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naervod is offline naervod
Chieftain
SF Bay Area, CA, USA
Jan 2003
time: 21:30
  Old Post 13-08-2003 03:18
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NANESIA: Wargame Revival Help yourself to an AD-FREE life

First of all, an introduction to those of you who may not know me. I have been playing NES for 9 months at CFC, so the only thing I am a newbie to are these forums.

I was an avid fan of Jason's wargame there and also wished I could have joined Sheep's here, so I decided that trying to revive a wargame here would be a good idea. These ideas are based completely off of Jason's JNESXIII who in turn copied these ideas from Uknemesis. If either of them objects to this NES, I will by all means shut down this NES.

Lastly, to play this game, you will be required to be active at least once every two days and make a separate and detailed thread (don't owrry, most information will be easy to find). If you are not up to this stop reading now and do not join.

Joining
To join, you must start your own thread, for your own nation. You pick your nation, it is recommended you pick a nation that is pretty wealthy or you will have a very hard time. However, you could go the way of me in JNESXIII or Plexus in JNESIV and play a small nation and be challenged, it is up to you. If you join late, you get all the credits from the turns you missed to spend on units only, you may not redo turns as if you were playing.

Nation Threads
As stated above, you will be required to post a nation thread when you join. Here is my nation thread from JNESXIII: Slovenia

This is ideally what your nation thread should look like. Maps, general inorfmation, and background information come from the CIA World Factbook. The flags come from 3dflags.com. If you do some searching around you will find information on your uu. Luckily for me, Azale (Methril on these boards) found me a great UU. Pictures (with the exception of the UU pic) were found using Google Image Search, although you are more than welcome to use other pictures you find.

Fighting
To invade a country, you must post it in this thread and in your nation’s thread along with the rest of your orders. If you include tactics and whatnot, your invasion will most likely go better. Every NPC nation you invade will have money banked from all previous turns to spend on defense, so it is recommended you plan out your attack and make sure you have enough units to destroy the defenses. I will be figuring out results to battles. Sometimes I will do battle reports before the turn change (tho mostly I will do them all at the turn change) but this does not mean you can go on to doing the next turn’s orders, you must always wait until the turn change. If you want to invade a Player Nation, you can either post them publicly or do it secretly by Pming to me. However, you must have all your units position to invade publicly (tho they do not have to be on transports like last game). However, to invade a player nation it will take anywhere from 2-4 turns, depending on geographic size and units present. There will be a battle each turn to represent losses during that turn, and continuing on. You may keep sending backup forces to the country. When a player nation is being invaded, they only get half the income from that country, rounded up.

Moving Units
Not much different here. Each land unit can move one country per turn. Each ocean unit can move one ocean per turn. So you can load a land unit on a transport in Sweden, the sail to the Pacific, but you CAN NOT unload yet. Its just like the normal board game nes’s, lol. Flying units do they same. They can move two countries per turn if all are on land (or just across a small strait of water) or one ocean, and then they have to land somewhere friendly to refuel. Choppers can move the same as land units, but can go over small straits of water such as the English Channel, Bering Strait, and sometimes even some ocean to get to an island chain (I think Florida to Cuba will be fine).

Garrisons
The garrison is standardized in this game. This means whatever amount the country you conquer makes (without factories) is how many units you need to garrison there (so if you invade United States, you would need 5 units garrisoned). The garrison will go down one every 5 turns, with a minimum of one to represent lessening resistance. You must always have the garrison in the country or it might rebel. Artillery, naval units, and air units (excluding choppers) do not count as garrison.

Trade
To trade you must have three things. One is you must buy a trade route to a player nation, costing 10c. Then you must buy a trade fleet, costing 5c. Then you must have a nation to trade with. You gain +1c for every trade route you have, and you can only have one per nation you trade with. Trade routes can only be by sea, and they can be broken by a foreign navy.

Unique Units
You may make your own UU in this game, using this system. You may increase an attribute by one stat (from okay to good, or whatever), allow it to carry one more division of something, or allow it to move one more province/sea then the unit it will be replacing, or u may just decrease the unit ur replacing by: 2c if it costs 10c and above, or 1c if it costs 9c or below.

Co-Mod
I will choose one co-mod should they want to that will systematically check turns, buys, and threads of every nation to make sure things are legitimate. I will do it too, although I will need some help if this NES is to be kept alive. The person must also be willing to do some battles if needed and should be on every day or every two days. You can post here, contact me on AIM (SN: bingitz), or PM me if you want this position. I am willing to take a maximum of two co-mods.

