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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:30
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Lower your science bar. Destroy barbarian settlements. Sell tech. Bully other civs into giving it to you.
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fanes7
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The early age is very important,
In the early age , you should attack a nearby civ (or more) to get some early essential technology, by this, you can save a lots of money from researching fund.
In the middle age of the ancient, you should build the Great Library, and sell your technologies to other civ.
So you never need research any tech before the GL is disable, and you should have enormous sums of money to maintain your empire.
If you attack early, you will have more room in the land to build city and expand, so you will build your FP more early. In a big or huge map, a FP means approximately double your empire's output ( include earning, science output, shields, population, area, and even culture if you have the Pyramid in the Dyp ) So you have two empire but other civs have only one, undoubted you will win.
In the despotism, you can hurry build&unit by kill people, so you should build the Stonehedge (the pyramid in civ3) more early, and find some place which have more food to grow your population, when you attack early it will be easy to hurry the Stonehedge by the GLeader. So before you change your government to the communism you needn't spend your treasury on building, you will surely scrape up many lots of money.
For me , the treasury is never a significant aspect in the game , there is never a victory even if you are rich as Bill.
So before your empire is deficit, try use your treasury to enlarge your army and get more culture point , you will enjoy your achievement very much.
Wish you have more pleasure in the game !
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Mountain Sage
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Sell everything you can:
1. extra luxuries
2. extra resources
3. Techs (if you are ahead, just keep a 1-2 techs advance, that's enough).
4. your word map (evry turn, even for 1 gold)
Check the possibilities on your diplomatic screen EVERY TURN.
Also play a commercial and/or industrious civ.
Don't forget: BUILD ROADs (lot's of).
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fanes7
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quote: Originally posted by Paddy the Scot
Ok Fanes, so I like what you are saying here.
My question to you is: Do you take over foriegn cities or leave them in ruins? |
For the sake of having 16 cities, I would not leave the foriegn city in ruins.
When I have enough more city (almost 40), I would be very burdensome to manage them. In that time, I only like to destroy the enemy units and wouldn't like to take possession of the foriegn cities.
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fanes7
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haha, Sometimes I leave the foreign city in ruins for the sake of its place, but I never allow the foreign city complete their wonder, if they do, means my fault, and I will play a new game again.
In PtW, the unhappy-of-war of the foreign city can be eliminated by hurry off the foreign people.
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fanes7
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;-), I mean that hurry the city's building or unit, and you will lose some people in your city, building-worker is another way.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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One thing I haven't seen mentioned yet:
Population. Building lots of cities and roads is great, but if your cities are all size 1, you're gonna be poor.
This is why an early granary or two can be so powerful - not just because you get more settlers out faster, but because the city(ies) with granaries grow faster and will max out on pop quickly.
Rivers & Lakes are hugely important, not only because of the direct commerce boost they provide, but also because they allow your cities to grow past size 6 w/o the need to build an aqueduct (requires construction, and is 100 or so shields to build).
I usually plant a solid core group of cities and then stop pumping settlers while I build up those cities. I'd rather have extra population in my nicely developed, low-corruption core cities than more 1-pop max-corruption towns far away (which are also difficult to defend at first). Then I can leverage my powerful core cities to either 1) build wonders and shoot for a tech lead; or 2) build up a big 'ole army and kick AI ass. I normally choose option #2.
Don't build improvements in cities if you don't need them, or if you will get no benifit from them. Build courthouses! Build marketplaces! And, of course, build a Forbidden Palace! Read up on corruption.
Play around with the science slider. Try adjusting it, especially in the early going. Often, the turn before you discover a tech, you can reduce science spending quite a bit and rake in cash for a turn, while still getting the tech. Also bear in mind that you cannot research a tech in less than 4 turns, or more than 40 (provided you spend at least 1 "beaker" on it per turn - often you can do this with a single scientist in a corrupt city, or 10% science spending).
-Arrian
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