Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > 940AD - Finding/Attacking Roman Cities
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Democracy Game (68): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
How to find/attack Roman cities?
This poll is closed.
The plan proposed looks good 4 57.14%
No, wait until we have greater force 0 0%
Change the plan, I have a better way 1 14.29%
Surprise the Romans with "The Trojan Banana" 2 28.57%
Total: 7 voters 100%
  [Edit Poll (moderators only)]

Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:30
  Old Post 14-08-2003 04:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
960AD - Finding/Attacking Roman Cities Support Apolyton buy from Amazon

We are dedicated to finding and eliminating *at least* all but one Roman city. The question is when and how. We might want to build a Diplomat or two to establish an embassy so we know how many cities are left, or we might want one to investigate found cities before we atack.

Or we can just attack with what we have or wait for greater force.

In the immediate area, we have an existing force or 3 Knights and 3 Crusaders. We have found a road with 2 endpoints, and may reasonably assume there are Roman cities at each end. The easiest place to consolidate our force is the southern end. And if there is nothing there, we can easily move along the road north to see what we find.

I propose that the wounded Archer check south first and pull back if he finds a city, then move north to look for a northern city. The map below shows a suggested route for units to move assuming a southern end city. There are 2 knights/Crusaders in Rome, Antium, and outside Cumae. A Dip being built in Veii can be rushed to check out any found city (or establish an embassy).

What do you think?

Attachment: 960romans.jpg
This has been downloaded 33 time(s).

Last edited by cavebear on 14-08-2003 at 04:46

CannonFodder is offline CannonFodder
Prince
Alabama, home of the Chronically Ignorant
Jan 2002
time: 23:30
  Old Post 14-08-2003 07:22
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

Looks good.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 14-08-2003 07:37
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: 960AD - Finding/Attacking Roman Cities Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by cavebear
We are dedicated to finding and eliminating *at least* all but one Roman city.


I think you presume too much...it seem as of yet undetermined whether we let one city live or eliminate the civ. This would be a good poll for the SMC (IMHO).

* Sparrowhawk citizen of Apolyton

shade is offline shade
King
of bribery.
May 2001
time: 06:30
  Old Post 14-08-2003 18:47 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

looks good to me...If we use an other diplo on the Romans I would suggest we use it to figure out how may cities there are left.

maybe a poll sould be put up to check if the ppl want a slave city filled with Romans or not.

Shade

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:30
  Old Post 14-08-2003 22:22
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Did the Romans relocate their cap after we took Rome?

If not I suggest just bribing the last city's and send our units where they are needed (Greek border etc)

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:30
  Old Post 14-08-2003 22:32
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

Yes, their small cities will be quite vunerable to our filthy lucre and tales of glory.

shade is offline shade
King
of bribery.
May 2001
time: 06:30
  Old Post 15-08-2003 00:17 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by atawa
Did the Romans relocate their cap after we took Rome?

If not I suggest just bribing the last city's and send our units where they are needed (Greek border etc)


nope the attack was to swift for their officials to escape .

I like the idea, instead of losing units and possible cities we expand.I suggest you bring this to the attention of our esteemed SMC and CP/EM and Science advisor so they can make up a decent plan(where to get the gold, wich cities do we want,where to build the diplo's,...)

Shade

CannonFodder is offline CannonFodder
Prince
Alabama, home of the Chronically Ignorant
Jan 2002
time: 23:30
  Old Post 15-08-2003 03:27
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase the size of your Attachments

I think that bribery would be a good idea. Let's go for it. I'll put my mind to getting the tax revenue for the conquest together.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:30
  Old Post 15-08-2003 03:32
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

:
quote:
I suggest you bring this to the attention of our esteemed SMC and CP/EM and Science advisor


I thought I just did :

If they are in the spots drawn we wouldnt want to risk destroying the city. They both have good specials :b

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:30
  Old Post 15-08-2003 04:41
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by atawa
:

I thought I just did :


I consider it as having been brought to my attention.

quote:
If they are in the spots drawn we wouldnt want to risk destroying the city. They both have good specials :b


A good idea. We will see the city size and terrain improvements when our brave Archer reveals their locations.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0414 seconds (90.08% PHP - 9.92% MySQL) with 39 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net