Notes
No banking limit, no upkeep.
Units are built in your capital country, or a country under your rule with a factory.
If you don’t have a nation thread within 3 days of joining, you will be kicked from the game until you do.
You may have ROP’s, but both nations must post where the unit is at.

Last edited by naervod on 13-08-2003 at 03:43

naervod is offline naervod
Chieftain
SF Bay Area, CA, USA
Jan 2003
time: 21:30
  Old Post 13-08-2003 03:24
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Infantry Division(3 credits)
Good in defense, poor in attack. The basic infantry unit, with trucks and support units.

Mechanized Infantry Division(5 credits)
Excellent in defense, okay in attack. Better infantry unit, equipped with armored personnel carriers. Include support units.

Armored Division(7 credits)
Excellent in attack, poor in defense. The basic tank unit, with support units.

Artillery Division(3 credits)
Poor in defense and attack, but can bombard neighboring nations(including when you're attacking them), and defend against air attacks. Includes support units.

Special Forces Division(10 credits)
Good in attack and defense, can attack factories in secret missions(must be PMed to me), with a risk of being caught(nationality only revealed if caught). Includes support units.

Militia (1 credit)
Poor in attack and defense, though these are the mainstay of the militaries of small nations.


Fighter Squadron(7 credits)
Your basic fighter squadron, including support units. Excellent in defense, okay in attack. Examples include the F-22 and the F-15.

Close Air Support Squadron(5 credits)
Provides air support to your land forces, and includes support units. Poor in defense, but good in attack. Excellent against land units. Examples include the F-16 and the A-10.

Naval Air Wing(10 credits)
Can be based on aircraft carriers or land. The only unit able to be based on aircraft carriers(the other air units must cross the ocean straight away, and can't land on carriers). Good in defense and attack. Examples include the Harrier and the F-14. Comes with support units.

Gunship Squadron(5 credits)
Your basic attack helicopter unit, supports land units or attacks targets. Okay in defense and good in attack. Comes with support units. Examples include the Apache, the Comanche and the Hind.

Bomber Squadron(12 credits)
Your basic bomber squadron, comes with support units. Can carry 1 tactical nuke. Good in attack on ground and sea targets, poor against aircraft and defending. Can bombard. The main example is the B-52.

Stealth Bomber Squadron(15 credits)
Can only be hit by air units. Excellent against ground targets, poor against sea and air targets. Also poor in defending. Includes support units. Examples include the F-117 and the B-2. Can carry 1 tactical nuke.

Stealth Fighter Squadron(10 credits)
Is a true stealth fighter, unlike the F-117. Can only be hit by air units, and includes support units. Good in attack, excellent in defense. The best example is the F-19.

Aeroplane Transport Squadron(7 credits)
Can transport 3 divisions, and then move them using the air units movement rules. Transporting is the only way land units can move across the ocean. Poor in attack and defense. Includes support units.

Helicopter Transport Squadron(5 credits)
Can transport 1 division, moving the same as the aeroplane transport squadron. Poor in attack and defense. Includes support units, and the best example is the Chinook.


Aircraft Carrier(25 credits)
Can be used a base by naval aircraft wings. Is empty to begin with. It can carry five naval aircraft wings. Poor in attack, good in defense.

Aegis Cruiser(15 credits)
Can shoot down incoming missiles that may hit the fleet. Okay in attack, good in defence. Excellent against air units.

Destroyer(12 credits)
Good in attack, okay in defense, good against air units. Carries Tomahawk cruise missiles and Harpoons. Can also carry one Helicopter squadron.

Frigate(10 credits)
Poor in attack, good in defense, excellent against submarine units.

Corvette(5 credits)
Okay against all units.

Trade Fleet(5c)
Used to trade, read the rules. One per trading partner.

Missile submarine(10 credits)
Can carry 2 tactical nukes(must be bought) and Tomahawk cruise missiles. Poor in defense and attack.

Attack submarine(5 credits)
Carries torpedoes and Harpoon anti-ship missiles. Good in attack and defense.

Nuclear submarine(15 credits)
Can carry 1 tactical nuke(must be bought), Tomahawk cruise missiles, Harpoon anti-ship missiles and torpedoes. Good in attack, excellent in defense.

