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St Leo
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Member of the Apolyton Social Democratic Party
Jul 2005 time: 00:13
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This has been proposed a few times before but most of the proposals were impractical or dumb.:-)
The basic premise is that all the experienced unit balancers, tech tree creators, and graphics artists from the Scenario League pool their resources to create the ultimate mod for CivII for run of the mill players to enjoy. This is not a one person job (So don't just tell me 'Great idea, you do it.') and there is demand out there as the majority of players just do Random Games.
CivII was a great game with an epic feel and grand vision. However, it skimps the exciting period between Legions and Crusaders and has many other flaws.
To start of the debate and (hopefully) deluge of ideas and suggestions, here's a very rough list of possible units:
Dang this forum to Hades! Here's a link instead.
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St. Leo http://ziggurat.sidgames.com/ http://www.sidgames.com/forums/
[This message has been edited by St Leo (edited December 14, 1999).]
[This message has been edited by St Leo (edited December 14, 1999).]
[This message has been edited by St Leo (edited December 14, 1999).]
[This message has been edited by St Leo (edited December 14, 1999).]
[This message has been edited by St Leo (edited December 14, 1999).]
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Tovarich St Leo,
From your list there is a significat gap between halberdiers and musketeers. For more than one century, the pair pikeman (very very long pikes) / arquebusier was unbeatable. Advances in musket design made the pair obsolete.
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Also don't forget that we can use Nemo's trick of having units that are automatically upgraded when we switch events files. It might be fun to have an ancient period, a renaissance period, and a modern period where units are automatically upgraded to the new stats at a certain year. That would also have the added effect of making your enemies more interesting foes once you vastly outpace them in technology. Because you can change the requirements for building units, you can make units obsolete in one time period and then make them un-obsolete in the next time period, with a new tech requirement.
Now tell me that wouldn't be cool.
I also think we can learn a lot from LeMay's modpack, reviewed on this site. I especially liked modern infantry, as I recall.
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Stefan Härtel
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Eddie's best friend
Jul 1999 time: 06:13
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Here's what I did to my game:
-new tech: "Martial Arts". Prequisites: Warrior Code and Monotheism. Allows Ninjas. Ninja, Fun, 0, 2.,1, 7a,0d, 1h,4f, 4,0, 0, U2, 001001000000000
U2 is taken by: "Suicide attack" or something. Preqs: Advanced Flight and Tactics. Allows Kamikazes to be built.
Kamikaze, nil, 1, 10.,1, 15a,0d, 1h,3f, 10,0, 0, U1, 001000000000000
Another new unit: Samurai. Prequisite is Feudalism.
Samurai, Met, 0, 2.,0, 5a,3d, 2h,2f, 4,0, 0, Feu, 000010000000000
I wanted to put in a little Japanese flavour once. I have these changes out again.
Other suggestions: Axemen, Eurofighter. More to come if you want.
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Follow the masses!
30,000 lemmings can't be wrong.
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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How about Liang Wu-Ti(502-550) in the 6th Dyn.?
Or the Topa-Empire? It was most of the time connected to China.
Actually there are quite a lot of names and Civs to chose from so if you need more please ask. What time is the scn situated in? There where no known female rulers.
Btw, you did want to send me the new scenario file for playtesting, didn't you?
I've begun to test the Mitanni now on the old version.
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