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Coug is offline Coug
King
Bergen, Norway or Stirling, Scotland
Jan 1970
time: 17:13
Question  Old Post 03-12-1999 02:15 Visit Coug's homepage!
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Babylon 5 Get a bigger avatar today!

My Terminator 2 thread didn't get much response... let's see if this will...

Due to more time at my hands, I can now start working on my B5 scenario again. However, I'd like some hints and tips. Mostly how the map should be made. Islands galore or just one big chunk of land. Any other tips will be appreciated as well!

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:13
Post  Old Post 03-12-1999 08:57 Visit Civfan's homepage!
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Is the scenario being made with Test of Time? How will the scenario start out? A civil war, a conquest, beginning of empire building or just survival. I myself don't know much about Babylon 5 but a great way to start out if the game begins in a civil war is two create two maps. 1 for the civil war the 2nd for the second part.

blackclove
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Post  Old Post 04-12-1999 10:46
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If you do islands, you may have problems getting the AI to play well. It uses ships very badly and doesn't expand quickly overseas. My suggestion would be to make space be land. The AI will play better and you'll have less problems overall.

Good luck!

(How are you going to simulate the stargates? Railroads?)

Coug is offline Coug
King
Bergen, Norway or Stirling, Scotland
Jan 1970
time: 17:13
Post  Old Post 04-12-1999 04:05 Visit Coug's homepage!
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Suffering from ads?

Civfan:

The scenario will be made for FW. Setting will be the setting at the beginning of the series. The first part will therefore be some sort of empire building and diplomacy thingy, while the last part, the shadow war, will be about survival.

Blackclove:

I've thought about the stargates... either, it'll be no terrain movement thingy, or railroads... I don't know yet... first, I've gotta make a good map.

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:13
  Old Post 05-12-1999 20:58 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

As I have already mentioned, you are welcome to shamelessly copy terrain from "my" MOO mod.:-)

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St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/

Coug is offline Coug
King
Bergen, Norway or Stirling, Scotland
Jan 1970
time: 17:13
Cool  Old Post 06-12-1999 08:26 Visit Coug's homepage!
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Full PM-box? Change here!

This is the reason I asked St. Leo

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Let me clear my throat... rhrhmrmhrm rhmrhmmr rhmrmhmrmh mhrmmrmhmrhm rmhmrmhrmhmrmhm!

-Coug

Zulu Elephant is offline Zulu Elephant
Prince

Jun 1999
time: 05:13
Post  Old Post 07-12-1999 19:57
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Support Apolyton buy from Amazon

If you use individual squares (islands) as planets and give all ground troops a paratrooper ability then the game will work OK (although it'll have to be a war game - the engineers wont paradrop to anoth island to build there)
To conquer a planet the ships would move through space and bombard the planet and then the troops are paradropped in.
Easy
(probably a good idea to extend the paradrop range though)

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