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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:30
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Greetings,
What am I missing involving the appearance of cities in a scenario. One can set them, especially using civtweak, to avoid the traditional tech-based methods of getting to the higher or more advanced city slots, but even then there appears to be more.
It seems that the view of the human player somehow has a hand in the appearance of cities. I have set civs up to their corresponding city types, but only when viewing the map as certain (and of course the non-himan) civ do things appear properly. However, only some of the civs are involved. Some of them are taking their designations straight away, without issue. Others are blatantly ignoring their civtweak settings when viewed by the intended human civ.
Setting the protagonist doesn't seem to have any effect.
I have cities which definately need to have particular looks, and am at a loss as to what to do further, any ideas?
Thanks again,
-FMK.
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Art of War
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i think you just have to set their tech levels. deny the one of the four tech advance techs to each of the civs....i think one of them if electricity, i can't remember the rest, but whenever you research it, it makes your cities change...
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:30
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quote: Originally posted by Mercator
Are you using the in-game scenario editors? Those change the rules.txt, right? You should also use the "Edit King" dialog in the cheat menu to change everything.
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Yes, I am using the 'Edit King' feature soley for the tribe/leader names. Genrally I stay as far away from the ingame editors as possible.
quote:
When you start a game, all leader names, tribe names and adjectives are loaded from the then used rules into your savegame. If you change the rules afterwards (manually or by using the editors) the game will still keep using the names stored in the savegame.
The only way to change the names stored in the savegame is through Cheat > Edit King > Edit Name.
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Right! This is why it is so confusing to me! I have been changing names only with the Edit King thingy as stated above.
quote:
An alternative is to edit your rules before you start the game in the first place. That way the right values will be loaded from the start.
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Yes, I have noticed that after starting, manually editing Rules.txt has no effect. But once again it seems that the game wants to revert to the defaults even after using the editor. Whats worse, is that it sometimes changes leader names, usually changes tribe names, and sometimes changes all but ne civ's worth of data.
Odd happenings, much like the favourite "Franklin Roosevelt attack near London!" type popup messages for missile attacks.

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