us and GoW (and certainly RP) than Lego starting to pull away during a long and bloody conflict between RP+GS and GoW+ND.
If the city gifting isn't desireable, we can work other ways out.
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