 |
|  |
 |
|
MysteryMan
|
|
Hey all, this is my first post here. I've read some of the threads and have found much useful information here, I can tell that some of you know what you are talking about (I mean that in a good way). I have been playing civ since it came out and have thrashed all three (except I have yet to beat civ III on Diety mostly due to the fact that I am having MUCH more fun in Dark Lord mode!)
Anyways, onto my point. I have found that when conquering opposing empires in civ III, it is one thing to TAKE a city, another thing entirely to KEEP it. I'm not talking about the AI's puny military efforts, I am talking about the damn city flipping on me. I hate it when I put my dudes in there to rest up and resume their but-kicking in a few turns, and then the *expletive* city flips!
I have also found that often other cultures will annoy the hell out of me due to their lack of self-preservation instincts. After I've kicked them around 5 or 6 times, they STILL don't get the point.
Sometimes these people just plain out piss you off. Sometimes you just want to take off the kid gloves and show the AI who's the man. But how, you are asking, is this to be done?
The solution: be an evil bastard! Don't be tempted to switch to Democracy right away (or play a religious civ, I usually do when I play this style). You may be wondering how to do this, but it is very simple. Whenever something happens, just ask yourself "What would Darth Vader do?" and do that. If you are still alive by 1000 AD, I can almost guarantee that you are on the threshold of a military victory!
So Pillage EVERYTHING, bombard the crap out of every single city, leave NO treaty unviolated, lie, steal, spy, blockade, get embargos - remember, your evil deeds create the legacy that assures your personal immortality! Spare no one. These people deserve it.
You may be tempted to let a civ live "just a little while longer". There are all sorts of good reasons for this, but you must remember. They are GOOD reasons. You are what mothers scare their children into being good with. It matters not whether the civ you are about to destroy could give you 6 advances. If you REALLY want the damn things, just demand them for a peace treaty, then violate it ON THE NEXT TURN. Anything else is not evil enough!
Remember, for the Dark Lord, the ultimate object of war is NOT peace. It is, as the great Genghis Kahn once said,
"...to chase and defeat his enemy, to seize his total possessions, ride his gelding, hear the weeping and wailing of his women, and embrace them."
And now, a few quotes from random famous people to get you into the right state of mind:
"It is better to be feared than loved." - Machiavelli
"If they fear you, they will respect you. If they love you, they might respect you. But if they don't fear you, they'll never love you or respect you and they don't have to!"
Richard Nixon
In conclusion, playing as the Dark Lord is very simple, just say to yourself "I am going to kick some ass" and never violate from that policy in the least. Happy hunting!
Anyways, just a random introductory spiel I wanted to get out of my system. If you'll excuse me, I have to go take my medication....
|
|
|  |
 |
|
Gufnork
|
|
Gothenburg, Sweden
Jul 2003 time: 05:30
|
|
I'm not a fan of this. I find it lacks finesse. I prefer backstabbing only when it would really, really hurt. Lure them into trusting you, until the right time comes along. Then you deliver a single precision blow that kills immediatly when they least expect it. So much more satisfying than slicing at everything in sight with a machete.
|
|
|  |
 |
|
Gufnork
|
|
Gothenburg, Sweden
Jul 2003 time: 05:30
|
|
They still have ruins left. Unless you sent in a worker army to remove them.
|
|
|  |
 |
|  |
 |
|
MysteryMan
|
|
One of the things about this way to play is that you don't NEED to build the temples and whatnot until MUCH later in the game, and you can control your expansion to whatever pace you like.
The way it works:
I start game. Have one city. Build 3 warriors, still don't see anyone, build settler, put new city in near spot with nice production potential. Build worker.
ROADS ARE CRUCIAL. BOTH WITHIN YOUR BORDERS AND LEADING TO THE FRONTS.
You find enemy civ who has pissed you off by existing. You fortify your warrior someplace where he either restricts thier movement or sees where they're expanding or both.
Meanwhile, you build NOTHING but archers until you are in danger or revolt. Then build a settler, then repeat. Cities stay too small to revolt and too far from bad guys to culture flip.
RAZE EVERY CITY YOU TAKE.
When you build settlers to keep your population in line, you soon have too many settlers. Send them to the sites of the razed cities. Build your own. BOOM. This city WILL NOT FLIP. Plus it is small and easy to manage (build archers then settlers continue ad infinitum or until you can make better attackers).
...And for whatever it's worth, I usually don't play this way either. But when I do, I sure do enjoy it...
P.S. This may actually be a very good tactic to get an early militaristic victory. Haven't finished testing it yet though, so for now it's just something fun to do to show the computer who's the man...
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:30
|
|
What good are Sipahi or any calv type units once RR comes in? I mean would you be looking at infantry at least ? Maybe even and tanks not far away.
Last edited by vmxa1 on 17-08-2003 at 08:06
|
|
|  |
 |
|
Gufnork
|
|
Gothenburg, Sweden
Jul 2003 time: 05:30
|
|
Mech inf is one age away. Infantry is not far away, but you've spent your 40 Sipahi way before then. Riflemen is what you're up against and Sipahi are of some use against them. I'd prefer using Sipahi against Musketmen/Knights than Riflemen/Cavalry though.
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:30
|
|
quote: Originally posted by zorbop
I play on huge maps. also, i follow a builder's strategy at the beginning of the game, there are always still enemies left in the industrial age. |
Thats fine, but being ahead in tech by several techs is mostly a function of the difficulty and start location.
I just do not see the AI not having huge numbers of troops by industrial age on a huge map.
It is common to get the tech lead by then at Emperor, but not a given. I rarely have 4 or tech lead on the AI at that level, so soon. It would require a very good start.
If I do get to the point that I have rails up and they do not even have rifles, I would abandon that game, what would be the point? Shooting fish in a barrel is a laugh once, maybe.
So if you are seeing this often, you should move up a level. If at deity already, then all hail.
|
|
|  |
 |
|  |
 |
|
aoav160
|
|
When playing the Lord Vader method I like to get a right of passage and garrison troops near each city before launching a mass attack.
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|