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Vince278
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Hexes make perfectly good sense if you were raised on board wargames like me. The only board wargame I can recall that actually uses squares is Tactics II (Avalon Hill). It is one of their oldest games and it is very ugly.
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Brent
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It would have only seemed fitting if Civ3 had been hexagons. this part of the game changed fron Civ1 to Civ2, so why not from Civ2 to Civ3?!
Another idea would be irregular shapes, like Risk but much smaller. Just make sure each adjacent space is easily discerned as one of the eight compass directions, but there could be fewer than eight adjacent spaces. Would this confuse the AI?
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Vince278
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I'd still like to see a hex-based Civ...
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Capt Dizle
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I would like a much larger map made of hexes and roading not allowed in every hex so that it will actually look like it is supposed to.
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Fosse
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U.S.A.
Mar 2002 time: 23:30
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I use the keys to move units, unless I'm sending them agreat distance. But hexes wouldn't make this a problem.
Just use 7,8,9,1,2,3 on the keypad for movement.
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