Transport Fleet(10 credits)
Can carry 5 divisions. Poor in attack and defense. Includes support units.


ICBM bunker(50 credits)
Can hold and fire up to four ICBMs at a time(must be bought).

Anti-missile system(25 credits)
Has a good chance of shooting down incoming tomahawk missiles shot from naval units.

SDI System(50c)
This helps in the defense of a nuclear attack upon ONE country. So if you want to defend the countries you conquered, you must build multiple. The chances of successful destruction of ONE incoming nuke is a 50%. Making more for one country won’t raise probability.


Factory(Your income per turn + 3 credits)
Factories cost what you make per turn(doesn't include banked money) plus 3c more and increase your income by 3 credits. You may have more than one per country.

Tactical nuke(30 credits)
Can only be moved on units which can carry it. Can only hit countries next to the ocean that the submarine is in, or the one that the bomber drops it in. See below for details of what nukes do.

ICBM(50 credits)
Can hit any country in the world. Must be in an ICBM bunker. See below for nuke rules.

Nuclear Research(55c)
You need this to build any kind of nuclear weapon.

Nuclear missiles
Nuclear missiles, if they hit successfully, destroy all factories in the country they hit, and reduce its income by 1 to 3 credits(for a tactical nuke) and 1 to 5 credits for an ICBM. You may also aim nukes at armies, fleets or air bases, in the hope of destroying enemy forces. The amount of damage done depends on many factors. Note: this is not a unit type, it just describes rules for tactical nukes and ICBM's.

Last edited by naervod on 14-08-2003 at 09:03

naervod is offline naervod
Chieftain
SF Bay Area, CA, USA
Jan 2003
time: 21:30
  Old Post 13-08-2003 03:29
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1
American Samoa
Andorra
Anguilla
Antigua & Barbuda
Ashmore and Cartier
Aruba
Azores
Baker Island
Barbados
Bassas da India
Bermuda
Bhutan
Bouvet Island
British Indian Ocean Territory
British Virgin Islands
Burundi
Canary Islands
Cape Verde
Cayman Islands
Christmas Island
Clipperton Island
Cocos (Keeling) Islands
Coral Sea Islands
Equatorial Guinea
Eritrea
French Guiana
French Polynesia
French Southern and Artic Lands
Gibraltar
Glorioso Islands
Greenland
Guernsey
Heard Island & McDonald Islands
Holy See (Vatican City)- ANNEXED BY ITALY
Howland Island
Jan Mayen
Jarvis Island
Jersey
Johnston Atoll
Juan de Nova Island
Kingman Reef
Kiribati
Maldives
Malta
Man, Isle of
Marshall Islands
Martinique
Mauritius
Mayotte
Micronesia, Federated States of
Midway Islands
Moldova
Monaco
Monserrat
Nauru
Navassa Island
Nepal
Netherlands Antilles
New Caledonia
Niue
Norfolk Island
Northern Mariana Islands
Palau
Palmyra Atoll
Paracel Islands
Pitcairn Islands
Reunion
Saint Helena
Saint Kitts and Nevis
Saint Lucia
Saint Pierre and Miquelon
Saint Vincent & the Grenadines
Samoa
San Marino
São Tomé & Príncipe
Solomon Islands
South Georgia and the South Sandwich Islands
Spratly Islands
Svalbard
Togo
Tokelau
Tonga
Trinidad & Tobago
Tromelin Island
Turkmenistan
Turks and Caicos Islands
Tuvalu
Uganda
Vanuatu
Virgin Islands
Wake Island
Wallis and Futuna
Western Sahara

