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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Now that We have the chokepoint
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E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:30
  Old Post 14-08-2003 19:53
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#31 Report this post to a moderator
Increase the size of your Attachments

Personally, I don't want to use up any slaves until we know how many we will be getting from GCA. The best way to use the slaves is to pair them up (atleast until we get Democracy), so we don't want any odd numbers if we can help it.

MoI E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 14-08-2003 19:54 Visit Trip's homepage!
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#32 Report this post to a moderator
Avatar Enlargement: We've got the solution

Normally I'd agree, but with all this jungle we'll get FAR more useful turns out of a regular Worker, even if it costs more in upkeep.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:30
  Old Post 14-08-2003 20:15
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#33 Report this post to a moderator
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There is no way around it, Trip. Even with vast jungle to clear, a slave is better... that extra gpt can be invested in rushing a normal worker if you want. And while I agree that slaves are better teamed up, they can be useful if put on not so urgent jobs, or to do 'half' jobs in certain governments.

DeepO

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:30
  Old Post 14-08-2003 21:10
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#34 Report this post to a moderator
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By the way, Slave Worker plus Industrious Worker lays a Road down in 2 turns without loss of Worker-turns. This is more efficient that using two Industrious Workers. Not terribly important, mind you, but something to keep in mind.


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 14-08-2003 21:11 Visit Trip's homepage!
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#35 Report this post to a moderator
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It's a shame we don't have more flat land to take advantage of that.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:30
  Old Post 14-08-2003 21:17
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#36 Report this post to a moderator
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Industrious Worker plus Slave Worker performs Clear Jungle in 8 turns, compared to 6 turns for two Industrious Workers. After this, they can again work together to Road the new Grassland in 2 turns. So, yes, there is the opportunity to take advantate of this fact.

I believe we're reaching the point where the difference between 6 turns and 8 to Clear Jungle is not that important. So I hope E_T keeps this discussion in mind.

Go E_T!


Dominae

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:30
  Old Post 14-08-2003 21:45
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#37 Report this post to a moderator
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Oh, Workers are always on my mind... But I had forgotten the value of a slave EVEN at this point in time.

Oh, so that we are all on the same base, We will call all our workers Natives (or Native Workers) and any captured workers Slaves.

I just hope that we don't get into a big argument sometime in the far future about repatriating the slaves....

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 14-08-2003 22:00 Visit Trip's homepage!
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#38 Report this post to a moderator
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quote:
Originally posted by E_T
I just hope that we don't get into a big argument sometime in the far future about repatriating the slaves....

This isn't the SPDG or RP, we have no qualms with beating those little guys into submission to achieve victory.

 
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