Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Saved game/out of synch
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cnich29 is offline cnich29
Settler

Apr 2002
time: 01:30
  Old Post 10-08-2003 07:30
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Saved game/out of synch Support Apolyton, buy Civilization III: Complete

We have a 2 player game, with 3 AI players left. When my friend, (Persians) uses his bomber, (first bomber built in the game) we go OOS. We've replayed a few times, and he's used the plane at different times, all to the same result. We then both patched to 1.27, and still the same thing.

Do you think a reinstall would help, or is this saved game toast?

johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:30
  Old Post 12-08-2003 10:07 Visit johncmcleod's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

What is OOS? I probably won't be able to help you though, I know nothing of computers.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 12-08-2003 12:35
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

Read his post again. He said Out Of Sync.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:30
  Old Post 12-08-2003 17:35
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Actually, my partner and I have just experienced this same exact problem last weekend. Everytime my partner tries to use his bomber to perform a bombing run against the AI (who he's at war with) the game goes out of sync (OOS). After three tries, all at various times, we have decided not to use bombers for the remainder of our game - and so far, no more OOS problems. We're both patched with the latest 1.27 and both running on Windows XP Professional.

Of course, since I'm the one hosting, I could have tried building a bomber and try out a bombing run just to see if the game goes OOS for me too...but I very rarely use bombers and since we've decided not to try and fly any more bombing missions, the OOS problem hasn't reappeared.

But the bottom line is that there is a problem with the game going Out of Sync when Bombers are used in a MP LAN game.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:30
  Old Post 12-08-2003 18:06
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

For what it's worth, I had a similar problem with a recent 1.21 SP game where I tried to use a fighter to bomb a square. It crashed every time with a jetfighter intercept of my unit.

knighterrant is offline knighterrant
Settler

Feb 2003
time: 05:30
  Old Post 08-09-2003 19:38 Visit knighterrant's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

Multiplayer game last night.

2 hummies, 6 computers.

OOS every time a bombing run is done.

Also OOS when I ran a tank into an enemy city.

In addition I get the Babylonians asking for a right of passage every turn even though its still going on. I also get them asking to trade blank for blank. The trade table is blank and I get the option to accept the trade.

Version 1.27f.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0265 seconds (86.42% PHP - 13.58% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net