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notyoueither
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of naught
Aug 2001 time: 22:30
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quote: Session Start: Mon Aug 11 19:18:21 2003
Session Ident: Togas
[19:18] *nye* what's it look like?
[19:22] *nye* we killed a rider, 2 galleys, and a scout last turn btw. Have troops in position to defend Barca, but the team will want to discuss that before we would accept the city.
[19:26] *Togas* haven't opened the save yet. I'm working on dinner right now
[19:26] *Togas* has GoW made a move on Barcelona?
[19:28] *nye* we are assuming they did. either that, or there was a blood bath at Pamp 6 9
[19:29] *nye* enjoy dinner. i can wait
[20:10] *Togas* opened up the save
[20:10] *Togas* GoW ran their Riders away
[20:11] *Togas* they are on the southern road
[20:11] *Togas* 4 4 from Barcelona
[20:11] *Togas* looks like we give you guys BCN this turn
[20:11] *Togas* we will need a new road built to get iron and horses to Pamplona
[20:12] *Togas* ND has pounced on our southern horse city
[20:13] *Togas* and will take it next turn
[20:18] *nye* damn
[20:18] *nye* can i get shots?
[20:19] *nye* are all 11 riders at Barca 4 4?
[20:20] *nye* can you see 2 up north?
[20:21] *nye* did shiber send any gold back to you?
[20:22] *Togas* http://apolyton.net/upload/files/Togas/90east.jpg
[20:22] *Togas* http://apolyton.net/upload/files/Togas/90west.jpg
[20:22] *nye* thanks
[20:22] *Togas* no gold sent to us
[20:23] *nye* damn
[20:24] *nye* i thought we overlooked that
[20:24] *nye* can you break into the build sequence before Barca?
[20:24] *Togas* I'm going to wait for bigfree to arrive
[20:24] *Togas* barcelona would have horseman done next turn 
[20:25] *nye* can you switch it to walls to complete this turn?
[20:25] *nye* we just completed great wall
[20:25] *nye* +100%
[20:25] *nye* those 4 pikes could make gow pay hard
[20:26] *nye* we are also discussing returning toledo and nm to you
[20:28] *nye* if there is no dnager to them, better you have the taxes
[20:29] *nye* i think nd has been bled a lot
[20:29] *nye* no sign of them attacking the army falling back to Pamplona?
[20:31] *Togas* Wow
[20:31] *Togas* they did not attack it
[20:32] *Togas* last turn they were mil ave to us
[20:32] *nye* like i said. they have been blooded
[20:32] *Togas* this turn we are weak to them again
[20:32] *nye* damn
[20:32] *nye* healing will effect that
[20:32] *Togas* we can switch to walls, but I don't know if the city will finish the walls in time.
[20:32] *Togas* since we'd give it to you between turns
[20:33] *nye* no. to finish the walls, you would need to be able to break into the build sequence
[20:33] *nye* to finish it this turn
[20:33] *Togas* explain what you mean.
[20:34] *Togas* we are 5 sheilds to horseman. I should change to walls? The walls will actually be done this turn?
[20:35] *nye* if pamplona, or another city before barca in the build order finished something this turn, then you can zoom into the city, use the arrows to move to barca and switch it to walls which wolud then complete at the start of this turn
[20:35] *nye* i doubt that anything finished this turn early enough though
[20:35] *Togas* I don't think any of our cities finished anything this turn
[20:35] *nye* *your cities
[20:35] *nye* that is as i expecte
[20:35] *nye* d
[20:36] *Togas* I'm considering sending our 5 knights to the south to destroy the 2 ND knights that are going after our horses
[20:36] *nye* that means we need to think on this, and coordinate
[20:36] *Togas* 4 knights
[20:36] *nye* 5 knights?
[20:37] *nye* you might get taken by the riders
[20:37] *Togas* true
[20:37] *Togas* those riders could come around and attack Pamplona from the south
[20:38] *nye* yes, they can take salamanca this next turn
[20:38] *nye* there are also those 2 riders 9 9 of P to take into account
[20:38] *Togas* yes
[20:39] *nye* it the army goes to p 7, that covers one road
[20:39] *Togas* p7 better than p4?
[20:39] *nye* we need to think what those 2 riders could do
Session Close: Mon Aug 11 23:04:59 2003 |
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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It is as I feared... because RP didn't upgrade the knights the moment they received chivalry, but only after the build queue ended, they are now going to lose another city, which could have been avoided. Damn... I'm sorry about that, but we are not to blame, let's just hope they can catch the Ansars before these take a third city with them.
