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Out4Blood
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Excellent! I didn't think it would be possible to do it much faster than 4:45, but guess I was wrong. Where's the film?! And describe what happened to make it that much faster. (You go with 3 HI? He only have one town?)
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Drachen
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Oh yeah...4 minute mile? How far can we take this? I followed your lead and used Japan against Greece. Play on Ausie outback to shorten the field. Get a center start with 5 wood slots. Send scout to enemy capital, Military 1, 3 civs, farm, Barracks, woods, 2 civs, woods, farm, and the last civ joins woods after barracks. Pump HI as fast as resources allow. Waypoint them to the left and right of scouts path so they ID ruins. Send later HI to collect ruins on their way to attack which may allow uninterrupted troop creation. Japans HI is strong enough to take down cities with 3 HI. I think I used 2 HI to capital, 3rd HI to city 2, 4th HI to capital, and then set the barracks to city 2. I kept the barracks screen open so I could add HI the second my resources allowed.
Uhhh...I'm not at the computer I played the game on so I can't post the game... but I can post "Son of Wonder Crunch" described above. I see lots of room for improvement in that game since I didn't even get to 7 farms! This was not the first time I played this map but I did try to play in my normal fashion and succeeded with all but getting the silver. Just couldn't resist sending my scout for it.
If anybody wants to post I'd be interested in knowing how fast different strats are takin down the AI without rushing.
Attachment: drachentfst wndrcrnchii.zip
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Out4Blood
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4:00 flat
P.S. I upgraded to 1.02 on this machine so replays should work properly now.
Attachment: 4-00 victory.zip
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Drachen
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Nice strat O4B.
3:46
Attachment: 3-46.zip
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Out4Blood
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Daaaammmmm, foo!
Okay... UNCLE!
Now, you should try to see how many AIs you can beat teamed together. I got two - you need to get THREE!
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Drachen
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Threeeee? You're probably gonna remain the master on that one O4B. But do tell me how your non rush games have been going. Do you beat the AI early after starting with boom rather than rush. Nobody's posting times on that stuff and I don't know if an 18:12 Medieval win is slow, fast or what.
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Out4Blood
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Well, if you don't rush the AI, he tends to get a nasty lead in reosurces, and I usually end up winning in the info age, although some games have won earlier. BUt I wasn't aiming for speed.
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Drachen
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O4B
Finding strategies to beat the toughest AI quickly is what I'm doing to keep the game fresh. I know that Wonder Crunch II gets me a medieval win. So what else? The Russian "horde of spies" also speeds things up. I found that if I rushed a fort in my battle city and pumped spies that I could take over medieval and gunpowder armies, i.e., 10 to 12 units at a crack. Often generals and guns just mill about after enemy troops are bribed and you can take them over when craft recovers. If you drop a barracks and siege factory you can round out your invasion force rather early and a screen of 12 spies is devastating. I've been much too timid with this as yet but I'll bet this would work well with your aggressive style of play. I'm getting capital wins with this in early industrial now but I think that a win as early as gunpowder is distinctly possible. I'm about done with Ancient rushing for now and I think I'll try working with Halflotuses Roman rush as I'm installing patch 3 as soon as I press submit. I'll be looking forward to hearing what you’re working on.
Cheers
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Out4Blood
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7 teamed toughest AIs, normal speed, no pausing
But this is a loss. I did take out 5 of them though. I was doing pretty well, but got bogged down, then overtaken by two of them, so I quit.
My home computer is only 450, so at normal speed it gets SO laggy, I cannot even click on units, so it was going to be a lost cause.
The next game I did much better, and was hacking at the last capital when wifey came home - had to emergency eject (so no record).
Attachment: 7 toughest teamed ai-normal-nopause.zip
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Drachen
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"The next game I did much better, and was hacking at the last capital when wifey came home - had to emergency eject (so no record)."
ROFL...you amaze me.
You might consider doin the Beta as the post it notes said no lookin back without reprising the directory, i.e., I can't play your recorded games with the Beta being the installed exe.
