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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > FW: MoveUnit Command?
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Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:13
Question  Old Post 30-10-1999 19:19 Visit Captain Nemo's homepage!
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FW: MoveUnit Command? Support Apolyton, pre-order Civilization IV

I am looking for feedback from scenario creators that have experimented with the "MoveUnit" command in the event editor.

I know the standard answer: It doesn't work...

But that's not completely true.
I have numerous MoveUnit commands in my new scenario and they don't seem to work consistently, but without them the AI becomes much less mobile...
It is clear that not all units that should move, move. Also if there are cities on the fastest route to the destination, the command seems to be "redirected" to that city.
Is there a difference on how the command works if a specific unit name is used as opposed to "Anyunit"?

mrtemba is offline mrtemba
Bloomington, IN, USA
Jan 1970
time: 05:13
Smile  Old Post 31-10-1999 03:12
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Support Apolyton, buy Civilization 2

the "anyunit" flag doesn't seem to work right either. I haven't expiremented with it and the moveunit command but i know that if you say for example

@IF
UnitKilled
Unit=AnyUnit
Attacker=A
Defender=B
@THEN
Blah blah blah
@ENDIF

it will only work for the first type of unit killed. For example if the first unit of B's killed by A is a Manatee, then the blah blah will only occur when A kills one of Bs manatees.

I haven't expiremented with moveunit, as i heard the same as everyone else. this is very interesting.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:13
Cool  Old Post 31-10-1999 08:03 Visit DarthVeda's homepage!
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The units that are
1) not fortified
2) not on sentry duty
3) not already headed for a destination
4) no building fortfications
5) not nuclear weapons
6) not human units
can move with MoveUnit

Unfortunately, for the AI, that is a very precise list, considering that many AI units are always on the move (but obviously going nowhere) or on sentry or fortified.. I think this event works best with freshly created units.

-=-=-=-=-
You had said you were having trouble with the PlayWaveFile event. Try putting it first in the list of actions.

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:13
Post  Old Post 31-10-1999 08:43 Visit Civfan's homepage!
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#4 Report this post to a moderator
Remove this text

Has PLAYAVIFILE command work for anyone either? Just curious here.

mrtemba is offline mrtemba
Bloomington, IN, USA
Jan 1970
time: 05:13
Smile  Old Post 31-10-1999 09:35
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Support Apolyton buy from Amazon

no, but PLAYWAVFILE has worked just fine.

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