At least 3 knights of RP should go to the South, it's their only shot of keeping their territory. We can't reach them in time.
Further: what's the status of their stack at P47? If most of these have only lost 2 pips, it pays of to leave them in place to heal, instead of moving them into the city and back. If at all possible, add some offensive stuff to them, and pressure ND again at Vigo. If ND can be pushed into the defensive, we will have time to build up a bit, and come to their aid. We should seriously consider moving our knights at P69 towards ND for help: if this can coincide with an attack from RP, we might win.
2 riders: those are pillagers. They can take out the road at P9 and get back on the mountain. Further, they can go for the cow. especially P9 should be protected, or our reinforcements to the area would slow down considerably. We have 2 options: attack those riders ourselves, or defend the tiles which the riders can strike. I thought that after an attack, a rider can't pillage anymore, but maybe I'm wrong. In that case, 2 defenders on each tile (P9 and P8) should be enough to keep them from damaging. Together with a pike and what's beneath on P69, that leaves us 2 knights to go and help RP against ND.
Riders near Barcelona: how many knights do we have in range? everything in Sirocco can pound them, but those near NM and Toledo can't reach them. If we have 4-6 knights, we hit them now, protect the remains on the hill with everything which is coming down (don't know about the makeup of that stack), and leave Barcelona for RP. If we have less then 4 knights, or don't have enough troops for cover, RP better hand Barcelona over to us. It's the only city we can protect, the rest lays in rubble. And we will need to give NM and Toledo back immediately, otherwise RP can die in 2 turns.
Damn... last turn from RP was not well played. Not only the upgrade went wrong, but also some troop movement they did prevents them now from pillaging strategic roads, so that those riders can run along RP's roadnetwork. We can't catch them...
I hope for RP that both ND and GoW will try to keep onto their cities. Oh, and it's very calm with the reinforcements, it wouldn't surprise me if both teams are preparing an invasion of Stormia. We should get a galley scouting between Sirocco and PI, either one of us, or one of RP.
DeepO
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zeit
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Meet my blade!
Sep 2002 time: 06:30
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I think we don't need to have B anyway- GoW can't attack on their next turn if we block B4, right?
We don't need B, so they can keep their only port.
GoW have finnally made a mistake (not a critical one, but still, not the best move they could have made)- moving to that hill on would have meant one turn delay on getting on the road system, but it would have meant they keep their Riders safe and out of reach, and in their next turn they still have 2 movements on the road- now they are vulnerable.
quote:
2 riders: those are pillagers. They can take out the road at P9 and get back on the mountain. Further, they can go for the cow. especially P9 should be protected, or our reinforcements to the area would slow down considerably. We have 2 options: attack those riders ourselves, or defend the tiles which the riders can strike. I thought that after an attack, a rider can't pillage anymore, but maybe I'm wrong. In that case, 2 defenders on each tile (P9 and P8) should be enough to keep them from damaging. Together with a pike and what's beneath on P69, that leaves us 2 knights to go and help RP against ND. |
Ahem, ahem... *cough*
Don't say I didn't told you so - Now we have to deal with two 3 movement pillagers with 3 defense on the mountain. I'd say RP should attack them with some Med. Infs, and we'll deal with the surviors with knights- P69 is getting less and less important, as their bulk of Riders is heading south, whether to attack P or the villages. Another option is to have RP move and block the cow with their retreating army, and move 2 pikes to guard P9- RP wouldn't like it, but I'd hate putting Knights on the flats against Riders...
Current events lead to one conclusion- ND is still preparing for a major offensive, but it will take several turns (probably more than 3) to get it underway- GoW could have moved towards P, on the mountains this turn, but they havn't- ND is probably not ready yet.
Our stack from Toledo should converge with the Knights of P69, and once RP's stack has healed, and after we've survived the onslaught on P (if there will be one anytime soon).
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:30
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Zeit, I don't agree on the pillagers. Maybe it wasn't adequately discussed last turn (I was partial either way), but the point then was that in order to block that tile, we had to forgo our defenses at P69. Now, that isn't in order anymore, as we can defend P69 with pikes. And, there is another jungle that serves the same purpose for GoW
One thing we have to keep in mind is that GoW could also help ND on their assault on P. Which is why, atm, blocking P8 and P9 is the best option for us: it's better then attacking knights on mountains. RP using MIs could work, if it wasn't that they already played their turn, it looks like the chat with nye was only partially posted here.
If we can keep them down for another 2 turns, we will have moved more of our troops from Toledo back in. In which case, we can keep ND from winning.