2
Afghanistan
Albania
Angola
Armenia
Azerbaijan
Bahamas, The
Bahrain
Bangladesh
Belize
Benin
Bolivia
Bosnia and Herzegovina
Botswana
Brunei
Bulgaria- ANNEXED BY GREECE
Burkina Faso
Burma
Cambodia
Cameroon
Central Africa Republic
Chad
Chile
Comoros
Congo, Democratic Republic of
Congo, Republic of
Costa Rica
Côte d'Ivoire
Cyprus
Djibouti
Dominica
Dominican Republic
El Salvador
Estonia
Ethiopia
Falkland Islands
Fiji
Faroe Islands
Gabon
Gambia, The
Georgia
Ghana
Grenada
Guadeloupe
Guam
Guatemala
Guinea
Guinea-Bissau
Guyana
Haiti
Honduras
Jordan
Kazakhstan
Kyrgyzstan
Laos
Latvia
Lebanon
Lesotho
Liberia
Liechtenstein
Lithuania
Luxembourg
Macau
Macedonia, FYOM-ANNEXED BY GREECE
Madagascar
Malawi
Mali
Mauritania
Mongolia
Morocco
Mozambique
Namibia
Nicaragua
Niger
Oman
Panama
Papua New Guinea-ANNEXED BY INDONESIA
Paraguay
Peru
Philippines
Puerto Rico
Qatar
Rwanda
Senegal
Seychelles
Sierra Leone
Slovakia
Slovenia
Somalia
Sri Lanka
Surinam
Swaziland
Tajikistan
Tanzania
Uruguay
Uzbekistan
Venezuela
Vietnam
Yemen
Yugoslavia
Zambia
Zimbabwe

3
Algeria
Belarus
Colombia
Croatia
Cuba
Ecuador
Hong Kong
Hungary
Iceland
Jamaica
Kenya
Libya
Malaysia
New Zealand
Nigeria
Romania
Singapore
Sudan
Syria
Thailand
Tunisia

4
Austria
Belgium
Czech Republic
Denmark
Egypt
Finland
Greece-Methril
Indonesia-erez
Iran
Iraq
Ireland-ANNEXED BY BRITAIN
Korea, North
Kuwait
Mexico
Netherlands
Norway
Portugal
Saudi Arabia
Switzerland
Taiwan
Ukraine
United Arab Emirates

5
Argentina
Australia
Brazil-WRangler Rhymer
Britain-Frozzy
Canada
China
India
Italy-Heine
Israel
France
Germany- Specialist290
Japan
Korea, South
Pakistan
Poland
Russia
South Africa
Spain
Sweden
Turkey
United States-Jack_www

Last edited by naervod on 18-08-2003 at 00:59

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Jan 2003
time: 21:30
  Old Post 13-08-2003 03:34
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[/IMG]

Last edited by naervod on 15-08-2003 at 10:35

naervod is offline naervod
Chieftain
SF Bay Area, CA, USA
Jan 2003
time: 21:30
  Old Post 13-08-2003 03:35
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UU's Support Apolyton, buy Civilization 2

UNIQUE UNITS
Greece: Hellenic Infantry
-Cheaper than regular infantry (2c).

Indonesia: Indonesian Defense Submarine
-Repleaces attack submarine, with lowered attack, but higher defense and lower cost (4c).

USA: Los Angeles Class Attack Sub
-These submarines are extremely quiet, though not as fast as some other submarines. Thus it is Excellent in attack and hunting other subs and boomers. Good in denfense.

Italy: Conquest Infantry
-Much better than regular infantry at attack, yet much worse at defense.

Last edited by naervod on 15-08-2003 at 03:31

naervod is offline naervod
Chieftain
SF Bay Area, CA, USA
Jan 2003
time: 21:30
  Old Post 13-08-2003 03:36
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reserved

erz87 is offline erz87
Warlord

Apr 2003
time: 07:30
  Old Post 13-08-2003 04:04
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Indonesia

In great news today Indonesia have became a Democratic nation.
Islam is no more the main religion as they have no main religion. BUT Islam is the most important religion in Indonesia.
The leader is now a Tibetian man who left tibet befor the annexion into China.
He is a Fighter that wish to throw China out of Tibet, but after learning the peacfull ways of many religions he became a leader of a nation to lead it to victory!
Let it be known. Indonesia is now a Super Power.

Orders
4c
bank 1c
Buil 1 infatry.
Invade with it Papua-New-Gini

Methril is offline Methril
Prince

Sep 2002
time: 23:30
  Old Post 13-08-2003 04:12 Visit Methril's homepage!
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Got spare money?

ill take Mexico, thread and stuff soon

Methril is offline Methril
Prince

Sep 2002
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Lose 30 kilos (of popups)

on second thought, ill be greece

Methril is offline Methril
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Sep 2002
time: 23:30
  Old Post 13-08-2003 06:32 Visit Methril's homepage!
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Greece

Hellenic Infantry
-- cheaper than regular infantry (2c)


August, 2003- Turn 1
4c to spend
-- build 2 Hellanic Infantries in Greece
-- invade Bulgaria with 1 Hellanic Infantry
-- invade Macedonia with 1 Hellanic Infantry

(Note: If I can only attack 1 nation a turn, make it Bulgaria)

naervod is offline naervod
Chieftain
SF Bay Area, CA, USA
Jan 2003
time: 21:30
  Old Post 13-08-2003 07:38
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Lose 30 kilos (of popups)

Don't worry, you can attack more than one nation a tur. After all, one of the greatest (although extremely notorious) Hitler did, and it is entirely possible.

