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checkMate
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Mississippi
Sep 2002 time: 23:30
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old
Last edited by checkMate on 31-08-2003 at 00:46
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:30
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quote: Originally posted by checkMate
The green posts that I have show the total number of
possible points. For example
1x1 games says
" 7 of 12 "
This means that the team won seven 1x1 *9's out of 12 possible *9's. This of course means that they lost 5 out of 12.
For the 2x2 games the total possible points at each *9 is three.
So the first time you finish a *9 in a 2x2 it will be either
0 of 3
1 of 3
2 of 3
or
3 of 3
Next time it will be
"X of 6"
Hope this is clear. |
thanks for the explanation checkmate. 
but what i meant was if you based the order of the standings on this consideration, i.e. either the percentage of points won, or the absolute difference between the points won to the possible points.
in other words, are the possible points in any way a criterion for the rankings ?
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Keygen
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Athens, Hellas
Jan 2000 time: 07:30
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Hatchy must have forgot about it despite my reminder so here it is:
Hatchy (Raging Hordes) > Keygen (Ancients)
It is about turn 9 of our 1x1 game.
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:30
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quote: Originally posted by checkMate
The order of the standings is just the same every time.
At the moment the Ancients are in the lead by percentages.
However if you take the limit of 0/0 as infinite, then
SCF has the lead |
actually i would assume the limit of 0/0 as 1, but then that's just me. the official standpoint of mathematicians is that there is no limit of 0/0.
so, checkMate, if the tie-breakers should become an issue for the league, will the percentage count, the difference or the absolute number of points ?
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Keygen
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Athens, Hellas
Jan 2000 time: 07:30
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I think the average (percentage) would be the most appropriate but there might be a problem if bonus points from fast wins are added. A combination of these two could resolve that, e.g. calculating *9 points as an avarage apart from fast winning points and sum all together.
But according to the rules I think absolute number of points is currently in effect.
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:30
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quote: Originally posted by Keygen
I think the average (percentage) would be the most appropriate but there might be a problem if bonus points from fast wins are added. A combination of these two could resolve that, e.g. calculating *9 points as an avarage apart from fast winning points and sum all together.
But according to the rules I think absolute number of points is currently in effect. |
yes. i suggest, until someone comes up with something very plausible, we leave it this way..
however...
if the difference of points won to possible points would count, then there wouldn't be a need for the fast win bonus anymore, since the lower ranked player would be more inclined to concede if he doesnt see a chance to win the game anymore.
just an idea..
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