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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Democracy Game-Archive > Demo Game Restart: Number of opposing civilisations
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How many civilisations (including us) shall we have in the world?
This poll is closed.
2-5 0 0%
6-10 2 8.33%
11-15 13 54.17%
16-20 5 20.83%
21-24 3 12.50%
Come Mr tally man, tally me civs: 6 hand 7 hand 8 hand BUNCH! 1 4.17%
Total: 24 voters 100%
  [Edit Poll (moderators only)]

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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 12-08-2003 05:24
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#1 Report this post to a moderator
Demo Game Restart: Number of opposing civilisations Support Apolyton, buy Civilization: The Boardgame

Poll two to restart the game. Now we have to choose the other parameter that we are sure slowed down our last attempt to play: the number of civilisations in the world.

There will need to be another poll once this is completed. There are several options here - vote for a number range, and the winning range will be repolled for the exact number of civs. For example if you wanted 15 civs in the game in this poll youw ould vote for the range that included 15 - in this case you vote 11-15. If this option wins, then the next poll would have options to vote for 11, 12, 13, 14 or 15 civs, and you would vote for 15 in this one.

5 day poll, then 5 days more to poll on the exact number. This gives time for the map to be made up after the size poll ends and a full week before September for elections of the Cabinet to kick off our restart!

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:30
  Old Post 12-08-2003 07:07 Visit GhengisFarb's homepage!
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#2 Report this post to a moderator
Support Apolyton or Terrorists Win

Write in option: 60.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:30
  Old Post 12-08-2003 08:43
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#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Large/12 civs.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:30
  Old Post 12-08-2003 10:22
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#4 Report this post to a moderator
Put an end to popups!

I'm agreeing with Jonny.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 12-08-2003 22:05 Visit joncnunn's homepage!
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Support Apolyton, buy Call to Power 2

6 or 8 civs. To speed up map and tech whoring so that this game is after right after C3C is released so we can play a Conquest.

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:30
  Old Post 12-08-2003 22:22
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#6 Report this post to a moderator
Enter the AD-FREE zone

You make it so hard to resist the last option

day light come ...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Arrow  Old Post 13-08-2003 02:52 Visit panag's homepage!
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#7 Report this post to a moderator
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hi ,

well at least all the new PTW civs should be played against , .....

and the more the better , the more civs we can give one city states , ......

have a nice day

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:30
  Old Post 13-08-2003 16:18 Visit BigFurryMonster's homepage!
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#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Togas and I already started to work on a Large Map (130 x 130) for 16 civs in total. This means that if you choose that option, and I think it'll be workable in terms of speed, we can start up the game quite soon.

Also, 16 civs means there will be great strategic opportunities.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 14-08-2003 02:26 Visit joncnunn's homepage!
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#9 Report this post to a moderator
Support Apolyton buy from Amazon

Hum, couldn't it easily be down sized to 12 civs by just throwing away every 4th civ?

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Arrow  Old Post 14-08-2003 02:55 Visit panag's homepage!
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Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by BigFurryMonster
Togas and I already started to work on a Large Map (130 x 130) for 16 civs in total. This means that if you choose that option, and I think it'll be workable in terms of speed, we can start up the game quite soon.

Also, 16 civs means there will be great strategic opportunities.


hi ,

, 160 X 160 would the best for 16 civs , ......

have a nice day

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:30
  Old Post 14-08-2003 12:11 Visit BigFurryMonster's homepage!
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#11 Report this post to a moderator
Tired of ads?

quote:
Originally posted by joncnunn
Hum, couldn't it easily be down sized to 12 civs by just throwing away every 4th civ?


We could do that, but it'll take away much of the fun.


Panag: Many people feel that the huge map 160 x 160 is partly responsible for the slow progress.
Sizing down from huge to large and from 24 to 16 civs will make performance lots better.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:30
  Old Post 14-08-2003 18:08
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Yes, I liked the crowded feel. A smaller map that is just as crowded will suit nicely.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:30
  Old Post 15-08-2003 18:09 Visit GhengisFarb's homepage!
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#13 Report this post to a moderator
Inflate your Upload Space

It ISN'T a huge map thay slows down the game.

The maps size had virtually no effect, its the number of cities and units that kill the memory, not the map size. If you play a huge map with LOTS of water it just provides more naval room. If you keep the city number limit small it creates large spaces of unclaimed land between civs.

theViking is offline theViking
Warlord
Melbourne, Australia
Jun 2002
time: 15:30
  Old Post 15-08-2003 18:20 Visit theViking's homepage!
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Suffering from ads?

quote:
Originally posted by GhengisFarb
It ISN'T a huge map thay slows down the game.



No, it is the number of units.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 15-08-2003 20:38 Visit joncnunn's homepage!
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Early game, the most singificant factor on # of units is the number of Civs, but evenually (after pretty much all land settled) it's the size of the land area.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
  Old Post 16-08-2003 01:58 Visit panag's homepage!
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quote:
Originally posted by BigFurryMonster


We could do that, but it'll take away much of the fun.


Panag: Many people feel that the huge map 160 x 160 is partly responsible for the slow progress.
Sizing down from huge to large and from 24 to 16 civs will make performance lots better.


hi ,

160 X 160 works the best for 16 civs , ....

and dont worry for some nitpickers , soon they shall complain that even the 130 X 130 map is to big , .....; and to slow , .....

have a nice day

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Arrow  Old Post 16-08-2003 02:00 Visit panag's homepage!
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#17 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by theViking



No, it is the number of units.


hi ,



its people and the comps the use , ......

even suppercomps run slow when 10+ programs are open , low ram , no defrag , firewall , etc , .....

if some people play faster then others with " lower specs " then you know its the people behind the comp who are to blame , .....

have a nice day

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