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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Multiplaying > CTP-SuperLeague > SUPER LEAGUE SETTINGS POLL #7: Number of Civs for 2x2 games
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How many AI players should be standard for 2x2 games.
This poll is closed.
No AI 7 63.64%
4 AI 4 36.36%
Total: 11 voters 100%
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checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:30
  Old Post 02-08-2003 08:15
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#1 Report this post to a moderator
SUPER LEAGUE SETTINGS POLL #7: Number of Civs for 2x2 games Support Apolyton, buy Call to Power 2

Five day poll

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:30
  Old Post 02-08-2003 09:58
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Get a bigger avatar today!

voted

Protoss72000 is offline Protoss72000
Prince
Henderson, NV
Mar 2002
time: 21:30
  Old Post 02-08-2003 10:04
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Support Apolyton, pre-order Civilization IV

gumpold is offline gumpold
Prince
Michigan
Dec 2002
time: 00:30
  Old Post 02-08-2003 11:03 Visit gumpold's homepage!
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I assume the idea here would be to have one AI after each human player. yes?

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:30
  Old Post 02-08-2003 16:50
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#5 Report this post to a moderator
Tired of ads?

Actually in the one-one games, the turn order is setup to vary more than that. I.E. sometimes the 1x1 players are blue,orange AI green,pink. Other times it is AI blue player orange AI green player pink. It was cycled.

This was not defined in my stuff for 2x2 since I originally expected no AI in the 2x2.

However, if 4AI are adopted then I think we must interleave the AI every other time for the 2x2.

MILAMBER is offline MILAMBER
King
whidbey island washington usa
Feb 2002
time: 21:30
  Old Post 02-08-2003 23:13
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Inflate your Upload Space

no ai in 2x2 as to make the games go faster

Kalius is offline Kalius
Emperor
Kriegsgewitter
Aug 2002
time: 16:30
  Old Post 03-08-2003 01:50
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

No AI.

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