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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:30
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Post your orders here by editing them into my first post
Note to self: Do workforce stuff AFTER (if) triggering GA.
Camulodunum_____Unorthodox
Zenophobia_______MasterZen
Trafalgar_________Panzer32
Bad Karma_________Hot_Enamel
No Orders
Dungeon__________Hot_Enamel
Barracks built.. Order a Rider
It will take approx 30 turns for a rider .. If you would rather a Pike then make the change.
P32: yes, it would be better to make a pike.
The Hill___________Hot_Enamel
Change Workforce to 1,4,6,7,16,17
(I am sending Hill worker to mine and road tile 16)
Camp Cod________Panzer32
Imperial City______Panzer32
Camp Concord_____Panzer32
Macao____________GhengisFarb
Drednoughtica_____GhengisFarb
Skulgaria__________Aggie
Chinan____________Aggie
Shantung__________Aggie
Kaifeng___________Aggie
Port Isolation_______Aggie
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Workers
{H_E} Hill Worker moves "Key Pad 1" or "SW"
{H_E} I suggest Moses goes back to Imperial city and starts to Mine (P32: yes, this is what I was planning)
______________________________
military
______________________________
Foreign Affairs
Last edited by Panzer32 on 03-08-2003 at 21:16
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:30
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I tend to agree with He and here is my plan. Pnazer it is VERY important it be carried out as written, because we will use the roads and the last one out pillages.
1) a Rider pillages mountain road where we are and then He alone moves s,sw,sw
Now we a group move 1s
2) 1 Rider goes NW and pillages he can then move w or NW onto mountain.
3) Fortify one of the remaining riders and then Group move the rest sw
4) Fortified rider then pillages road and goes to hill for river/hill defensive bonus
5) One of the remaining riders pillage road where they are and ALL except that rider move s,sw to Hill. That rider goes to mountain since he does have enough movemnt points.
This will perhaps coast 2 riders but will cut the roads between new Madrid and Toldeo and Spain
What next?. Well I want to go S and threaten the Spanish cities and also get to that level land south of the mountains, that will force rp to either give all up to GS or die.
Also move rider force in north to cover Port Isolation, but don't be seen. If the Gs galley unloads a unit or two just let them be attacked from forces they can't see.
I editied to change groups final orders to the Hill s,sw instead of the mountain. This allows us to be on the road w of Barcelona on the next turn. also having 2 knights on mounatin might temp GS enough to try to attack. I doubt it but in these fights the odds are in our favor and we most likely get a GA, if Gs ignores our open riders we'll use them a best take advantage of the situation around them.
Aggie
Last edited by Aggie on 06-08-2003 at 22:00
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:30
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There shouldn't be any outside the pack the one that pillages the extreme south east tile moves first and uses a road for one of the movements allowing 2/3 of a movement point to move onto the rally tile. Heck the Rider that moved south to spot eh GS stack should move se to pillage the tile and then jump to the rally point.
I think pillaging the tiles is advantageous to our greater movement Riders. I still think pillaging all the roads is the best move as it will require them to rebuild lots of roads to regain their mobility versus just a few if we are selective.
It is my opinion that all of those Riders will be dead shortly simply because we are vastly outnumbered and in enemy territory and they should do the maximum amount of damage while possible for the next group to take advantage of.
Last edited by GhengisFarb on 07-08-2003 at 06:42
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