Barc should stay in RP's hand (so in case they offer it, refuse). Further, we should get NM and Toledo back to them this turn as well. The South is completely lost, otherwise it would be too risky if ND would be able to breach P's defenses.
DeepO
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notyoueither
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of naught
Aug 2001 time: 22:30
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Sorry. I should have posted this last night.
quote: Session Start: Mon Aug 11 23:21:57 2003
Session Ident: #MilOps
[23:21] * Now talking in #MilOps
[23:22] *nye* hi
[23:22] *BigFree* thanks
[23:22] *BigFree* for comming
[23:22] *BigFree* let me send you a screen shot nye
[23:22] *nye* ok
[23:23] *BigFree* Or, if Togas is ok with it, the actual save. Or was that discussed any further already?
[23:24] *nye* that has not been discussed
[23:24] *nye* itis entirely up to you folks
[23:24] *Togas* I gave NYE links to 2 shots I took
[23:25] *Togas* no decisions made yet, just some casual talk
[23:25] *nye* yes. have posted them
[23:25] *Togas* I'm doing my laundry right now so feel free to discuss ideas. Issue #1: Barcelona
[23:25] *BigFree* Togas, it is up to you
[23:25] *BigFree* to let GS (nye) look at the save
[23:25] *BigFree* he has admin password
[23:25] *nye* well, we have 4 pikes in range
[23:26] *BigFree* he could have looked if he wanted to already, so the issue is not cheating or not
[23:26] *nye* however, loosing a cit is no fun happiness wise
[23:26] *BigFree* no doubt
[23:26] *BigFree* but I think GoW is still holding out that GS may switch sides
[23:26] *Togas* I think they're just afraid.
[23:27] *nye* the question is, what will the riders do?
[23:27] *Togas* Let me dig up a quote from MZ...
[23:27] *BigFree* Valecia is gone, for sure.
[23:27] *Togas* This is somewhat telling:
[23:27] *Togas* MasterZen* our hatred is more against GS right now
[23:27] *Togas* Togas* but your Riders still avoid GS targets in favor of Spanish cities
[23:27] *Togas* MasterZen* and commit suicide against walled cities with elite pikes with catapuls? no thanks
[23:27] *Togas* Togas*
[23:27] *Togas* Togas* Funny how ND will attack walled Spanish cities with Vet pikes and catapults
[23:27] *Togas* Togas* but GoW won't send 14 Riders against a weakly defended GS city for fear that it will hurt them.
[23:28] *Togas* MasterZen* we have a slight logistics problem that ND doesn't
[23:28] *Togas* MasterZen* and our riders don't cost 60
[23:28] *nye* heh
[23:28] *nye* cowards, as always
[23:28] *Togas* they will only fight if they know they can win
[23:28] *BigFree* http://apolyton.net/upload/files/Bi...olePlay90AD.jpg
[23:28] *BigFree* theres 11 riders 2-2-2 of Valencia
[23:28] *Togas* and if they believe there's a chance they will lose, they move onto another target
[23:28] *nye* i should not say that. i should say vox v2
[23:29] *Togas* and they have a healthy fear/respect for GS
[23:29] *BigFree* HAHA
[23:29] *BigFree* they may just be waiting too long
[23:30] *nye* i fear the south is lost.
[23:30] *nye* there is no stoppinf them from pummeling defensless cities
[23:30] *Togas* I know
[23:31] *nye* the hope for the south was that they would fight, but they will not
[23:31] *BigFree* If we gift you Barcelona, we could move 3 Knights towards Barcelona to partially distract a few of those Rider's, with luck we may get 4-5 of them to come after us.
[23:31] *Togas* why?
[23:31] *Togas* to get our knights killed?
[23:31] *nye* i would not ty to bait them with those 4 knights
[23:31] *BigFree* that leaves 6-7 to go after Barcelona
[23:31] *Togas* if they see that GS owns BCN they won't attack it
[23:32] *BigFree* possibly
[23:32] *Togas* GoW doesn't have the courage, they'll go after our weak southern cities
[23:32] *nye* those 4 knights may be the difference between victory or defeat in the end
[23:32] *Togas* they'll feel warm and fuzzy about destroying defenseless towns.
[23:32] *BigFree* 12:4)1
[23:32] *Togas* get their kicks out of it, feel like they're doing something important.
[23:33] *nye* Togas, I think I agree on Barca
[23:33] *Togas* but I do like the idea of GS gifting back to us Madrid & Toledo. May cause GoW to turn around and come after those cities
[23:33] *nye* if we show a Pike on top, they willmost likely turn tail
[23:34] *Togas* we will gift Barcelona this turn.
