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whatcha like? (Time out:0 days after 11-08-2003, 09:51)
Squares
Hexagons
Octagons
Other... please post.
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sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:30
  Old Post 17-05-2004 12:52 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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do get me wrong... i strongly dislike the mouse for civ and only use it when i don't know the shortcuts, select a unit, or want to see how long it takes until a worker finishes.

but i'm sure many people DO rely on the mouse for most of the game

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:30
  Old Post 17-05-2004 14:29
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Which is all well and good, but square-type doesn't really affect people using the mouse. Its really an issue where keyboard movement is concerned, and there hexes are clearly superior.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:30
  Old Post 17-05-2004 14:33 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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as an old board war gamer i do prefer the hexes......

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:30
  Old Post 17-05-2004 17:51 Visit Max Sinister's homepage!
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quote:
Originally posted by Leland
Not quite regular. In a geodesic sphere for example the triangles are only approximately regular (i.e. every angle is not exactly 60 degrees). On the other hand, dodecahedron for example consists of "non-distorted" regular triangles.


Nitpick (geometry):
1. Yes, triangles on a sphere have angles bigger than 60 degrees, but it also depends upon the size of them: A triangle covering one eighth of the surface would have 90 degree angles, but if we have a sphere covered with several thousand or even ten thousand triangles, the difference wouldn't be noticable.
2. Don't you mean icosahedron? I think a dodecahedron has twelve pentagons, an icosahedron has 20 triangles as its sides.

Leland is offline Leland
Prince

Jan 2000
time: 07:30
  Old Post 19-05-2004 05:28
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quote:
Originally posted by Max Sinister
Nitpick (geometry):
1. Yes, triangles on a sphere have angles bigger than 60 degrees, but it also depends upon the size of them: A triangle covering one eighth of the surface would have 90 degree angles, but if we have a sphere covered with several thousand or even ten thousand triangles, the difference wouldn't be noticable.

Ah, but you have the pentagons (or the points around which you have only five triangles instead of six) to mess things up. The tiles next to the pentagons will always be distorted noticeably and you can't get away with this. The tiles farthest away from the pentagons (i.e. the tiles that are in the center of the hexagonal sides of the "soccer ball") will be more or less regular.

The difference between adjacent tiles might not be big enough to be an annoyance to the player (in fact I would love to see a game attempt a map like this), but nevertheless it would make map geometry complex enough to warrant a 3d or a vector based graphics engine.

quote:
2. Don't you mean icosahedron? I think a dodecahedron has twelve pentagons, an icosahedron has 20 triangles as its sides.

I stand corrected.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:30
  Old Post 19-05-2004 07:46 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Rasputin
as an old board war gamer i do prefer the hexes......


here, here! I love the 'ole war games!

I seem to failing this Geometry 101 in the thread.

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 19-05-2004 11:34
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quote:
Originally posted by Leland
Not quite regular. In a geodesic sphere for example the triangles are only approximately regular (i.e. every angle is not exactly 60 degrees). On the other hand, dodecahedron for example consists of "non-distorted" regular triangles.


Its possible to have equilateral triangles whose angles are greater than 180 degrees. I realize this is non-euclidean but its the only way to get triangles to work on the surface of a sphere.

(SG - Hows that for Geometry 101? )

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:30
  Old Post 19-05-2004 14:21 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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spherical geometry makes everything a bit more complicated than "simple" 2D-geometry

but it partially explains things like why pilots fly transatlantic routes by flying over nova scotia (icy big icy canadian island). (the other reason is global winds)

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:30
  Old Post 19-05-2004 16:09 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Vince278


(SG - Hows that for Geometry 101? )




I think I'll start a thread about how Calculus can be applied to Civ.



Seriously, this is an interesting thread. I hope someone from Firaxis is reading this.

Leland is offline Leland
Prince

Jan 2000
time: 07:30
  Old Post 20-05-2004 06:45
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quote:
Originally posted by Vince278

Its possible to have equilateral triangles whose angles are greater than 180 degrees. I realize this is non-euclidean but its the only way to get triangles to work on the surface of a sphere.

True, but the point was not to draw triangles on spheres, but rather how to approximate a sphere with triangles (or penta-/hexagons which can always be thought of as consisting of triangles).

With non-euclidean geometries we could have heptagonal maps and other neat things though...

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 20-05-2004 08:52
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quote:
Originally posted by Shogun Gunner
Seriously, this is an interesting thread. I hope someone from Firaxis is reading this.


I agree, I hope they are watching too. There are alot of interesting thoughts here.
(Thanks for the interesting use of my favorite smilie: )

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 20-05-2004 09:06
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quote:
Originally posted by Leland
With non-euclidean geometries we could have heptagonal maps and other neat things though...


