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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:30
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What do you research. I generally go for Pottery as first tech (unless I feel I can get it quickly from neighbours), then Mysticism, both with 100% research. After that I drop my research down to minimum and go for Polytheism. The reason is that Polytheism is a very expensive tech that you're almost guaranteed to get first, despite it taking 40 turns. When I have it I can trade all the techs the AI has researched, if I had the luck to encounter enough civilizations. Since I can't compete with the comp in tech race, this is my way of keeping up until I'm done REXing and start preparing for war with knights or cavalry, depending on settings.
Does anyone have a better idea?
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:30
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I usually research Pottery (unless I'm expansionist) at 100% as well.
If I met at least one civ during research, I set my research to zero afterwards (not even 10%) and whore myself through the ancient age. Works mostly a charm, up to emperor. At the end of the ancient age I'm usually among the tech leaders and still the richest civ of all.
If I did not meet a civ, I may be on an island. So I continue a beeline for Map Making (Alphabet next), usually at 100% too, even if it still lasts 40 turns. This number will eventually go down with city growth and roads built. Even if I meet a neighbor by then, I continue research at 100%, until I can trade for Alphabet. I'll get a discount for the research done, so the money isn't entirely lost.
As soon as I have contact and at least Writing, I make the purchase of communications a priority over advances, because it makes purchasing techs cheaper.
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Mountain Sage
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I usually go stright for Writing at max. speed (40 turns), since I already have Alphabet. Then it's Literature for the GLibrary.
If I go for the GLighthouse, I hope to get Pottery from a hut, or trade it with Alphabet, or even research it myself (by then you'l need only 10-15 turns).
Once I got the GLibrary, I beeline for Republic.
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:30
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I would like to note that I played a game this weekend (as Korea), researched pottery, right off the bat, at 80/90%, and then cut back to 10% and researched writing. The results were spectacular. Sure, my REXing wasn't terribly impressive, but it was good enough, and I saved so much money that when I felt confident to upgrade my vet warriors to swordsmen, I had 40 vet swordsmen. Bye bye neighbors! 
I do have a question, though, and it's gonna sound pretty damn stupid to all y'all. But I have to ask it anyways.
Why did Writing take 40 turns to learn, regardless of whether I researched at 10% or 100%? (Me so stupid, me never noticed this before. Me going to change basic Civ game play style now.)
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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There is a cap on the maximum time it can take you to research a tech. That cap is set at 40 turns (there is also a cap on the other end - 4 turns).
Therefore, so long as you put 1 "beaker" toward science per turn, you can get a tech in 40 turns. If the tech is sufficiently expensive and your civ is small (early game), you may not be able to muster enough beakers to research the tech any faster. Therefore, spending more than 10% science on it is a waste of cash.
Regarding your REXing, the beauty of that early granary is that it doesn't just help your early expansion. It can also help terrain development (more workers), and the boosted growth rate means that your capitol will blast up to 12pop quickly once you quit pumping settlers. That's more shields & commerce... anyway, the granary pays for itself many times over.
(But nothin' beats the Pyramids. Thank you, "Caesar's Yeomen" for providing them in ~1000bc. )
40 swords, eh? Excellent, grasshopper. Any horsies, or did you go pure sword?
-Arrian
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:30
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quote: Originally posted by Arrian
There is a cap on the maximum time it can take you to research a tech. That cap is set at 40 turns (there is also a cap on the other end - 4 turns).
Therefore, so long as you put 1 "beaker" toward science per turn, you can get a tech in 40 turns. If the tech is sufficiently expensive and your civ is small (early game), you may not be able to muster enough beakers to research the tech any faster. Therefore, spending more than 10% science on it is a waste of cash.
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Still, this makes little sense to me. I had 2 or 3 cities, all on rivers, and sure, they were small, but shouldn't 100% research net me something more like Alphabet in 38 turns, not 40? I don't get why my income/deficit changes slightly due to tax adjustment, but my research at this level didn't change AT ALL.
I notice that, playing as commercial civs, I can boost the tech level to 90% or so and have significant increase in my research rate, in the early game...
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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I think you should be able to find out in the editor. IIRC, Writing is one of the most expensive 2nd-tier techs, perhaps THE most.
In the editor, the techs each have a value (1, 2, 3, 4, etc). You need to multiply that value by a certain number which currently escapes me for the total beakers. In fact, that multiplier varies based on map size, IIRC, so even if I did remember, I'd be remembing the numbers for a standard map. ALSO, bear in mind that above regent, the human player has another multiplier to deal with (Monarch = 10%, Emp = 20%, Deity = 40%?).
Anyway, you can deduce the beaker cost by moving the slider up & down and observing the change in time required to discover the tech.
-Arrian
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