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:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 07-08-2003 21:50 Visit :) Smiley's homepage!
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Project UrbCiv Support Apolyton, buy GURPS/ Alpha Centauri

For those who've wanted to make urban combat scenarios, UrbCiv is coming!

UrbCiv is primarily a terrain mod, changing the names and properties of the terrains to make a city environment.

Here's progress so far. Completed are Shantytown (replaces Desert), special resources Projects and Sweatshop, Rural (replaces Tundra) and Boonies (replaces Glacier).

Attachment: urbciv1.jpg
This has been downloaded 338 time(s).

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:30
  Old Post 07-08-2003 22:06
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It's looking great, Smiley. I may have to be the first to use these in perhaps a scenario I might be doing

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 07-08-2003 23:47 Visit :) Smiley's homepage!
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Top row: Village, Grain Silo (Rural)
Bottom row: Prison, Mine (Boonies)

Attachment: urbciv2.gif
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MagyarCrusader is offline MagyarCrusader
Emperor
Fascist
Jan 1970
time: 21:30
  Old Post 08-08-2003 03:07
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Great idea!

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:30
  Old Post 08-08-2003 08:10 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Very, very nice.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 10-08-2003 04:06 Visit :) Smiley's homepage!
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New tiles: Suburb (former grassland), Suburb with Resource (mini mall), Town (former plains), and Town special resources Mill (replaces buffalo) and School (replaces wheat)

Attachment: urbciv3.gif
This has been downloaded 261 time(s).

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:30
  Old Post 10-08-2003 21:42
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this looks great! looking forward to the release smiley

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 11-08-2003 03:30 Visit :) Smiley's homepage!
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Here's the latest. Water has been, uh, polluted. Shantytown tile and specials darkened to make them more distinguishable from Suburbia.

Added new tile, Slums (replaces swamp) with special resources Public Housing and Warehouse.

Attachment: urbciv4.gif
This has been downloaded 233 time(s).

CannonFodder is offline CannonFodder
Prince
Alabama, home of the Chronically Ignorant
Jan 2002
time: 23:30
  Old Post 11-08-2003 09:01
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Awesome...now maybe when you're done someone will make a Battle of Berlin scenario!

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:30
  Old Post 11-08-2003 12:09 Visit DarthVeda's homepage!
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Looks familiar...

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:30
  Old Post 11-08-2003 16:09
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I know I want to use the graphics for one of my upcoming scenarios

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 11-08-2003 18:19 Visit :) Smiley's homepage!
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I'm also thinking of radically revising the way movement works to reflect the change in scale.

Here are the ideas so far:

RRs are not going to be buildable (RR tech disabled) but the graphics for Freeway will be included for placement in a scenario.

Roads will make movement in each square cost half a movement point.

Infantry units move at speed of 1 and treat all squares as road, so for all practical purposes, can move 2 squares/turn.

Movement cost for terrain ranges from 1 to 4.

Wheeled units will have movements ranging from 1 to 8.

Ships retain normal movement.

Aircraft get enhanced range. More helicopter-type planes.

The mod as default is intended to be playable as a regular CIV game on premade maps, complete with tech tree and units. Version 0.9 will contain just the terrain and city (now HQ buildings) graphics and terrain functions in rules.txt and leave the extensive modding to scenario makers.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 11-08-2003 21:07 Visit :) Smiley's homepage!
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Progress on Terrain1.gif so far...

Added Skid Row (replaces Jungle) as well as Avenues (roads) and Freeways (RRs)

Last edited by :) Smiley on 13-08-2003 at 09:44

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:30
  Old Post 11-08-2003 21:18
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It's obviously too late now, but for simulation of urban combat wouldn't it be better to turn oceans into streets traversible by Tank or armored transport "boats" that carry infantry "helicopters?" How about some pedestrian triremes who have to worry about getting run over if they go too far from buildings?
Just being a spiteful nuisance; don't take my suggestions seriously. Anyway, those graphics look awesome. Are mountains, hills and forests going to stay the same, get scaled down, or turn into something like "industrial district" terrain?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 12-08-2003 02:29 Visit :) Smiley's homepage!
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Hmm... oceans into streets... Could make a good game of CIV Frogger...

Mountains are going to become Apartments.

Hills are becoming Industrial areas.

Forests are becoming Downtowns.

