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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > If you could upgrade Colonization, what would you do?
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DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:13
Smile  Old Post 18-11-1999 00:25 Visit DarthVeda's homepage!
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If you could upgrade Colonization, what would you do? Support Apolyton

I am busy constructing a Sid Meier's Colonization conversion project, and I was wondering if you guys had any ideas for additions to the game (has to work within the bounds of civ).

I already have plenty enough Continental Congress members.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:13
  Old Post 19-11-1999 04:57 Visit DarthVeda's homepage!
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Lose 30 kilos (of popups)

Don't y'all just overwhelm me with suggestions now...

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:13
  Old Post 19-11-1999 05:12 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton or Terrorists Win

I have never played that game so my suggestions will probably be pointless.


    [*]Gold after killing Trade/Transport units.
    [*]It might be a good idea to retain goody huts in this scenario (Don't foget to give everyone Invention so that techs cannot be obtained through them).
    [*]Uh...
    [/list]

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    St. Leo
    http://ziggurat.sidgames.com/
    http://www.sidgames.com/forums/

Cam is offline Cam
King
Australia
Jan 1970
time: 14:43
Lightbulb  Old Post 19-11-1999 07:35 Visit Cam's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Darth,

Unfortunately I played Colonization about three years ago for about two nights, so my memory of it is pretty rough to say the least.

Furthermore, I've not even tried to start a scenario using Test of Time, so my advice here is likewise hardly expert.

However.... from what I recall, an important part of the game was having a Council of experts dealing with matters such as trade, native relations, exploration, and so forth. I think that you could use Wonders to substitute for these experts so that you can alternate between their respective expertise.

Using 'give technology', and 'take technology' commands, you can make Wonders become active and inactive, so at any one time you could have four active Wonders, and each time you discover a new tech, you can substitute one Councillor (Wonder) for another.

To bring this graphically 'to life', you can even use my Scenario League Design Tip on 'personality icons' at sleague.apolyton.net/Guides/sldt_people_icons.shtml

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:13
Talking  Old Post 19-11-1999 09:03 Visit DarthVeda's homepage!
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Remove this text

Intriguing...

Jim Winchell is offline Jim Winchell
Chieftain
Louisville, Kentucky, USA
May 1999
time: 05:13
Post  Old Post 19-11-1999 23:09
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Colonization/Civilization adaptations:

1. Whenever an indian unit kills an armed colonist, have a "armed brave" unit appear in the indian civ capitol. Same with horses: whenever an indian unit kills a mounted unit, have a mounted indian unit appear. A strict adaptation would be to give the indians the technology to build these units when they kill a colonist--It seems in Colonization that a thousand armed braves appear when they steal 25 muskets.

2. Random settlers and armed units appear in the "Old World"--when the colonists declare their independence, no more free units (have an enemy stationary unit appear in the pop up spot). Restrict the colonists at start to explorer/scout type units and a few armed units to defend a limited number of colonies/cities.

3. The colonists must discover technological advances in order to build "speciality units"--scouts, soldiers, priests (diplomats), cannons, ships, etc. Otherwise they're stuck with the freebies they get from the Old World.

4. Colonists can build caravans at start to trade with the indians/Old World ("wagon" adaptation").

5. When the colonists kill an indian unit they get a "convert" settler

6. Whenever one Old World nation declares war on another, give the colonists a few armed units and a ship.

ottok is offline ottok
Prince
tampere,FINLAND
Oct 1999
time: 05:13
Question  Old Post 20-11-1999 02:02 Visit ottok's homepage!
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Native can helps some their wars against some more native.

Real?

ottok is offline ottok
Prince
tampere,FINLAND
Oct 1999
time: 05:13
Question  Old Post 20-11-1999 02:02 Visit ottok's homepage!
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#8 Report this post to a moderator
Lose 30 kilos (of popups)

Native can helps some their wars against some more native.

Real?

ottok is offline ottok
Prince
tampere,FINLAND
Oct 1999
time: 05:13
Question  Old Post 20-11-1999 02:03 Visit ottok's homepage!
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#9 Report this post to a moderator
Enter the AD-FREE zone

Native can helps some their wars against some more native.

Real?

ottok is offline ottok
Prince
tampere,FINLAND
Oct 1999
time: 05:13
Question  Old Post 20-11-1999 02:03 Visit ottok's homepage!
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Tired of ads?

Native can helps some their wars against some more native.

Real?

ottok is offline ottok
Prince
tampere,FINLAND
Oct 1999
time: 05:13
Question  Old Post 20-11-1999 02:03 Visit ottok's homepage!
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#11 Report this post to a moderator
Help yourself to an AD-FREE life

Native can helps some their wars against some more native.

Real?

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