Heptagonal maps? Not sure how you're going to pull that one off without the world looking like Cthulhu's R'lyeh.

How about something like duodecahedral mapping? You'd have to be able to visualize objects in the fourth dimension use fully utilize that.
(In other words, we typically use a two dimensional object (a map) to represent a three dimensional object (a world). This is just using a three dimensional object to represent a fourth dimensional object. I wouldn't recommend this for Civ or anything else unless we are trying to model the universe. )

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:30
  Old Post 20-05-2004 14:32 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Vince278
I agree, I hope they are watching too. There are alot of interesting thoughts here.
(Thanks for the interesting use of my favorite smilie: )


even if they are looking, CivIV is fully in production, so whatever has been decided (probably civ3-like squares anyway) is now fixed

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 20-05-2004 14:46
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quote:
Originally posted by sabrewolf
even if they are looking, CivIV is fully in production, so whatever has been decided (probably civ3-like squares anyway) is now fixed


Too early to start a thread for Civ V?

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
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  Old Post 20-05-2004 15:32 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:30
  Old Post 20-05-2004 19:52 Visit Flinx's homepage!
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quote:
Originally posted by Leland
Not quite regular. In a geodesic sphere for example the triangles are only approximately regular (i.e. every angle is not exactly 60 degrees). On the other hand, dodecahedron for example consists of "non-distorted" regular triangles.
You are wrong, sorry. A ball like shape can be made with regular hexagons and 12 regular pentagons.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:30
  Old Post 21-05-2004 17:08 Visit Max Sinister's homepage!
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quote:
Originally posted by sabrewolf
even if they are looking, CivIV is fully in production, so whatever has been decided (probably civ3-like squares anyway) is now fixed


I don't know what they decided, but... maybe they'll make an isometric 3D world like in Sim City 2000? Which you can rotate, too?

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:30
  Old Post 21-05-2004 17:23 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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the worst firaxis could do, would be to incorporate 3D-stuff (except a slightly different angle of view).
3D killed games like prince of persia, railroad tycoon, etc.

turn-based games are best and easiest to cope with, on tile-based games, no matter if hexagonal, square, diamond or whatever

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:30
  Old Post 21-05-2004 18:10 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Vince278


Too early to start a thread for Civ V?


You will have to wait for me to start a BUG REPORT THREAD and CIV IV PATCH THREAD for Civ IV.

Gerar Dean is offline Gerar Dean
Deity
Acá abajo
Sep 2002
time: 01:30
  Old Post 05-06-2004 03:31
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I really haven't read every post but I want to post a pic taked from the spanish forum, I think it's from freeciv. I've voted hexa.

Attachment: hex.jpg
This has been downloaded 114 time(s).

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:30
  Old Post 05-06-2004 04:45 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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yeah, i once read that someone developed a hex style board for freeciv. but the problem was that east-west movement was still possible. you just "jumped" to the left or right field.

but ah... this wonderful hex maps :dream:

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 05-06-2004 09:05
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Nice example. Improve the graphics and it will work for Civ. You can still do E-W movement with the "zig-zag". Hopping would be cheating if you count the actual distance covered.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:30
  Old Post 05-06-2004 10:46
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Lets stick with squares!

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:30
  Old Post 06-06-2004 17:29
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Hex is better.

Vince278 is offline Vince278
King

Dec 2002
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  Old Post 08-06-2004 06:02
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Until they dare to do vector movement count me in as a hexy kind of guy.

Manolo is offline Manolo
Emperor
Toledo
Jul 2003
time: 06:30
  Old Post 09-06-2004 12:00
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I think Hexagons is better

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:30
  Old Post 12-06-2004 00:12 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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For squares


by a square


as stated prior all other civ games are squares

let the tradition live

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 12-06-2004 09:43
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Lets give Hex-Civ a chance! (to paraphrase Lennon )

Wernazuma III is offline Wernazuma III
Emperor
Decolonize!
Aug 2000
time: 06:30
  Old Post 12-06-2004 11:57 Visit Wernazuma III's homepage!
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I'm also favoring hexes, it makes the gameplay a tad more strategic.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:30
  Old Post 13-06-2004 01:28
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quote:
Originally posted by Platypus Rex
For squares


by a square


as stated prior all other civ games are squares

let the tradition live


'Tradition' only counts when you've got two otherwise equal options, such as having a Mars Colony victory condition vs. an Alpha Centauri Colony victory condition. Six of one, half a dozen of the other. However, hexes would likely improve gameplay over squares. So...

GO HEXES!

 
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