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Jon Miller
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I have one in PDF
suggestion (this is similiar to something snowfire is doing)
anyone can put in dialogue and actions for NPCs as long as the NPCs are unimportant and the dialogue/action is unimportant
this will speed up roleplaying a lot (and I shouldn't need to do every guy you talk to)
for example
you go up to talk to a guy at a tavern, you handle some small talk and than make a gather information roll, I than give the response to that and we continue
BTW, the roleplay thread is http://apolyton.net/forums/showthre...&threadid=94077
Jon Miller
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Grossadmiral
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OK, thanks.
So... who will i be?
What about a barbarian mercenary fighter... goes by the name of Brute and comes from the far northern wastes (sorry, i am not familiar with Waterdeep... we played on Greyhawk back then).
***
Brute, 1st lvl Fighter
Str.: 17
Int.: 13
Wis: 8
Dex.: 15
Con.: 16
Cha.: 7
No armor... wears a fur from an polarbear (he claims to have killed the monster with his bare hands) around his shoulders (maybe the same protection as leather armor?)... has a large, round shield on his back and carries a one-handed battle axe.
AC: 8 or 6 (depends on how you handle the fur)
HP: 11
As for those skills... no idea... maybe you could provide them for me? Besides his weapon skills (Battle axe, dagger, spear, shield), he focuses mostly on outdoor survival skills like hunting, firemaking, etc.
Is that alright?
Brute says: It better be, southerner! 
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Grossadmiral
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IŽll come up with more information about Brute (looks, equipment, story, etc.) as soon as i get an ok from the DM...
Could someone be so kind as to "translate" him into the 3rd edition rules?
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Harry Seldon
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Birmingham, AL
Oct 2002 time: 05:30
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Name: Bandar
Race: Dwarf
Class: Fighter
Alignment: Chaotic Neutral
Height: 4'6"
Age: 32
Weight: 210
Hair: white
Eyes: blue
STR: 18(+4)
DEX: 15(+2)
CON: 16(+3)
INT: 10
WIS: 8(-1)
CHA: 6(-2)
HP: 13
AC: 19
Light Encumbrance (around 94 lbs total)
Racial Abilities:
60ft Darkvision
Stonecunning
+4 Dodge v Giants
+2 Save v Poison/Spells
+1 Attack v Orcs/Goblinoids
+4 v Bullrush/Trip
Languages: Dwarf, Common
Fortitude: 3
Reflex: 4
Will: -1
Attack Bonus Melee: +5 Ranged +3
GP: 20
SP: 4
CP: 8
Load = Light
Movement = 20
Initiative: 2
Equipment:
Chainmail - AC +5 W:40
Gauntlet, locked, left hand - W:5
Shield, large, steel - AC +2 W:15
Battleaxe - 1d8 W:7 X3
Longsword - 1d8 W:4 19-20,X2
Seven days Ration - W:7
Backpack - W:2
Rope, hemp - W:10
Whetstone - W:2
Explorer's outfit - w:8
Feats: Ambidexterity, Lightening Reflexes
Skills/Rank
Climb/3
Jump/3
Ride/2
OK, I think I got it now.
Last edited by Harry Seldon on 08-08-2003 at 03:33
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Jon Miller
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it is a start, but we really need skills and feats (also, the party is mostly good, so your dude will need to be able interact with them)
same for you Grossadmiral (your problem seems to be that you do not know 3rd edition)
there is a D20 assistance thing somewhere and in the past we have had people who were more than happy to suggest feats and skills
if someone could supply the link to the old character creation thread (I am sure that I would screw it up) I am sure that that would prove quite a resource for creating a character
since I have started GMing I don't want to be creating PCs characters also (time commitment issue) and so if someone else could help with that? (follow the instructions as laid out in the character creation thread by Victor Galis)
Jon Miller
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dejon
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Harry - What's your plan for Ambidexterity? Just curious.
Your Wisdom and Charisma modifiers would still be -1 at 8, so you might want to consider using those single points elsewhere (moving Con up to 14, or Dex to 16).
Also, you don't appear to have included the dwarven racial attributes (+2 Con, -2 Cha).
Use the maximum starting gold for your class (fighter is 240gp). As a fighter, the party will expect you to fight up front and be able to take it - so you need a good AC. Your padded armour won't cut it - that's the first place to spend more money.
Um, you can't have that many skills. A dwarven fighter with Int 10 will only get 8 skill points to spend. In case you don't know, the class skills for fighters are Climb, Craft, Handle Animal, Jump, Ride, and Swim. Points put toward anything else will only get you half as many ranks.
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Jon Miller
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at this point (post 9 or so in the roleplay thread) people are really easy to add, as they will just be other patrons of the tavern
if you get your character done satisfactory (on the level of mine, Felch, or dejon) than just post in the roleplay thread (about comming up to talk to the PCs or something)
padded armor can cut it if oyou have really high AC
Jon Miller
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Jon Miller
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and I think that he did include the dwarven racial attributes
except for skills it looks good (and starting gold, but we can deal with that later)
Jon Miller
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Jon Miller
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I prefer people play what they want to roleplay rather than power game
Jon Miller
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Jon Miller
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lookd good Harry
but your charisma should be a -2 attribute not a -3 and your reflex should be +4, not +2
and you are goingto have to try and make yourself more uncharismatic than I
also you need to write down things like your HP (Which is 13 I think)
Jon Miller
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Jon Miller
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(I have a donkey)
Jon Miller
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dejon
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quote: Originally posted by Harry Seldon
Are you positive about CHA? An eight gives a minus one then the dwarf attrib gives an additional minus two, for a total of minus three, right? |
The dwarf bonus is on the attribute, not the modifer.
-9 (attribute, -1 modifier)
-2 (racial bonus)
--
-7 (-2 modifier)
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Jon Miller
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our party so far is two very charismatic dudes (Felch and dejon) and two very uncharismatic people (tarna and Bandar)
BTW, you can enter Harry, but I also need things like languages (you only get regional and racial)
Jon Miller
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Jon Miller
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dwarf and common are racial
Jon Miller
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dejon
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It depends on where you're from. Are you familiar with Forgotten Realms?
We're starting in Waterdeep, along the Sword Coast. Since we're starting with level 1 characters, it most likely you are from there, or somewhere nearby. Of course, if you can come up with a good backstory that explains how you got there from halfway around the world, go for it.
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Jon Miller
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if you are nonhuman you can choose race or region (Dwarf comes with picking by race, other regions probably won't come with dwarf)
I actually screwed up on my bonus languages and regional equipment, I wil fix them presently
instead of Halruaan and Chultan as bonus languages I am taking Illuskan and Alzhedo
I start with the regional equipment of a masterworked heay crossbow (instead of a pistol) and so will not purchase one for 50 (so I have 50 more GP)
also, I would like the regional feat Arcane Schooling (Illusionist) instead of the skill focus
sorry about that, I will have to go check dejon and Felch (but I bet they did it right)
Jon Miller
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