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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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I am looking for feedback from scenario creators that have experimented with the "MoveUnit" command in the event editor.
I know the standard answer: It doesn't work...
But that's not completely true.
I have numerous MoveUnit commands in my new scenario and they don't seem to work consistently, but without them the AI becomes much less mobile...
It is clear that not all units that should move, move. Also if there are cities on the fastest route to the destination, the command seems to be "redirected" to that city.
Is there a difference on how the command works if a specific unit name is used as opposed to "Anyunit"?
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mrtemba
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Bloomington, IN, USA
Jan 1970 time: 05:13
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the "anyunit" flag doesn't seem to work right either. I haven't expiremented with it and the moveunit command but i know that if you say for example
@IF
UnitKilled
Unit=AnyUnit
Attacker=A
Defender=B
@THEN
Blah blah blah
@ENDIF
it will only work for the first type of unit killed. For example if the first unit of B's killed by A is a Manatee, then the blah blah will only occur when A kills one of Bs manatees.
I haven't expiremented with moveunit, as i heard the same as everyone else. this is very interesting.
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Civfan
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Toronto, Canada
Sep 1999 time: 05:13
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Has PLAYAVIFILE command work for anyone either? Just curious here.
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