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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:30
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Heh, I was just going to start and Icewind Dale 2 thread...
Anyway, I just finished playing throught the game on normal, and now I'm taking the same party through again on "Heart of Fury" mode. HoF is pretty mad, with 200 Hp goblins, each worth about 3,000 Exp. The Ogres have ENORMOUS hit points, more than 1,000 I guess... anyway, my party :
Dwarf Fighter 4/Barbarian 14
Dwarf Cleric of Tempus 18
Human Monk 18
Wild Elf Druid 18
Drow Rogue 1/Wizard 16
Human Scorceror 18
The first 4 are capable of putting up a good fight, the Dwarf Fighter/Barbarian has about 330 Hps now, so he can take a few hits I maxed out Constitution, and added with each 4 levels, so he's got pretty tough. 18 strength, and the rest about 7-10
The Cleric's the same build, but with 18 wisdom, and lower strength.
The Monk is an essential character, because without one, one of the quests is almost impossible (the eight chambers quest)
The Druid is doing a nice melee/buffing/healing/attack spells combination, and with a Dex of 20, her AC ain't bad, which makes up for her low HP.
The Drow wizard/thief is lagging behind a bit, but he has ALL the spells in his book now, and mostly memorises the protection and mind control spells. He's got an intelligence now of 27 !
Finally the scorceror, with maxed Charisma, of course. She's basically a machine gun, loaded with offensive spells in huge numbers (she's casting about 50-60 spells per day or something)
The tactics are simple, but effective. I turn the monk invisible, and scout out the enemy, then bring him back, buff all the characters till I can't see the portraits anymore and then summon the 6 most powerful creatures I can. Then the invisible monk leads the summoned monsters onto the enemy, while the scorceror nukes the whole area. The monk dodges everything, and the summoned monsters don't matter. After that the Fighter, Cleric and Druid charge in and get bashing things. This is the only way to beat parts of the game on HoF mode, and it is a BIT cheesey. What else can you do, when it takes 10 minutes of hacking away with a sword to kill a troll?
BTW, Its not a roleplaying game, its a D&D real-time combat game, with some character skills development. You can basically just kill everyone, and the game goes fight-talk-fight-talk-fight-talk-fight all the way through. The talk is just to say why you're fighting, of course, you'll hardly ever talk your way out of a fight in IWD2. But hey, its GREAT fun when you can chuck 9th level spells around, and summon greater demons 
-Jam
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:30
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Its more similar to the Baldurs Gate games, but more linear, and combat orientated.
Anyway, another "uber-power" trick in my new game (I keep starting new games instead of finishing them)
The EXP you get from enemies is adjusted by the average lavel of your party, and shared equally between the members. A low level party gets more EXP from a goblin, while a high-level party might get none, or very little. Similarly, a smaller party levels up quicker, as the EXP is divided between fewer characters... but then the group runs out of hard enough monsters to fight at about the tenth level... so my solution, which has been FUN :
Starting characters :
Drow Scorceror
Drow Cleric of Talos
The Cleric takes 4 levels of fighter, and stops. The scorceror levels up to level 10 and stops. I play on untill the river caves, without any further leveling up, and then add a new character :
Drow Rogue
He doesn't level up at all, but the scorceror now takes his levels, and is level 19. Which kicks arse. He kills everything on his own, all the way through to Kuldahar, where the rest of the party finally level up too, to give :
Drow Scorceror 21
Drow Fighter 4 / Cleric 17
Drow Rogue 1 / Wizard 9
The game now has no challenge from this point on. Usually you reach this point with level 12-14 characters. With my level 9 spells I'm wiping everything out 
So, that's how to get massive power in this game. Sit on your levels untill you HAVE to level up, and take an "apprentice" level one Character half-way through.
-Jam
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:30
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Ah, in caverns you need another cheese trick - send in the summoned creatures first, and stand behind with X-bows. The wolfs-head talisman is good untill you get some better summoning spells (with the best being Animate Dead, of course) S
Since X-bows only fire once per round, you can try running in a straight line back up the corridor for 5 seconds, turn and shoot, run for five seconds etc. Eventually you'll come back to the cave entrance, so either then stand and fight, or run through the enemy ranks (often you can time this between their attacks - goblins and orks only attack once per round) Take advantage of the fact that the game's not really in real-time, but in rounds, and you can often hit, and skip away unharmed, even in hand-to-hand combat if you use faster weapons such as short swords and spears. Don't try this with two-handers, as they usually strike at the END of the round.
The text box is your friend - look to see who the monsters have selected as their target, they'll only go after this one character untill either they, or the character is dead. The trick is to get them all to follow one person, so send someone ahead to "catch" their attacks. Either a faster character (monk or barbarian) or a Cleric who can cast Sanctuary (yes, the monsters will still try to attack him) Invisibility is your friend too, but if you're not resting, spells are not really the way to go.
-Jam
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