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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 105, 470BC
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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 15-08-2003 09:41
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#1 Report this post to a moderator
Turn 105, 470BC Help yourself to an AD-FREE life

To be edited by the Consuls and Ministers.

Status:
- In Anarchy (last turn according to DomAdvisor)
- Researching Engineering (37) 1 scientist.
- 87 gold. +2 gpt, 2 taxmen
- Slider at 10/0/0 tax/sci/lux


Urgent questions & tasks
3 cities to name. Cuido and Possum are not too important. They will be moved, most likely. Fortress needs something fitting. Equilibrium is leading as a candidate.

Unit Movement & Actions:
To be added by MoW

Economy:
To be added to by MoI

WF:
To be added to by MoI

Workers:
To be added by MoI


Diplomacy:
GCA: NAP in effect (to Turn 130).
CFC: NAP expired. New NAP proposed by CFC thru turn 117


Comment, please, many "plans" are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:30
  Old Post 15-08-2003 18:44
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#2 Report this post to a moderator
Re: Turn 105, 470BC Avatar Enlargement: We've got the solution

quote:
Originally posted by notyoueither
- In Anarchy (last turn according to DomAdvisor)


Cool, when was I promoted to Advisor?


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 16-08-2003 22:46 Visit Trip's homepage!
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#3 Report this post to a moderator
Increase the size of your Attachments

Just a quick question, this is the best place I could think to ask.

Do we want Mingapulco above size 5? If not, then we can work a mined hill right out of Anarchy to get 10 SPT. Or we can have it grow at 2 food per turn and get 8 SPT instead.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 17-08-2003 07:03
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#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Civil Matters:
Fortress of the Possums renamed to Equilibrium


Unit Movement and Actions:
N05 'Enamel' attacks Gaul camp at 3. No damage. +25 gold. Gaul galley at 6
N04 'Togas' moves 3 2 1
N01 'MerZenary' moves 2

S05 'Hack' moves 7
S01 'jagjef' loads onto Expedition

W05 'BFW' moves 2 2 2
W02 'BigFree' moves 3. Spots elite sword at Elucidium 6. Moves 7 and fortifies
W12 'Warrior With No Name' skips turn
W03 'Alva' moves 4

G01 'AS Princess of Apolyton' [S02] moves 9 9 8
G02 'AS Expedition' [S01] moves 2 2 2 (jj will jump off onto the PoA next turn)

All other units to remain as they are.


Economy: - all builds are suspended as we are in anarchy.
Apolyton building merc (4)
Mingapulco building merc (5)
Banantopia building temple (1)
Incensity building merc (2)
Tripoli changed to court house (?)
Fortress of the Possums building walls (a long time)
Cuido de Alcohol changed to worker (1)
Hispanica changed to palace. Will be changed back to building temple (16) after 1st chop is done
Possumopolis building walls (11)
Karina building worker (3)
LuxInvicta changed to catapult (13?)
Big Bend building worker (6)
BigFurryCity building to temple (12)
Heart of Darkness changed to catapult (6)

Work Force:
Apolyton NC. tax collector
Mingapulco NC. tax collector
Banantopia NC. scientist changed to tax collector
Incensity NC
Tripoli change NC
Equilibrium changed to 0-scientist
Cuido de Alcohol NC
Hispanica NC
Possumopolis NC
Karina NC
LuxInvicta NC
Big Bend NC
BigFurryCity NC
Heart of Darkness NC

Workers:
Worker01: 'Dan' clearing (2) Big Bend 7
Worker02: 'Monkee' clearing (6) Big bend 8
Worker03: 'panag' chopping (7) Hisp 4
Worker04: 'EVC' clearing (2) HoD 6
Worker05: 'Dejon' clearing (2) HoD 6
Worker06: 'MrWIA'mining (10) Mingapulco 7
Worker07: 'Rush' mining (10) Apolyton 7
Worker08: 'Yo' roading (7) Cuido de Alocohol 2
Worker09: 'Calc II' clearing (6) Big bend 8
Worker10: 'Spink' chopping (2) Hispanica 9
Worker11: 'Horse' clearing (10) Bananatopia 3
Worker12: 'Squid' clearing (10) Bananatopia 3
Worker13: 'Otto' clearing (10) Lux 3
Worker14: 'Mark' clearing (10) Lux 3
Worker15: 'Gits' clearing (2) Big Bend 7
Worker16s: 'Farb' roading (17)