Kalius is offline Kalius
Emperor
Kriegsgewitter
Aug 2002
time: 16:30
  Old Post 13-08-2003 10:30
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Avatar Enlargement: We've got the solution

Britain! Thread to come.

erz87 is offline erz87
Warlord

Apr 2003
time: 07:30
  Old Post 13-08-2003 12:07
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How called the country in Borneo???
Can anyone tell me?

My UU it's this:
Defende submarine.
Attack submarine(4 credits)
Carries torpedoes and Harpoon anti-ship missiles. Ok in attack and exelent in defense

OOC
I lowered the attack and highered the defense.
Also lowered the price, can I do this?

Kalius is offline Kalius
Emperor
Kriegsgewitter
Aug 2002
time: 16:30
  Old Post 13-08-2003 13:46
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Britain UU: Royal Marines (3)

Excellent in attack, Good in defence. Replaces Infantry.

Last edited by Kalius on 16-08-2003 at 08:13

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Kriegsgewitter
Aug 2002
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  Old Post 13-08-2003 13:48
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United Kingdom, Turn One

HM Government Income: £5 tr
HM Government Expenditure: £5 tr (One (1) Mechanised Infantry)
HM Government Savings: £0

Methril is offline Methril
Prince

Sep 2002
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Support Apolyton or Terrorists Win

EDIT: double post

Last edited by Methril on 13-08-2003 at 16:08

Methril is offline Methril
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Sep 2002
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erez, that nation is Malaysia (3c)


oh, and one thing. Since I think this wargame was first made a while back, it doesnt have East Timor on it. Its a little country in the Timor sea zone and takes up half the island of Timor. Indonesia takes up the other half, so they should be able to reach it

Jack_www is offline Jack_www
King

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Jul 2001
time: 21:30
  Old Post 13-08-2003 19:03
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i would like to have the United States. I willl post thread latter today.

naervod is offline naervod
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Jan 2003
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  Old Post 13-08-2003 21:41
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Thanks all for joining. I forgot to mention, turn changes will be every two days at 9PM PST, but barely ever on Mondays and rarely on Wednesdays starting Monday 25th.

Also, first update tonight.

Last edited by naervod on 13-08-2003 at 21:53

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  Old Post 14-08-2003 08:56
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TURN 1 BATTLES

Invasion of Papua New Guinea
The lone Indonesian infantry division quickly overran the western part of the nation, smartly leaving the natives alone, but militia divisions mustered strong-hearted defense in the capital of Port Morseby, leaving the infantry wounded. but holding on to their gains.

Losses: 1 Infantry Division at 1/2 strength

Garrison: 2


Invasion of Bulgaria
Meeting unexpected resistance, the Greek Hellenic Infantry Division quickly was blooded by the fierce Bulgarian militia. However, in the end, it was the Greek flag flying over Sofia.

Losses: 1 Hellenic Infantry at 1/2 strength

Garrison: 2


Invasion of Macedonia
The Macendonians were quick to defend their homeland, as Greek agression and threats were common. The Greeks pushed and were within sight of the capital when they were ambushed by Macedonians and annihilated. However, this was not a complete victory for Macedonia, many Macedonians died in defense of their homeland.

Greek Losses: 1 Hellenic Infantry

Macedonian Losses: 1 Militia, 1 Militia at 1/2 strength


OOC: I'm glad the first turn got by without a hitch, although I was anticipating a bigger turnout. Mostly I gave people the benefit of the doubt unless they were really getting whooped on, it being the first turn, but from now on, I will be strict about ajudiciating battles. Also, I'm letting you know it's done with die, so although I may offer predictions, they won't always be true. Also, I need to see some content on Jack's thread. Lastly, i would like to announce that Azale is my co-mod and he will be checking to make sure all threads (except for his, which I will do) are correct.

naervod is offline naervod
Chieftain
SF Bay Area, CA, USA
Jan 2003
time: 21:30
  Old Post 14-08-2003 09:00
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Increase the size of your Attachments

New Unit: Militia (1c)
Poor in attack and defense, though these are the mainstay of the militaries of small nations.