[23:34] *nye* yes, if the cities are out of danger, they are better in your hands
[23:34] *nye* if they turn around, well then...
[23:34] *Togas* I'd like to move our two workers from the Madrid area 4 4 ... can they be protected?
[23:34] *nye* that is tricky. hang on
[23:35] *Togas* if so, we rebuild the road, force GoW to come back and destroy it again
[23:35] *nye* the roads nm to toledo have been completely cut
[23:35] *Togas* NM to toledo ... or to Pamplona?
[23:36] *nye* nm to toledo. you are not seeing all the damage
[23:36] *BigFree* ah
[23:36] *BigFree* we should exchange maps each turn as well
[23:36] *Togas* yes, we need to
[23:37] *nye* the mined hill toledo 2 1 is also pillaged
[23:37] *nye* yes, exchange maps would be wise
[23:38] *BigFree* nye, where do you want those workers to go?
[23:38] *Togas* I'd like to keep a road from the port to Pamplona if at all possible
[23:38] *BigFree* and what do they do then
[23:38] *Togas* keep the iron and horses and luxes coming in
[23:38] *nye* good q. i am looking
[23:38] *BigFree* ok
[23:39] *BigFree* Togas, the stack near Pamplona should move 3 towards Pamplona but be in positioin to move towards Salamanca if needed next turn.
[23:40] *BigFree* also move the spear into Pamplona
[23:40] *BigFree* and then move all units except that spear and two Pikes to Salmanca
[23:41] *BigFree* That will give us 4 Knights and two Pikes in Salmanca
[23:41] *BigFree* unless GS plans to kill of the two Riders near Pamplona
[23:42] *nye* that would require some luck
[23:42] *BigFree* ND cannot attack Pamplona next turn
[23:42] *nye* why?
[23:42] *BigFree* we only need to defend against the two riders this turn
[23:42] *Arnelos* BF - why?
[23:43] *BigFree* oops
[23:43] *BigFree* forgot 3 move units
[23:43] *BigFree* damn
[23:43] *Arnelos* yeah, sucks, doesn't it?
[23:44] *Togas* back
[23:45] *nye* we can cover p 9
[23:45] *Togas* I'll pull the stack back 3
[23:45] *nye* if you cover p 7
[23:45] *Togas* that's a given
[23:45] *Togas* P 7 or P 4?
[23:45] *nye* then, if they are still there next turn, turn 8 cats loose on them
[23:45] *Togas* np. We can move stack 6
[23:46] *Togas* we have 18g. Need 2g to upgrade spear to pike
[23:46] *Togas* I'm going to sell the barracks in Barcelona
[23:46] *nye* damn!
[23:47] *nye* ok
[23:47] *Togas* 4 upgraded our Volunteers to Pikes in Pamplona
[23:49] *Togas* suggestions on where to move this group of 3 workers stuck in our mountains?
[23:49] *Togas* I'm up for either 9 or 6
[23:49] *BigFree* 9
[23:50] *Arnelos* hmm... was I sent a copy of this save?
[23:50] *BigFree* do we want to move a token Pike to Salmanca?
[23:50] *BigFree* it was sent to you arn
[23:50] *BigFree* 90 AD
[23:50] *Arnelos* ok
[23:50] *Togas* I'd like to move at least 1 pike
[23:51] *BigFree* just for looks
[23:51] *Togas* pike fort on a hill with walls
[23:51] *BigFree* they wont know how many unless Lego is helping them
[23:51] *Togas* GoW are too big of pussies to attack it.
[23:51] *nye* yes
[23:51] *BigFree* should we declare war on Lego to prevent spying; I don't think Vox would do it for them.
[23:52] *Togas* no declaration of war
[23:54] *nye* toledo 2 would be best for rebuilding roads, at the moment
[23:54] *nye* or nm 7 4
[23:55] *Togas* NM 7 4
[23:55] *nye* nm 74 has some risk though
[23:55] *Togas* you guys can block those 2 riders
[23:55] *nye* i think so
[23:56] *Togas* 4 castor & pollox move 4 4
[23:56] *nye* the road to pamp is important
[23:57] *Togas* GoW galleys were killed
[23:57] *Togas* what should we do with our galleys?
[23:57] *Togas* post them just in case GoW comes with more?
[23:57] *nye* good q
[23:58] *nye* are they full strength?
[23:58] *Togas* yes
[23:59] *nye* stand fast, or sail south to deal with nd?
