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zeit
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Meet my blade!
Sep 2002 time: 06:30
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OR
Teaching GoW a lesson (you're right, you're right, we shouldn't let it cloud our judgement).
Still, psych warfare is important enough, and the outcome of a bold and successful move against them could be less troops heading for the front, and more troops scattered trying to defend an impossibly long stretch of land, out of the (justifiable) fear of another landing (don't forget the loss of scouting capabilities, and staging points for a sea borne assault.
What I was thinking about is using 1-2 galleys, to land a small and manueverable force of WC's (or maybe something heavier, if we can spare, but I doubt we do) to attack undefended cities, without the intent of keeping them (mostly 1 pop cities that would auto raze, like Port and the cities around).
The benefits are nill in terms of hurting their war-production, and we're to lose any serious confrontation with their troops while using such a small force, especially once even one or two riders come along. There is also the risk of Lego getting alarmed and choosing to intervene- but this is a question of when, but I think we still have some time before that happens, unless Lego has been preparing for it for a while... (perhaps Vox could help with that, hmm...), but like I said, the risk is minimal, the cost is small, and the benefits might be worth it, in the long term.
I think we all agree there will come a time, not so far in the future, when we'll want to attack GoW or ND. The first question is who's first (or perhaps both at the same time)? I'd say GoW first- being an easier target, as well as allowing us to close on ND from 2 sides (should RP fall) or from 3 sides (should RP, with our help, manages to reclaim their lost cities). Do we want to land soon, in less than 5 turns, with a small force, or we rather suprise them with a nasty stack at their doorstep?
I'd side with a quick 'in-out' assault pretty soon, also because we
need to get them off our backs, and throw them off-balance (or at least try to), so we could help RP save what little they have left.
Ideas? Comments?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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While I would love to send some harrassing units over, I think this would be a case where we go over to stay. An easily repulsed invasion, which 2-4 wcs or knights would be, would be more harmful than good, IMHO. Better to wait for a mix of 10-12 units, I would think, at the very least.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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I'm more and more starting to think that taking a couple of cities is not the right way for us. I mean, sure, it will help us in dealing with GoW, and it will annoy them greatly, however we lose what minimal support we have from Lego once we do it. If we were to invade GoW, it should be decisive... land 30 units, and take them down in 10 turns or so. Then we face only Lego and ND, and not 3 teams.
Also, it would be best if at that point, RP is in better shape again, so they can help, instead of us helping them. As powerful as we are, we can't go against 3 teams at once... at least not alone.
DeepO
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