Jack_www is offline Jack_www
King

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ooc:
I am in the process of putting up my info right now. Just I had to wait to do it untill now.

Edit:
I have add more stuff to my thread and will be improving it as time goes on.

Last edited by Jack_www on 14-08-2003 at 09:36

naervod is offline naervod
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Jan 2003
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  Old Post 14-08-2003 10:31
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OK, thanks alot.

Kalius is offline Kalius
Emperor
Kriegsgewitter
Aug 2002
time: 16:30
  Old Post 14-08-2003 10:47
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My thread will be improved, considering it's shoddy state right now.

Turn 2:
HM Government Income: £5 tr
HM Government Expenditure: £5 tr (One (1) Attack Submarine)
HM Government Savings: £0

Wars

Invade Ireland: Mechanised Infantry to attack from Ulster, taking Doneagle, Lochbeagh and Fermangh. Attack Submarines to neutralise port in Dublin, and secure supply lines from the Mainland.

erz87 is offline erz87
Warlord

Apr 2003
time: 07:30
  Old Post 14-08-2003 13:46
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Indonesia
The Empire defeated Papua-New-Gini. They were now part of the Indonesian republic.

Income
4+2=6
bank=1
Money to spend=7

Miliatry
1 Infatry in Papua-New-Gini (½ strengh).
1 Milita in papua new gini.


My UU it's this:
Defende submarine.
Indonesia defende submarine(4 credits)
Carries torpedoes and Harpoon anti-ship missiles. Ok in attack and exelent in defense.


Orders
7c
Build 1 Milita (1c) and move it to papua new gini
bank 6c

OOC
Exept for thread? what I miss?

Last edited by erz87 on 15-08-2003 at 03:53

Methril is offline Methril
Prince

Sep 2002
time: 23:30
  Old Post 14-08-2003 15:33 Visit Methril's homepage!
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#26 Report this post to a moderator
Got spare money?

Greece


September, 2003- Turn 2
6c to spend
- build 3 Hellenic Infantry in Greece (6c)
- move 1 Hellenic Infantry in Greece to Bulgaria
- continue the invasion of Macedonia by moving 2 Hellenic Infantry there

Jack_www is offline Jack_www
King

Donate to the Red Cross
Southern California
Jul 2001
time: 21:30
  Old Post 14-08-2003 18:27
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#27 Report this post to a moderator
Support Apolyton or Terrorists Win

United States UU:
Los Angeles class Attack submarine.
These summarines are extremely quite, though not as fast as some other submarines. Thus it is Excellent in attack and hunting other subs and boomers. Excellent in denfense.



EDIT:
This is going to be an improved verision of the nuclear sub since Los Angles class attack subs are nuclear powered.

Last edited by Jack_www on 15-08-2003 at 10:35

Heine is offline Heine
Settler
vikingland
Mar 2003
time: 06:30
  Old Post 15-08-2003 00:20
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#28 Report this post to a moderator
Lose 30 kilos (of popups)

I join as Italy.

UU: Conquest Infantery: Exelent attack (+3), poor defence (-2)

Orders:
Build 3 conquest infantery, invade Holy See.
Bank 1.

naervod is offline naervod
Chieftain
SF Bay Area, CA, USA
Jan 2003
time: 21:30
  Old Post 15-08-2003 03:29
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#29 Report this post to a moderator
Lose 30 kilos (of popups)

edit: nevermind

Last edited by naervod on 16-08-2003 at 20:31

naervod is offline naervod
Chieftain
SF Bay Area, CA, USA
Jan 2003
time: 21:30
  Old Post 15-08-2003 10:40
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#30 Report this post to a moderator
Support Apolyton

Updated map has been posted. Also, the map isn't exact, and there are some weird borders, so as nations approach those borders, I will rule on them. The first instance is the Isle of Borneo in Southeast Asia. Indonesia controls the southern half, and in reality, Malaysia controls the northern half. However on this map, this is not the case and the northern half will repesent Brunei and the Malaysian Peninsula will represent Malaysia. You will be able to launch attacks on Malaysia from Borneo, however, it will take two turns on spread out nations such as Malaysia. I will fix it for next map update after this, but for now just follow these rules.

 
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