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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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I've encountered several pretty extreme cases:
I played game (posted here, actually, in a thread titled "A strategic choice") as the Ottomans, and started on a huge continent with 6 other civs. That left 1 island civ out there somewhere.
In the early industrial age... around 1000AD (while playing with Siphai on the mainland), I made contact with them (Carthage) and discovered that they lacked literature, and the entry-level medieval techs. So they had entered the middle ages, but had not as yet discovered any medieval techs (IIRC), and weren't likely to do much discovering without libraries.
Another case was a recent game of mine as Rome. I crushed my home continent (4 other civs: japan, arabia, persia, india) and later ventured over to the other one... where two civs had devoured the 3rd (Egypt & Zululand killed off the Celts). I eventually ended up fighting the Zulu. My Tanks & Mechanized Infantry versus their musketmen & cavalry. They didn't even have riflemen.
Both games on Monarch.
I don't think I've ever had a game where I was in the modern age and discovered a civ in the ancient age, simply because I would have discovered them earlier (soon after navigation/magnetism). If they were really weak compared to me, I probably would have invaded them for their luxury(ies). If not, I would have needed to trade them at least some tech for their luxury(ies), which would move them forward a bit.
-Arrian
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:30
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this tends to happen to me on large or huge island games where an AI civ is left without any lux or useful resources, or just stuck on an awfully small island.
As the world progresses, they tend to stay in the same age, and without the ability to traverse ocean or sea squares.
So what I like to do is to keep them backwards and relationships rocky hoping that they'll declare war so I can receive the happiness bounses, while knowing perfectly safe that they do not have the ability to reach me, or to buy anyone into an alliance.
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