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MattH
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Go sneer at that cow creamer!
Jul 2002 time: 05:30
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I got tired of watching the whole thing, but here are some tips:
GUNPOWDER AGE:
-Teal = useless
-Blue ineffective. attacked too early with little effect
-Red not using reasources (1000+ of most at several points)
-Yellow clever, but should have raised commerce after building city next to blue, expanded to south of island.
-Red's two bowmen made whole blue army flee in terror 
-Green massive, but slow on the army.
Good use of unit upgrades!
-Yellow didn't build castle improvements.
-Build wonders! Red had tons of reasources, only build collosus (sp, sorry)
-It's a sea map, build docks! Several players caught late game without transport abilty.
LATE GUNPOWDER
-Yay! A sea battle!
-Red never updated sea units
-Red still not using reasources
-LOL @ little teal and the old army
ENLIGHTENMENT
-Finally, wonders!
-Only two supply/3 artil. for whole valiant-red-army 
-Good blockade by red- not much of purple got through.
-Green should have taken advantage of purple moving troops to blue
-Still no fortress upgrades!
EARLY INDUSTRIAL:
-Arrival at age pretty close.
-Did red forget about oil? Started building wells long after industrial age.
-Yellow forgot attrition, temple research.
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