Slider: 10/0/0 tax/sci/lux. +3gpt. 112 gold.
1 scientist. Engineering in 37

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 17-08-2003 07:03 Visit Trip's homepage!
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#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

Looking through demographics stuff one thing stands out... someone has a GNP of 11. If that's Grenouille and their attacker is CGN or GWT, that would make them 9 times as weak as the team they're facing!

We may be down to 6 teams very soon...

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:30
  Old Post 17-08-2003 07:06
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#6 Report this post to a moderator
Shots Support Apolyton or Terrorists Win


Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 17-08-2003 07:53 Visit Trip's homepage!
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#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

FOUR GCA units within range on turn 0!

They're just asking us to destroy their army. A few Horses can easily take the elite Sword down, and they could even bait more GCA units out into the open... If they commit 2 or more units to take out the Horses we'll have destroyed HALF their homeland army in 2 turns.

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:30
  Old Post 17-08-2003 08:22
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#8 Report this post to a moderator
Suffering from ads?

Again, some trival observation based on the latest demographics,

1. We now have the GCA cities in the Top 2 of the Top 5 Cities List. Algalord stay #1, population increase from 4 to 5. The surprise is Catchopolis going to #2, because it's population hasn't changed. Whereas the previous #2, Arhus drop 1 position to #3, and their population increase from 7 to 8. Webringen reduce population from 6 to 5.

I remember seeing somewhere in the Strategy Forum that Culture Score does not increase as quickly during War Time. It's quite surprising that GCA cities are top. I have a feeling that Arhus is in War too, and their unhappiness has increased, so their city drop to #3 despite of the population increase.

2. Our Military Service score has dropped a lot in the last 5-10 turns. See chart.



Our ranking is still quite good, I hope we catch up once we are in Republic and getting ready into War.



Edited : Militart Service Score = (No of Military Units with Attack > 0/Total Number of Citizens) x 10
It means our Population is increasing faster than we build military units. But this score does not differentiate the quality of the attacking units.

3. If my chart does not show up on the screen, and appear just as a URL Link, can someone teach me how to do it ?!!

4. I have completed inputting the Demographics & Top 5 Cities data into spreadsheets. Anybody interested can download from Area X.

Edited 2nd time : Thanks Trip for telling me how to display the image. Still trying ... sigh.

Last edited by rush on 17-08-2003 at 09:00

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:30
  Old Post 17-08-2003 08:34 Visit Trip's homepage!
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#9 Report this post to a moderator
Increase Your PM Length

It's possible that Algalord/Catchopolis could have a Library, which in addition to a Temple could generate some pretty fierce culture.

Also, those charts are very useful. I'd say having the 2nd largest army in the world for our population isn't bad though.

Your images appear as links. To make them appear as the actual image put [img] in front and [/img] behind the URL.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:30
  Old Post 18-08-2003 01:15 Visit BigFurryMonster's homepage!
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#10 Report this post to a moderator
Help yourself to an AD-FREE life

I find the "Military Service" stat quite unuseful, since it depends on both the size of your army as on your population.

But the graphs (which I can see fine) are nice.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:30
  Old Post 18-08-2003 09:03
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#11 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Just a random thought that doesn't fit anywhere so I'll put it here:

What if the other 4 civs aren't on one island, but on two seperate ones, and the stronger just happened to start to beat up on the weaker at the same time? Just a thought

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:30
  Old Post 18-08-2003 09:08
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#12 Report this post to a moderator
Tired of ads?

It could be, but I highly doubt it. I think mongoose made sure that there were 4 and 4. I think he set up a couple of other things as well, but I won't go into it now.

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