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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:30
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quote: Originally posted by Odin
Panag, 
I droped a nuke on an enemy capital 1 turn before he was going to launch his spaceship. I won via AC 5 turns later. |
hi ,
you did keep the autosave from the turn before , ........
so you can play it over and over again , ..... and share with us
have you ever seen an arms race between AI's , .......
well it seems that when civ A builds one more ICBM then civ B , the later wants to have one more , ...... and it goes on and on for that , ....
second point ; civ X runs out of what ever resource it needs to build them , they have a few , they shall almost always use them to attack who ever has what they need , ......
third ; we need a start type of diplo deal (!)
four ; many people are afraid to use them , well its not always that the entire AI declares war at you when you nuke , .....
five ; on the higher levels you can bet 5 USD on it 99% of the times that when the AI steals your plans you are going to get a nuke your way within ten turns , regardless of what deals you have with it , .....
have a nice day 
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wervdon
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The best use for nukes I've found is defensive not offensive. I don't mean MAD either, I mean wiping out invading stacks of doom. Sure you'll destroy some improvements and have to clean up pollution, but if 30+ modern armor's cross your border in a stack, a nuke is just too good of an option to pass up. It's only happened to me twice though.
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Franses
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Against the AI I never use nukes but against human opponents there are situations where I am sooooo happy that they exist.
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SalvationArmy
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Hi
There are three circumstances where nukes work for me.
1/ Stack-busting. If there is a stack of 80 units crossing the border somewhere awkward, you can't beat a nuke. It's worth the cleanup to avoid the frantic mobilisation and re-deployment you'd have to go through otherwise.
2/ Spite. I played through a game once where I took over a good-sized continent and went through to 5 turns from the end of the game without ever going to war. It was looking to be a big score, without the research/economic disruption a long war can bring. The English landed a caravel of archers (in the 21st Century !!) and attacked one of my core towns, plunging me into war and causing me to swear lots. As I had a stockpile of 50-odd ICBMs (just in case), I let fly and nuked their country flat to teach them a lesson. Counterproductive, probably, but satisfying.
3/ Democratic modern war (invasion). If you want to go to war (and seize an enemy's land) in a big way, but you're democratic, nukes can be the key even against a very large civ. Build a large stockpile of ICBMs (ideally one per enemy town, plus a few reserves). Nuke all enemy towns, and seize some straight away with paratroops. Immediately buy airports in the captured towns and airlift in armour to the heart of their country. With most of the enemy forces reduced to ash, you can win a big war fast without your population having too much time to get war-weary. Takes a lot of preparation and money, but don't all big wars ? The prep work can be done whilst democratic and at peace, so it's not too much of a strain gearing up, and much less disruptive than switching to communism for the duration. (Not to mention more fun !). Your reputation might suffer a bi, though
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PLATO

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Of the occupied South
Dec 2002 time: 23:30
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quote: Originally posted by SalvationArmy
3/ Democratic modern war (invasion). If you want to go to war (and seize an enemy's land) in a big way, but you're democratic, nukes can be the key even against a very large civ. Build a large stockpile of ICBMs (ideally one per enemy town, plus a few reserves). Nuke all enemy towns, and seize some straight away with paratroops. Immediately buy airports in the captured towns and airlift in armour to the heart of their country. With most of the enemy forces reduced to ash, you can win a big war fast without your population having too much time to get war-weary. Takes a lot of preparation and money, but don't all big wars ? The prep work can be done whilst democratic and at peace, so it's not too much of a strain gearing up, and much less disruptive than switching to communism for the duration. (Not to mention more fun !). Your reputation might suffer a bi, though |
I actually did this once also. Was playing huge map continents. America had a medium cntinent to themselves from the beginning. The other two continents were involved in several world wars over time and the Americans pretty much stayed out of it. As a result they grew in strength until they became a threat to my empire. It took a ton of time and money, but finally I was ready. I launched a nuclear attack on every city they had and immediately struck with transport loads of marines that I had moved into their territorial waters the turn before. Their defenses were weakened enough by the nuke attack that I was able to take all their coastal cities. The next turn another round of nukes against their remaining cities, moved the armour into port and it was pretty much over. Within three turns after this my armour had taken the last of their cities.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:30
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quote: Originally posted by skywalker
If you nuke someone multiple times, it's pretty much irreperable. |
hi ,
yes and no ,
one example ; china and india are in arms race with icbm's , russia also but smaller scale , a couple nuke have been dropped and after 50 years the pollution is cleaned up , all of a sudden the good old US of A has enough of this and launches a pre emptive strike on all the cities with nukes from india after they have launched two on china , mountains become hills ( ) etc , ...... 10 civ's had each at least 10 icbm's , no one declared war on me , after launching 25 icbm's and a few tacticals , .......
have a nice day 
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