The terrains are all terraformable. The main project is meant to be more than just tiles for an urban war scenario, rather, you get to play as a gang and beat up rival gangs, while at the same time conduct urban development to increase your resource supply. Kind of like Sim City meets Civ.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 12-08-2003 04:06 Visit :) Smiley's homepage!
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and now the Skid Row specials, the Nightclub (Gems) and the Welfare Hotel (:ana.

darn it, when will they make the banana smiley work!

Attachment: urbciv5.gif
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Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:30
  Old Post 12-08-2003 04:48 Visit Mercator's homepage!
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don't forget a park terrain type or something, or the map will look awfully crowded.

And I hope you'll be changing the coastal graphics too, into something waterfront boulevard/quay/(stone) beach -ish.

And for God's sake, use standard zoom (= press Shift+Z) for your screenshots. That makes it look so much better.

Other than that, great work. I especially like your use of the resources.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 12-08-2003 08:29 Visit :) Smiley's homepage!
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A nice farm or barren tile will do nicely for a park. Or, actually, I could make it a special resource. Gardens for the apartment tiles might be nice.

Current priorities for the mod are:
---
Hill/Forest/Mountain one tile to replace all 12, plus resources
Irrigation/Farm mod
Pollution/Hut mod
Fortress mod
Ocean resource tiles

City tiles (one style set only)

Rules.txt hacking of units and techs

Get graphics from poly boards for the units

Make test map (probably NY metro area)

Release version 1.0 for playtesting.

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:30
Post  Old Post 12-08-2003 09:14
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This is starting to look rather promising.

With all of the recent attention on White Wolf's "World of Darkness" coming to a close I thought about a scenario involving the Sabbat attacks on Camarilla cities on the US Eastern seaboard.
Used with ToT (and hence up to 4 cities), some of this could come in very handy.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 12-08-2003 19:56 Visit :) Smiley's homepage!
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The Downtown tile (replaces Forest) and one of its special Resources, Stadium. (replaces Gold- the Forest and Mountain resources have been swapped)

The other downtown resource is going to be the Convention Center, which replaces Iron.

Attachment: urbciv6.gif
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:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 13-08-2003 09:47 Visit :) Smiley's homepage!
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Latest edition of Terrain1.gif

Huts = abandoned warehouse
Hills = Industrial, special resource Steelworks replaces Coal.
Convention Center graphic made.

Last edited by :) Smiley on 14-08-2003 at 00:09

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:30
  Old Post 13-08-2003 11:35
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Impressive!

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:30
  Old Post 13-08-2003 16:07
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Tired of ads?

maybe you should have some sort of industrial seaport as a special terrain?

otherwise I must say that I love your graphics.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 13-08-2003 17:39 Visit :) Smiley's homepage!
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Can't make a tile only appear on the coast, but the Container Yard resource can work inland as well.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 14-08-2003 00:14 Visit :) Smiley's homepage!
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Version 1.01 Final of terrain1.gif

Rearranged Slums, Town, Suburbia with new knowledge on Fertility values (AI only builds cities on stuff in Grass and Plains slots)

Attachment: terrain1.gif
This has been downloaded 133 time(s).

Last edited by :) Smiley on 14-08-2003 at 22:45

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 14-08-2003 00:18 Visit :) Smiley's homepage!
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and Terrain2.gif
(future editions will have enhanced graphics)

Now working on Cities.gif Cities have been replaced by large buildings.

Attachment: terrain2.gif
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:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:30
  Old Post 14-08-2003 22:42 Visit :) Smiley's homepage!
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Terrain Tech Tree v1.0

Irrigation, mining, and transforming are going to be slightly faster in UrbCiv than in regular Civ. How do you think this setup looks so far?

Does anyone know how the AI would handle a terrain that generates trade only?

Attachment: terraintree.jpg
This has been downloaded 133 time(s).

Dr Kellogg is offline Dr Kellogg
Chieftain
Ye Olde Europe
Apr 2003
time: 06:30
  Old Post 16-08-2003 02:18
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Great idea, Smiley! Fantastic graphics!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:30
  Old Post 16-08-2003 15:00 Visit curtsibling's homepage!
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Damn fine work, Mr Smiley!

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:30
  Old Post 20-08-2003 00:45 Visit Palaiologos's homepage!
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Superb!

 
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