Last edited by Drachen on 15-09-2003 at 06:50
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Drachen
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So how does the Domino Strat play out?
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Out4Blood
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Played on warring states map (arena size).
The capitals are all tucked in together, so you rush the nearest capital as quickly as possible and get the sack bonus, and then proceed on from there. Sack bonuses keep you swimming in resources. I drop a second barracks and start library upgrades.
You can get 3-4 of them before any ofthem will have military. Then it can get dicey.
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Drachen
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Update; The Russian Horde of Spies. I just managed an Enlightenment win with 12 spies taking over 55 Aztec units; I lost a total of 12 units by games end. I found that I could build 3 cities straight to the Aztec capital on an Aussie outback map and still make city 3 my battle city. This enabled me to attack his capital directly when preparations were complete. I'm sure this strat can be used for an earlier win but the fact that spies can't be built until medieval is a constraint.
Patch 3; Has anybody noticed a change in AI behavior in Beta patch three? I have played a few games where the AI attacked my capital far in the rear rather than attacking my forward bases which were very close to AI cities. I have not observed this in previous RON versions.
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Drachen
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The Aztec menace has been defeated in Gunpowder by our glorious Russian military with the help of our lovely ministers of information.
Note: This recording is Patch 3 Beta 1.
Attachment: rstfsthordeospiesgnpwdr.zip
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Last edited by Drachen on 25-08-2003 at 19:13
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Drachen
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Here is a 52 second toughest win using the HeymlicH nomad rush. I would be willing to bet we're not going to be able to bring this number down by much...perhaps into the forties at best. Great strat HeymlicH!
Note: this film is Patch 1.02 based.
Attachment: bantunomadrush52seconds.zip
This has been downloaded 17 time(s).
Last edited by Drachen on 03-09-2003 at 04:20
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Out4Blood
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This is one reason no one plays nomad.
In later-era AOE (after the game had been out a long time) the Assy villy rush was a common tactic once people realized the true value of 33% faster villies. It wasn't just for gathering resources.
With faster villies you can attack a villager and kill him off. If the enemy defends, you can run off and since you're faster they can't catch you. They then attack another lone villager. Because you're using 3-4 villies against 1, you can kill off dozens before they are able to kill you.
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Drachen
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quote: Originally posted by Out4Blood
This is one reason no one plays nomad.
In later-era AOE (after the game had been out a long time) the Assy villy rush was a common tactic once people realized the true value of 33% faster villies. It wasn't just for gathering resources.
With faster villies you can attack a villager and kill him off. If the enemy defends, you can run off and since you're faster they can't catch you. They then attack another lone villager. Because you're using 3-4 villies against 1, you can kill off dozens before they are able to kill you. |
O4B; I just popped in my AOE expansion cd but didn't see a civ with attributes that matched your description so I tested the Spanish by sending my startup villies. The results weren't promising.
I wonder if sending a RON villie to disrupt the AI might yield more than it costs in a non nomad game. It seems that the AI villies don't have enough sense to even defend themselves! Ever tried it?
HeymlicH; I agree that a nomad rush isn't really a strat as much as it's an AI exploit. It is nonetheless the tactic to use to get the quickest win possible and that's what this thread is all about. Speaking of which, I know it's not your normal play style but have you tried any of your non rush strats to get an early win?
Last edited by Drachen on 03-09-2003 at 22:28
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Drachen
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If you build to 3 cities before you build a barracks and don't attack with armed units until Classic then is it considered a rush? I attacked the Inca with my 3 farm villies in Ancient and it tied him up in knots. There were 7 Incan capital villies garrisoned well into Classical by a single Bantu villie attacking a farm. I launched a hoplite attack in late Classic and took the win at 14 min while still in Medieval. I think this strat will be good for a Classical "non Rush" win.
Note; this is a patch 1.02 film.
Attachment: drachenbantu14-00 (wed).zip
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Out4Blood
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Assyrian and Yamato villagers were both faster - I think it was orginally 33%, then reduced to 20-25% for ROR.
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Drachen
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My mistake. I was looking at AOK Conquerors expansion.
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