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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:30
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Point 1: City Disorder. This is bad. Garrison Units in cities or use the luxury slider to keep citizens happy, when a city goes into disorder you lose all production there, which makes it impossible to succeed.
Point 2: Use of workers. You only have one worker and he is right next to the Egyptian border where he is vulnerable and can't do anything useful. I suggest you use Rome to produce some more workers. You'll need them for....
Point 3: Tile improvements. These are a major MAJOR thing you would benefit from improving on. If you had roaded that Incense tile you would have some more happy citizen to keep you out of anarchy. Some roaded terrain around Rome would not only help your units move faster, but would also bring in more money (a worked roaded tile produces +1 Gold).
Also, some mines would greatly increase your production in Rome and allow you to build more units and buildings faster.
Irrigation is useful, but you don't have any access to fresh water in this game, which is unlucky.
Point 4: Settlers. The Egyptian's have got far more cities than you already, and they shouldn't really be able to do that on Chieftain level. I realise you wanted to concentrate on your army, but it should be possible to get out a Settler or two before you attack. The Settler units themselves are expensive, but they pay for themselves many times over when they found a city.
Point 5: Concentration of forces. You've taken one Egyptian city, which is good, but your army is very spread out. It's hard to know if this was necessary or not, but generally speaking you should try and keep your army in one or two stacks, not spread out in different tiles.
Last edited by FrustratedPoet on 14-08-2003 at 22:28
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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Pi Ramses is also the Capitol of the Roman Empire. Why is that, exactly? Generally speaking, one wants ones capitol to be fairly central. There is a lot more to it than that, but let's leave that for a bit.
Pr Ramses is also starving (redout where the population number should be).
Frustrated Poet is quite right regarding tile improvements! You need workers, and you need your workers to, um, work! You want mines and roads on grasslands at first (irrigation later, maybe, depending on the situation), irrigation on plains. Mines on hills (leave for later, because it takes a while. Do grassland first).
You haven't done much exploration. Based upon your cultural borders (Rome is a influence 4 city, indicating 1000 culture points or more), this game has been going on for quite a while, even if you didn't start in 4000bc. Yet you can see very little of the world. Also, your military is outclassed - note the Egyptian swordsman fortified in Asyut.
BIG THINGS:
1) Terrain development. You need to know what your workers can do, and then make them do it.
2) Have a plan. If you're going to fight - prepare to fight and then fight like you mean it. This does not mean sending a couple of units in the general direction of the enemy.
-Arrian
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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:30
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Ok, I think basics are needed here. I've never played on chieftain so correct me if something needs to be done differently there. What you want to do first, is to expand your empire as quickly as possible. You need more territory. Since you can't build a settler until you have a population of 3 (two will be removed when settler is built) you might as well train some warriors to scout with. Once you've completed a warrior, send it out to explore the territory around you.
Keep an eye on your city. When it has a population of 2 and can produce a settler in about the same time as it takes it to grow, switch to producing a settler. Once it's built send it out to a good place and build a city there. Good terrain to build a city on:
Next to rivers (or fresh water).
Near luxuries or resources (to "claim" them).
Near bonus tiles (wheat, cow, game, whales, fish)
Near grasslands with shields.
Avoid deserts. Also avoid jungles early, they become productive but you need a lot of workers to make them so. Note that desert tiles by rivers aren't desert, but flood plains which is a very good tile.
Have the new cities train spearmen/archers/warriors until they can build a settler. Explore as long as you have territory to do so. It's free land. When you no longer can explore you can start considering an offensive army. Now you have many more cities producing troops which makes it much more efficient. You could also maintain peaceful relations and develop your empire building temples, marketplaces and libraries.
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