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Ashenai
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I'm trying a new challenge, and it's awfully difficult. If anyone has ever tried something like this, I'd appreciate your experiences and input.
The point of the challenge is to play imp huge pre-warp 8 players with a custom race that picks 10 points of disadvantages and no advantages at all.
My custom race is Low-Gravity, -10 Spying, -10 Ground Combat. I experimented with -10 Ship Attack -1/2 Farming instead of Low Grav for a while, but I think Low Grav is better. Any thoughts on this, or other possible alternatives?
Anyway, I've been killed every time. I'm severely outmatched at pretty much every stage of the game. I've gotten to the point where I can build Doom Stars several times (took lots of diplomacy and bribing), but by the time I get there, one opponent invariably descends on me with crippling power, a force orders of magnitude beyond my own fleet.
Should I try an early assault? It's rather difficult to do so in a Huge universe, though, and my early development tends to be rather slow, due to my crappy race.
Has anyone tried this? How would you play this challenge? A normal (no challenge) imp game is usually trivially easy for me, so I can't be that bad a player.
Thanks in advance.
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Iasius
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Germany
Jan 2003 time: 05:30
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I just tried a game like that. Fortunately no sakkra and no silicoids, might have been more difficult then. I played 375 turns, I hadn't lost a colony till then, although only the Trilarians attacked me in force once with 25 battleships with mainly bombers. The Humans also declared war, but were far away.
I picked Low-g, -spy, -ground. Actually I never captured another planet. I would have went off to do that at 375, but the game was decided so I just attacked the antarans.
I guess this game has been a bit easy, early silicoids or sakkras probably would have killed me, as I had a slow start. Actually I was never really threatened.
I attached the last savegame if you want to have a look.
For much increased difficulty, try repulsive,-growth. BTW as I was not repulsive I did demand a couple of techs (no saving the game up front, that is just lame ) though I got the most from trading. I never used spying except defensively.
Attachment: save8.gam.sav
This has been downloaded 2 time(s).
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Ashenai
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Thanks, everyone! Two specific responses:
Iasius: checked out your savegame. If we ignore Antares, it's still not _quite_ a done deal, in my opinion - there's a pretty nasty Psilon fleet out there with impressive firepower, a bunch of Black Hole generators, a _huge_ swarm of fighters, etc. First time I loaded your game, they declared war in 2 turns (honoring an alliance with I forget whom), and destroyed me. Then again, I used auto-combat, and it was fairly close, so I'd imagine they could be beaten with manual combat. The second time I loaded, they stayed peaceful. Anyway, it's a win, fair and square Congrats. Now I know it's possible... just have to do it myself.
Whoha: Picking the Silicoid picture is a neat idea... I didn't think of that. The Silicoids are always the biggest problem early- and mid-game, and the Psilons are invariably the late-game powerhouses, so picking one of those two could make sense.
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Iasius
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Germany
Jan 2003 time: 05:30
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Hmm, I checked to see if I called the game to early, so I loaded up that savegame again and immediately declared war on the psilons. 5 or 6 turns later I destroyed nearly their entire fleet and didn't lose a single ship. Then again, I don't use auto combat.
For that fight I built 4 or 5 additional titans and refitted them all to 14 HV,AF,SP phasors and 12 AF,SP phasors and I also added the high energy focus.
The fight was over pretty soon, me destroying all 3 doom stars and 13 of 14 titans (and a couple of BB also) before they fired a shot. They managed to capture a ship of mine, but I got that back. After 1.5 rounds the fight was over. Having initiative is fun.
The psilons do produce lots of ships after that, but not enough to make a difference. The other races are even less of a threat. So I was right, I had won. 
Last edited by Iasius on 03-08-2003 at 13:20
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da_hal
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i've done it with -6, avg tech. the key is trading, and just pump chemistry. comp players love chemistry. helps to have psilons somewhere too. repulsive is too hard, imho, if you are playing for score.
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Iasius
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Germany
Jan 2003 time: 05:30
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Add a -growth or feudal to that and there's no chance of winning.
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Ashenai
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Tried the -Food, -Prod, -Sci, Poor Home World, Cybernetic challenge, and failed... but I'm pretty sure it _can_ be done. Here's the way to start, IMO:
Sell Star Base for 200. Put 2 guys in Production, 2 in Industry, and 4 in Science. This'll give you a population growth of -77k and a production of 0, but you'll have a research of 8, which is vital at this point. Research Electronic Computer -> Research Lab, buy it (you still don't have any production). Then research Reinforced Hull -> Automated Factories, and buy that too.
At this point, you'll have a functioning colony... though it might be too late to salvage the game. With just a little luck, though, you can get one of the cheap Megawealth or Researcher leaders early on, which'll speed you up a whole lot. You'll want to expand as fast as possible, bribe all your neighbours into Trade and Research treaties and Non-Agression Pacts, get Autolabs quickly, then try to make up for lost time.
Looks interesting. In my first game, the Mrrshan wiped me out when I only had four colonies in two star systems, and no fleet. But with more effective diplomacy and a lot of luck, I wouldn't be surprised if it were doable.
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Ashenai
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I never use save/load, and we'll see :-)
You have to take the starving colonists off Food or Industry, not off Research. That way, your colony will be bleeding away at a steady -73k, and you'll have 8 research until the number of colonists goes below 4 (or until you get Automated Factories, which will hopefully be sooner than that).
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