[23:59] *Togas* ND really is too far away for our eastern galleys
[23:59] *nye* we have more strength in the south, to be honest
[00:00] *Togas* I'll keep them just south of GoW to block any future sea attempts
[00:00] *nye* ok. just move twards and back each turn, so you cannot be surpirsed
[00:00] *Togas* done
[00:00] *Togas* all units moved
[00:00] *Togas* only question now are if we want to move any of the fort'd units
[00:01] *nye* the one's in pamp?
[00:02] *Togas* yes
[00:03] *nye* 1 pike to salamanca?
[00:03] *Togas* done
[00:03] *nye* anything else, and you risk a loss to ansars, don;t you?
[00:04] *Togas* perhaps
[00:04] *nye* damn. henry V is on
[00:04] *Togas* I'm somewhat doubtful that they have that many Ansars at the ready
[00:04] *nye* what else would you do?
[00:05] *Togas* especially with GoW moving away from the battle, seems like they know they don't have the forces and they're going for a war of attrition until they build them
[00:05] *Togas* only thing that comes to mind is send out 3 workers with pike sheild and try to rebuild a road into Cow Valley
[00:05] *Togas* however, such a road would be easy for them to cut again
[00:05] *Togas* not really much point
[00:05] *nye* true
[00:06] *Togas* I am somewhat inclined to station the knights in Salamanca
[00:06] *nye* your call
[00:06] *BigFree* I would concur with that
[00:07] *nye* how many units do you have, total?
[00:07] *BigFree* we also need to consider letting GS have the Cats back; once we lose Barcelona, we will be at 0 gpt
[00:07] *Togas* damn, but if I did that would leave only 4 pikes in Pamp
[00:07] *Togas* why will we be at 0gpt?
[00:07] *BigFree* we need to disband workers in south
[00:07] *BigFree* look at barcelona
[00:08] *Togas* ****, it makes 15gpt
[00:08] *BigFree* it gives 15gpt
[00:08] *nye* you get two cities back this turn, bf
[00:08] *BigFree* ah
[00:08] *BigFree* which ones
[00:08] *Togas* I activated the southern workers, but the new patch makes them immoble this turn :X
[00:08] *nye* toledo and nm
[00:08] *Togas* can't move or disband them
[00:08] *BigFree* ****
[00:08] *BigFree* ok, thank nye
[00:09] *Togas* hell, i'm keeping the knights together for now
[00:09] *Togas* no other moves to do
[00:10] *BigFree* did you move the units south of Vigo?
[00:10] *BigFree* the pike and the spear?
[00:10] *BigFree* they are doing nothing for us there
[00:10] *Togas* I moved them both east
[00:10] *BigFree* k
[00:11] *Togas* any last comments?
[00:11] *nye* none here
[00:12] *Togas* ok, that's about it. Turns getting shorter. Not the best of signs.
[00:12] *BigFree* sure isn't
[00:12] *nye* no. the worm must turn, soon
[00:14] *BigFree* so much for the great western expansion movement....It was so promising and then ND/GoW had to ruin things.
[00:14] *Togas* 4 barcelona, 3g, and WM to GS
[00:14] *BigFree* we switched from military to builder, big time, over the last 20 or so turns
[00:14] *BigFree* lots of workers and settlers
[00:15] *BigFree* more like 30 truns
[00:16] *BigFree* Damn, Vox sure popped up a llot of cities soon!
[00:16] *BigFree* that was damn quick
[00:16] *BigFree* oh, I forgot about the "Voxodus"
[00:18] *nye* yes, blipped them there
[00:18] *BigFree* Togas, how about moving workers to Salmanca
[00:18] *BigFree* add to city to get higher production
[00:19] *BigFree* maybe get it up to size 7 for the bonus
[00:19] *BigFree* it grows in 3
[00:19] *BigFree* we have 4 workers in Pamplona
[00:20] *Togas* I'll consider moving them depending on where GoW moves the riders
[00:20] *Togas* no reason to give them a big city
[00:20] *Togas* brb
[00:20] *BigFree* true, maybe next turn
[00:29] *Togas* back
[00:54] * Arnelos is now known as Arnelos_AWAY
[00:56] * Arnelos_AWAY is now known as Arnelos
[01:14] *BigFree* btw, thanks for your help nye
[01:14] *Togas* yes
[01:58] * BigFree is now known as BigFree|Away
[01:59] * Togas has quit IRC (Quit: )
[02:03] * Arnelos has quit IRC (Quit: )
[16:49] * BigFree|Away is now known as BigFree
[18:01] * BigFree is now known as BigFree|Away |
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